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-   -   Inventory search engine? (https://www.eq2interface.com/forums/showthread.php?t=15294)

lazarus102 01-13-2011 10:49 AM

Inventory search engine?
 
This sounds like a bit much I know, but I've been waiting 6 long years for SOE to put this in, but they're slacking. Is it possible to mod one into the UI? most of my characters have 6 40+ slot bags, and when you just used a quest item, got a hole somewhere in the middle bags then an item that you need to use for a quest drops into that hole, it can be a real pain to find that item.. especially when you dont even know what it looks like >,< . Mind you that was just an example, I know I could delete the quest in most cases, fill the empty slot and reget the quest, placing that item where I can see it, but I am too often losing items..

So if anyone could mod this in or take a shot at it, that'd be awesome, I'm sure that many other packrats and unorganized folk would love you :P

lordebon 01-13-2011 11:26 AM

Unfortunately this is not possible for us to do in UI mods.

Drumstix42 01-13-2011 01:21 PM

Perhaps next expansion, the UI might have something in store for you.

gm9 01-13-2011 01:49 PM

Quote:

Originally Posted by Drumstix42 (Post 95286)
Perhaps next expansion, the UI might have something in store for you.

So LUA is coming or is that blind speculation?

Zonx 01-13-2011 07:52 PM

I would venture a guess that
A) NDA prevents him from being more specific
B) SOE could implement inventory searching without LUA if they chose to

so its possible that it is neither blind speculation nor LUA dependent ;)

lordebon 01-13-2011 08:28 PM

Quote:

Originally Posted by Zonx (Post 95289)
so its possible that it is neither blind speculation nor LUA dependent ;)

Zonx speaks wisdom.

Drumstix42 01-13-2011 09:45 PM

LUA? All I can say is "lolz"

Silentchord 02-03-2011 03:48 AM

Could This work as a search engine?
 
I don't know much about about UI moding since I've only turned my attention to it recently. Metaphorically speaking, I'm so new to this I haven't even read the blurb on back of the manual let along peek inside, so forgive any ignorance of the limitation of the Mod editor.

Can a make-shift inventory window be made using the Track window as a start point.
Then pull the data from the six backpack's tool-tip Content listing.
Replace the Color code filter with a bag 1 through 6 radial button. This way you can narrow down where the item is by a process of elimination.
Make an organizer for alphabetical listing, and a listing starting at "Bag one slot one" and ending at "Bag Six slot last" and maybe color code the item based on what bag it's in.
And the text filter the Tracking window already has.

I would imagine text manipulation would be the easiest to do.
Hardest would be making text into an analog of the item it represents allowing you to mouse over the text for an item tooltip and dragging the text out of the window will turn it into it's icon so you can drop it back in a bag.

Is any of this possible? I guess it all hinges on where the data in the mouse-over tool-tip is kept.

At bar minimum, the text manipulation window would be useful if only to narrow down a search.

The Holy grail would be the item text analog allowing direct manipulation of the item. That would make the mod down right essential.

Drumstix42 02-03-2011 05:29 AM

Manipulation of text is pretty much non-existent in the UI coding.

Zonx 02-03-2011 05:45 AM

Yah SOE script is FAR more limited than that.

There is zero capability to parse a text blob. We can't even extract text from a link or colored tooltip. So while it might be possible to get bag tooltips, it isn't possible to separate the items.

Even if you could separate the items, there is no sub-string function to allow partial matching. Likewise there are no toUpperCase or toLowerCase functions to allow for case insensitive searches.

Disclaimer: much of the above is actually possible in a very roundabout way, but would not have acceptable performance with a potentially 9600+ char text blob.


Now if it where me working for SOE, I'd probably provide a popup much like the Broker window. One unified list, that can be filtered by container in addition to all the Broker search options. Possibly get rid of the separated bag windows entirely, and instead provide a scrollable grid view under another tab for manual sorting.

While I was at it, I'd add the option to exclude or show just items marked "do not sell" to Bag Search, Broker and Merchant windows.


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