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  #1  
Unread 01-13-2011, 10:49 AM
lazarus102 lazarus102 is offline
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Default Inventory search engine?

This sounds like a bit much I know, but I've been waiting 6 long years for SOE to put this in, but they're slacking. Is it possible to mod one into the UI? most of my characters have 6 40+ slot bags, and when you just used a quest item, got a hole somewhere in the middle bags then an item that you need to use for a quest drops into that hole, it can be a real pain to find that item.. especially when you dont even know what it looks like >,< . Mind you that was just an example, I know I could delete the quest in most cases, fill the empty slot and reget the quest, placing that item where I can see it, but I am too often losing items..

So if anyone could mod this in or take a shot at it, that'd be awesome, I'm sure that many other packrats and unorganized folk would love you :P
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Unread 01-13-2011, 11:26 AM
lordebon lordebon is offline
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Unfortunately this is not possible for us to do in UI mods.
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Unread 01-13-2011, 01:21 PM
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Perhaps next expansion, the UI might have something in store for you.
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Unread 01-13-2011, 01:49 PM
gm9 gm9 is offline
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Quote:
Originally Posted by Drumstix42 View Post
Perhaps next expansion, the UI might have something in store for you.
So LUA is coming or is that blind speculation?
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Unread 01-13-2011, 07:52 PM
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I would venture a guess that
A) NDA prevents him from being more specific
B) SOE could implement inventory searching without LUA if they chose to

so its possible that it is neither blind speculation nor LUA dependent
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Unread 01-13-2011, 08:28 PM
lordebon lordebon is offline
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Quote:
Originally Posted by Zonx View Post
so its possible that it is neither blind speculation nor LUA dependent
Zonx speaks wisdom.
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Unread 01-13-2011, 09:45 PM
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LUA? All I can say is "lolz"
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Unread 02-03-2011, 03:48 AM
Silentchord Silentchord is offline
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Default Could This work as a search engine?

I don't know much about about UI moding since I've only turned my attention to it recently. Metaphorically speaking, I'm so new to this I haven't even read the blurb on back of the manual let along peek inside, so forgive any ignorance of the limitation of the Mod editor.

Can a make-shift inventory window be made using the Track window as a start point.
Then pull the data from the six backpack's tool-tip Content listing.
Replace the Color code filter with a bag 1 through 6 radial button. This way you can narrow down where the item is by a process of elimination.
Make an organizer for alphabetical listing, and a listing starting at "Bag one slot one" and ending at "Bag Six slot last" and maybe color code the item based on what bag it's in.
And the text filter the Tracking window already has.

I would imagine text manipulation would be the easiest to do.
Hardest would be making text into an analog of the item it represents allowing you to mouse over the text for an item tooltip and dragging the text out of the window will turn it into it's icon so you can drop it back in a bag.

Is any of this possible? I guess it all hinges on where the data in the mouse-over tool-tip is kept.

At bar minimum, the text manipulation window would be useful if only to narrow down a search.

The Holy grail would be the item text analog allowing direct manipulation of the item. That would make the mod down right essential.
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Unread 02-03-2011, 05:29 AM
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Manipulation of text is pretty much non-existent in the UI coding.
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  #10  
Unread 02-03-2011, 05:45 AM
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Yah SOE script is FAR more limited than that.

There is zero capability to parse a text blob. We can't even extract text from a link or colored tooltip. So while it might be possible to get bag tooltips, it isn't possible to separate the items.

Even if you could separate the items, there is no sub-string function to allow partial matching. Likewise there are no toUpperCase or toLowerCase functions to allow for case insensitive searches.

Disclaimer: much of the above is actually possible in a very roundabout way, but would not have acceptable performance with a potentially 9600+ char text blob.


Now if it where me working for SOE, I'd probably provide a popup much like the Broker window. One unified list, that can be filtered by container in addition to all the Broker search options. Possibly get rid of the separated bag windows entirely, and instead provide a scrollable grid view under another tab for manual sorting.

While I was at it, I'd add the option to exclude or show just items marked "do not sell" to Bag Search, Broker and Merchant windows.
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