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what should the start and destination files...
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by mryankee
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ProfitUI_CE : new tradeskill window with...
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by Darqwood
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Harvesting Helper - Update Request
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Today 11:53 AM
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ProfitUI CE: Resizable Start Button Mod
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Help Folder update isn't
Forum: Help!?!?!Jaxnvillejim
Today 11:35 AM
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Visions of Vetrovia
Forum: EQ2MAP New mapsdonhead
Yesterday 02:55 PM
by jnils
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News
[Live] Update Notes - December 7, 2021
Dec 06, 2021 - 8:40 PM - by Offical Forums
GENERAL
  • Timelocked Servers
    • Corrected an issue that prevented Artox, the Phantom Steed from being claimable on time-locked servers.
  • PvP Servers
    • Increased the amount of auto attack damage that player combat mitigation reduces across the board.
  • Chronomage
    • Fixed an issue where zoning would undo Chronomage mentoring.
ACHIEVEMENTS
  • Completing the achievement I Dropped What I Was Doing no longer rewards an out of era item.
ZONES AND POPULATION
  • General
    • Increased the auto-attack damage mitigation for Visions of Vetrovia heroic and raid encounters.
  • Reign of Shadows Raids
    • The amount of power drained by the "Create Chaos IV" spell has been reduced to not grow quite as large before it is reapplied in the Sezjin the Betrayer IV encounter.
  • City of Freeport
    • Navarius Orvalis, Sage in the City of Freeport, now has The Freeport Citizen's Guide to Opportunity for sale.
  • Karuupa Jungle
    • Zleerty has graduated from bartender school, and has set up her bar in Karuupa Village!
    • Quillock Rex will no longer spawn or path near the Deepwood Wilds revive area.
  • Karuupa Jungle: Heart of Conflict [All Versions]
    • Ugweepai will no longer take damage at the start of combat.
  • Castle Vacrul: Caverns of the Forsaken [Solo]
    • Vorigan Mistmoore will summon leftovers less often.
  • Castle Vacrul: Caverns of the Forsaken [Heroic I]
    • Sypheria the Shackled's Sanguine Syphoning inflicts less damage.
  • Svarni Expanse: Carrion Crag [Heroic I]
    • Skulkor's Dance of Bones drains potency once on application, instead of over time.
ABILITIES
  • General
    • Flawless Vetrovia is now self only.
  • Assassin
    • Gut will now increment Nightblade's Intensity.
    • Necrotic Blade will now increment Nightblade's Intensity.
    • Corrected an issue that caused Fatal Followup to cast at current caster level, instead of at its spell level.
  • Coercer
    • Corrected an issue that caused Puppetmaster to cast at current caster level, instead of at its spell level.
  • Conjuror
    • Renamed the pet health component of Earthen Avatar XII from Vigorous Companion to Earthen Bulwark, to avoid confusion with the effect granted by Enhanced Vigor.
    • Corrected an issue that caused Communion to cast at current caster level, instead of at its spell level.
  • Dirge
    • Reset effects such as Brew of Readiness and Ready Up will now clear the reuse on Exuberant Encore.
  • Fury
    • Corrected an issue that caused Ball Lightning to cast at current caster level, instead of at its spell level.
  • Illusionist
    • Corrected an issue that caused Phantom Troupe to cast at current caster level, instead of at its spell level.
  • Mystic
    • Corrected an issue that caused Ancestral Bolster to cast at current caster level, instead of at its spell level.
    • Corrected an issue that caused Ancestral Sentry to cast at current caster level, instead of at its spell level.
  • Necromancer
    • Corrected a bug that prevented the Undead Knight XII's health increase component from applying and renamed the effect from Vigorous Companion to Earthen Bulwark, to avoid confusion with the effect granted by Enhanced Vigor.
    • Corrected an issue that caused Vampirism to cast at current caster level, instead of at its spell level.
  • Paladin
    • Corrected an issue that prevented Raid Armament from gaining Arcane mitigation on Time-Locked servers.
  • Ranger
    • Corrected an issue that caused Huntmaster to cast at current caster level, instead of at its spell level.
  • Warden
    • Corrected an issue that caused Faerie Ally to cast at current caster level, instead of at its spell level.
  • Warlock
    • Corrected an issue that prevented Netherlord from casting Nether Domain if it was above level 114.
    • Corrected an issue that caused Storm of Decay to cast at current caster level, instead of at its spell level.
    • Corrected an issue that caused Acid Storm to cast at current caster level, instead of at its spell level.
TRADESKILLS
  • Forlorn Gist tradeskill harvests will no longer disappear if you are logged out.
  • Removed the chance for the Limited Potion of Progress to drop if you already have 10.
  • Corrected an issue where rare roots were treated as common harvestables in many top tier harvest tables.
  • Removed rare roots from jungle shrubs.
  • Special harvestables in Forlorn Gist for the tradeskill signature line as well as daily and weekly tradeskill missions, will now fit into your harvestable bags.
  • The autonomous harvesting feature of the Artisan's Pack Pony will no longer creatively pluralize Amsonia Roots, Narra Wood, or Wild Rice. No more Amsonia Rootses for you!
  • Visions of Vetrovia transmuting powders, fragments, infusions and mana now are properly labeled as being used for level 120-129 recipes. They also now all use green icons instead of red ones, so that they will not be mistaken for the previous tier's items.
  • Visions of Vetrovia daily and weekly tradeskill missions have had their missing coin reward added.
  • Visions of Vetrovia weekly tradeskill missions have had their item requirements slightly reduced.
  • Upgraded pack ponies and Obulus Gardens have been fixed to have a chance to grant tsavorite.
COLLECTIONS
  • The reward for the collection Caring For Your Cerberus has been changed from Pattern: Mahngavi Breeching of Striking to Pattern: Mahngavi Reins of Conservation.
  • The following collections now reward the correct items:
  • The Well-Dressed Libant
  • Worship of the Undying
ITEMS
  • A number of item icons have been corrected.
  • The Abysmal Sea Earring of Insight will now come with the Acrylia Adornment of Health factory installed, instead of a Veilwalker's adornment.
  • All wands found in Visions of Vetrovia no longer require ammo.
  • Certain waist, head, and hands items have been removed from mission rewards.
  • Drops have been adjusted for Plumohdrac in Karuupa Jungle.
  • Toothed pedals no longer drop from monsters as bicycles have not yet been invented.
  • The default size on the Fancy Black Vacrul Bishop house item has been changed to match the default size on the rest of the chess pieces.
  • Fire Seeds will now do reduced damage in pvp combat
  • Reduced the equip level for Infused Temporary Adornments to 110
  • Corrected a bug with Infused Temporary Adornments that caused them to not fit on any gear slots.
  • Re-applied artisan to the Artisan's Tunic, so that art can happen.
  • The Tier 9 Crown Crown Receptacle is now properly named [Tier 9]
QUESTS
  • Visions of Vetrovia: Into The Keep - Progress updates in "Castle Vacrul: Confrontation" are now group wide.
  • The "Filter By..." drop-down menu in the Mission Timers tab of your journal will now list Visions of Vetrovia at the top.
  • Jungle Offerings - Even more glade striders update the quest as intended when you are told to "Hunt glade striders" by The Jungle Quintessence.
  • Shaman Bawiggi will now offer "Jungle Offerings" to you, if you have completed "Undoing Dedraka Damage" or "Rumble in the Jungle", but do not have "Jungle Offerings" in your quest journal.
  • So Jar So Good - Full canosteon jar no longer has a chance of spawning beside the fireplace in the Feeding Room in 'Castle Vacrul: Rosy Reverie'.
  • The rewards for completing the quest Rumble in the Jungle have been improved.
GUILDHALLS
  • Corrected an issue with guildhalls that prevented Home Depots from loading into the list.
MERCENARIES
  • Corrected a bug that caused any mercenary that did not have a hard coded minimum level to not receive base mitigation.
  • Corrected an issue that caused the Personal Avatar mercenary to have an invalid tier when hired.
OVERSEER
  • Corrected a bug that caused the “Visions of Vetrovia - Karuupa Jungle” claim item to display that it granted the adventure “Destiny of Velious - Tower of Frozen Shadow”. This was a display bug only.
LIVE EVENTS
  • The in-game calendar has been updated with the 2022 event dates!

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0 Replies | 52 Views
[Live] Update Notes - December 2, 2021
Dec 02, 2021 - 9:00 PM - by Offical Forums
ABILITIES
  • General
    • Dispel will now function as it did pre-patch on the Tarinax server, and no longer remove the effect from the maintainer and thus the entire group.

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0 Replies | 105 Views
[Live] Update Notes - December 1, 2021
Nov 30, 2021 - 9:40 PM - by Offical Forums
VISIONS OF VETROVIA
  • Inspired by mystical visions, a crew of explorers, sailing the uncharted waters beyond the Shattered Seas, have found an isolated continent plagued by dark curses and discordant energies. Ruins of an ancient civilization are scattered across the landscape, while the imposing silhouette of an opulent castle rises from the highest point of the land for all to see. Whispers can be heard, in the native villages found along Vetrovia's coast, of its supernatural master and the horrors it contains, but are any of them true?
Visions of Vetrovia Raids
  • Raids for Visions of Vetrovia will be releasing on a schedule. While it may be a bit disappointing to not have them available on release day, the raid council has made it clear that the added time to let things settle will help make the raid content more solid and a whole lot more fun not having to deal with any launch day issues going around. With that said, here are the dates for the raid zone releases!
Karuupa Jungle: The Fading Light [Raid]
Tiers: Three [ Tier I ] bosses and two [ Tier II ] bosses.
Opening Date: Wednesday, December 15th at 12:01 AM PST
Requirements: Must have completed Adventure Signature questline or have a character on the account who has.


Mahngavi Wastes: The Engulfing Night [Raid]
Tiers: Three [ Tier I ] bosses and two [ Tier II ] bosses.
Opening Date: Wednesday, December 15th at 12:01 AM PST
Requirements: Must have completed Adventure Signature questline or have a character on the account who has.


Forlorn Gist: Emerging Deceit [Raid]
Tiers: Two [ Tier II ] bosses and three [ Tier III ] bosses.
Opening Date: Wednesday, January 5th at 12:01 AM PST
Requirements: Must have Defeated all bosses within Mahgavi Wastes and Karuupa Jungles raids or have a character on the account who has.


Castle Vacrul: Thirst for Power [Raid]
Tiers: Two [ Tier III ] bosses and three [ Tier IV ] bosses.
Opening Date: Wednesday, January 26th at 12:01 AM PST
Requirements: Must have Defeated all bosses within Forlorn Gist: Emerging Deceit raid or have a character on the account who has.


Castle Vacrul: Haunting Presence [Raid]
Tiers: Four [ Tier IV ] bosses and one [ Tier V ] bosses.
Opening Date: Wednesday, February 16th at 12:01 AM PST
Requirements: Must have Defeated all bosses within Castle Vacrul: Thirst for Power raid or have a character on the account who has.

GENERAL
  • If you have the software cursor enabled (under User Interface - Cursor in the options), you can now choose a color tint for the cursor.
  • There is now a new notification on the mini map dial if you have pending items to claim.
  • The Recovery Speed stat has been fully removed from game and replaced with either ability reuse reduction, or ability casting time reduction. Note, spells still have a default recovery speed of 0.5 seconds, this change does not remove that effect, it removes the stat that modifies recovery speed.
  • Bonus Prestige Points can now be earned in both Reign of Shadows and Visions of Vetrovia content. These have been renamed so that they are no longer specific to a source, for example "Reign of Shadows Prestige Collection Depths of the Darkside" rewarded from the Depths of the Darkside collection is now named simply Bonus Prestige Point 02, and can be earned either from the Depths of the Darkside collection, or from a Visions of Vetrovia source. You still cannot earn the same reward multiple times, so if previously earned, you will not receive that reward again.
REFORGING
  • Reforging stats on equipment has been removed. Decorations may still be applied to equipment.
INFUSION
  • Visions of Vetrovia and all future items will no longer be able to be infused. Infusers that were obtained in game will be replaced with temporary adornments. Infusers obtained from other methods will not change, but will only function on items previously flagged as infusible.
MERCENARIES
  • Mercenaries have had some quality of life additions made to them to make using and finding them somewhat easier.
    • The Mercenary Search button on your mercenary character window will allow you to see what zones available mercenaries can be found in and, in most cases, a button to get a waypoint once you are within their respective zone to hire them.
    • The battalion buff gained from mercenaries has been made available for you to see in the bottom left of the mercenary character window.
    • Healer mercenaries should now be able to check line of sight when on uneven surfaces, allowing them to more easily cast resurrection spells and heals without being blocked by small objects.
    • Mercenary Battalion: Dwarven Battlerage and future Mercenary Battalion spells have been consolidated to grant the same stats, regardless of mercenary type you choose to use.
GUILDS
  • Status rewards from repeatable quests will now contribute to guild status for guilds above level 100.
ZONES AND POPULATION
  • Nektulos
    • Shady Swashbuckler XVIII is now willing to provide a replacement for a disassembled Star Key for those who have completed "The Maidens' Reception" quest, but does not have "A Star to Unlock" quest.

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1 Reply | 174 Views
[Live] Update Notes - November 23, 2021
Nov 22, 2021 - 8:36 PM - by Offical Forums
ITEMS
  • Senseable items are now more sensibly spelled.
QUESTS
  • The quest recipe "Notes on Useful Supplies for Baelfang" now calls for effulgent incense on the engraved desk, instead of effulgent candles.
ZONES

Vallon's Tower [Challenge]
Reduced HP on the following adds:
  • a vile warrior
  • a vile deathknight
  • a greater deathknight
Sullon's Spire [Challenge]
Reduce HP on the following adds:
  • a sullonite rage guard
  • a raging beholder
  • temporal reflecting mirror
Temple of Rallos Zek: Foundations of Stone [Challenge]
Reduced Overall damage on:
  • Statue of Rallos Zek
  • a greater warboar
  • Reduced the damage of Titanic Swipe by 30%

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0 Replies | 205 Views
[Live] Update Notes - November 9, 2021
Nov 08, 2021 - 8:21 PM - by Offical Forums
Echoes of Faydwer comes to Tarinax!

Journey into a magical forest realm filled with intrigue , enchantment and unlimited adventure! From the subterranean city of Ak’Anon where clockwork gnomes have forged a new utopia to the crumbling peaks of the Butcherblock Mountains, much has changed in this ancient, vibrant land. Especially in the magnificent tree top city of Kelethin, from which the Fae rule the deep foreboding forest of Faydark.

KALADIM
  • Dominant Empyrean items have been updated
  • Drops from Soren the Vindicator have been updated
  • The following weapons have been updated:
    • Feral Claws of Khati Sha
    • Inspirited Feral Claws of Khati Sha
    • Spiritual Claws of Khati Sha
    • Inspirited Spiritual Claws of Khati Sha
PVP COMBAT
  • Updated pvp scaling combat mitigation to the following values:
    • Assassin Gain 30% of the maximum possible combat mitigation against ability damage and 20% of the maximum possible combat mitigation against auto attack damage.
    • Beastlord Gain 40% of the maximum possible combat mitigation against ability damage and 40% of the maximum possible combat mitigation against auto attack damage.
    • Berserker Gain 45% of the maximum possible combat mitigation against ability damage and 70% of the maximum possible combat mitigation against auto attack damage.
    • Brigand Gain 60% of the maximum possible combat mitigation against ability damage and 35% of the maximum possible combat mitigation against auto attack damage.
    • Bruiser Gain 40% of the maximum possible combat mitigation against ability damage and 80% of the maximum possible combat mitigation against auto attack damage.
    • Channeler Gain 40% of the maximum possible combat mitigation against ability damage and 40% of the maximum possible combat mitigation against auto attack damage.
    • Coercer Gain 30% of the maximum possible combat mitigation against ability damage and 20% of the maximum possible combat mitigation against auto attack damage.
    • Conjuror Gain 60% of the maximum possible combat mitigation against ability damage and 45% of the maximum possible combat mitigation against auto attack damage.
    • Defiler Gain 90% of the maximum possible combat mitigation against ability damage and 70% of the maximum possible combat mitigation against auto attack damage.
    • Dirge Gain 60% of the maximum possible combat mitigation against ability damage and 55% of the maximum possible combat mitigation against auto attack damage.
    • Fury Gain 30% of the maximum possible combat mitigation against ability damage and 20% of the maximum possible combat mitigation against auto attack damage.
    • Guardian Gain 100% of the maximum possible combat mitigation against ability damage and 100% of the maximum possible combat mitigation against auto attack damage.
    • Illusionist Gain 30% of the maximum possible combat mitigation against ability damage and 20% of the maximum possible combat mitigation against auto attack damage.
    • Inquisitor Gain 30% of the maximum possible combat mitigation against ability damage and 50% of the maximum possible combat mitigation against auto attack damage.
    • Monk Gain 70% of the maximum possible combat mitigation against ability damage and 25% of the maximum possible combat mitigation against auto attack damage.
    • Mystic Gain 70% of the maximum possible combat mitigation against ability damage and 90% of the maximum possible combat mitigation against auto attack damage.
    • Necromancer Gain 40% of the maximum possible combat mitigation against ability damage and 30% of the maximum possible combat mitigation against auto attack damage.
    • Paladin Gain 55% of the maximum possible combat mitigation against ability damage and 55% of the maximum possible combat mitigation against auto attack damage.
    • Ranger Gain 25% of the maximum possible combat mitigation against ability damage and 25% of the maximum possible combat mitigation against auto attack damage.
    • Shadowknight Gain 35% of the maximum possible combat mitigation against ability damage and 35% of the maximum possible combat mitigation against auto attack damage.
    • Swashbuckler Gain 55% of the maximum possible combat mitigation against ability damage and 55% of the maximum possible combat mitigation against auto attack damage.
    • Templar Gain 40% of the maximum possible combat mitigation against ability damage and 20% of the maximum possible combat mitigation against auto attack damage.
    • Troubador Gain 20% of the maximum possible combat mitigation against ability damage and 20% of the maximum possible combat mitigation against auto attack damage.
    • Warden Gain 20% of the maximum possible combat mitigation against ability damage and 30% of the maximum possible combat mitigation against auto attack damage.
    • Warlock Gain 60% of the maximum possible combat mitigation against ability damage and 20% of the maximum possible combat mitigation against auto attack damage.
    • Wizard Gain 60% of the maximum possible combat mitigation against ability damage and 20% of the maximum possible combat mitigation against auto attack damage.

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0 Replies | 307 Views
Title, Username, & Date Last Post Replies Views
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