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Author Credit is given on a simple basis. We credit the person who sends the mod in, and says "I wrote this" if you see your work here, and its credited to someone else contact us first then we can research it. Please remember more than one person can make the same mod.
Title, Username, & Date Last Post Replies
Harvesting Helper - Update Request
Forum: DarqUIprimamezzo
Today 03:15 PM
by Darqwood
1
DarqUI Tip of the Week
Forum: DarqUIDarqwood
Today 03:13 PM
by Darqwood
0
Not able to get connection to the new map...
Yesterday 06:58 PM
by jnils
1
eq2 maps
Forum: DarqUIfunnyg480
Yesterday 05:11 PM
by Darqwood
1
Download newest version? Where?
Forum: ProfitUIoffkilterkitty
12-03-2021 04:47 PM
by CrystalStar
3
can not log my toon in
12-03-2021 07:22 AM
by baly65
0
News
[Live] Update Notes - December 2, 2021
Dec 02, 2021 - 9:00 PM - by Offical Forums
ABILITIES
  • General
    • Dispel will now function as it did pre-patch on the Tarinax server, and no longer remove the effect from the maintainer and thus the entire group.

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0 Replies | 87 Views
[Live] Update Notes - December 1, 2021
Nov 30, 2021 - 9:40 PM - by Offical Forums
VISIONS OF VETROVIA
  • Inspired by mystical visions, a crew of explorers, sailing the uncharted waters beyond the Shattered Seas, have found an isolated continent plagued by dark curses and discordant energies. Ruins of an ancient civilization are scattered across the landscape, while the imposing silhouette of an opulent castle rises from the highest point of the land for all to see. Whispers can be heard, in the native villages found along Vetrovia's coast, of its supernatural master and the horrors it contains, but are any of them true?
Visions of Vetrovia Raids
  • Raids for Visions of Vetrovia will be releasing on a schedule. While it may be a bit disappointing to not have them available on release day, the raid council has made it clear that the added time to let things settle will help make the raid content more solid and a whole lot more fun not having to deal with any launch day issues going around. With that said, here are the dates for the raid zone releases!
Karuupa Jungle: The Fading Light [Raid]
Tiers: Three [ Tier I ] bosses and two [ Tier II ] bosses.
Opening Date: Wednesday, December 15th at 12:01 AM PST
Requirements: Must have completed Adventure Signature questline or have a character on the account who has.


Mahngavi Wastes: The Engulfing Night [Raid]
Tiers: Three [ Tier I ] bosses and two [ Tier II ] bosses.
Opening Date: Wednesday, December 15th at 12:01 AM PST
Requirements: Must have completed Adventure Signature questline or have a character on the account who has.


Forlorn Gist: Emerging Deceit [Raid]
Tiers: Two [ Tier II ] bosses and three [ Tier III ] bosses.
Opening Date: Wednesday, January 5th at 12:01 AM PST
Requirements: Must have Defeated all bosses within Mahgavi Wastes and Karuupa Jungles raids or have a character on the account who has.


Castle Vacrul: Thirst for Power [Raid]
Tiers: Two [ Tier III ] bosses and three [ Tier IV ] bosses.
Opening Date: Wednesday, January 26th at 12:01 AM PST
Requirements: Must have Defeated all bosses within Forlorn Gist: Emerging Deceit raid or have a character on the account who has.


Castle Vacrul: Haunting Presence [Raid]
Tiers: Four [ Tier IV ] bosses and one [ Tier V ] bosses.
Opening Date: Wednesday, February 16th at 12:01 AM PST
Requirements: Must have Defeated all bosses within Castle Vacrul: Thirst for Power raid or have a character on the account who has.

GENERAL
  • If you have the software cursor enabled (under User Interface - Cursor in the options), you can now choose a color tint for the cursor.
  • There is now a new notification on the mini map dial if you have pending items to claim.
  • The Recovery Speed stat has been fully removed from game and replaced with either ability reuse reduction, or ability casting time reduction. Note, spells still have a default recovery speed of 0.5 seconds, this change does not remove that effect, it removes the stat that modifies recovery speed.
  • Bonus Prestige Points can now be earned in both Reign of Shadows and Visions of Vetrovia content. These have been renamed so that they are no longer specific to a source, for example "Reign of Shadows Prestige Collection Depths of the Darkside" rewarded from the Depths of the Darkside collection is now named simply Bonus Prestige Point 02, and can be earned either from the Depths of the Darkside collection, or from a Visions of Vetrovia source. You still cannot earn the same reward multiple times, so if previously earned, you will not receive that reward again.
REFORGING
  • Reforging stats on equipment has been removed. Decorations may still be applied to equipment.
INFUSION
  • Visions of Vetrovia and all future items will no longer be able to be infused. Infusers that were obtained in game will be replaced with temporary adornments. Infusers obtained from other methods will not change, but will only function on items previously flagged as infusible.
MERCENARIES
  • Mercenaries have had some quality of life additions made to them to make using and finding them somewhat easier.
    • The Mercenary Search button on your mercenary character window will allow you to see what zones available mercenaries can be found in and, in most cases, a button to get a waypoint once you are within their respective zone to hire them.
    • The battalion buff gained from mercenaries has been made available for you to see in the bottom left of the mercenary character window.
    • Healer mercenaries should now be able to check line of sight when on uneven surfaces, allowing them to more easily cast resurrection spells and heals without being blocked by small objects.
    • Mercenary Battalion: Dwarven Battlerage and future Mercenary Battalion spells have been consolidated to grant the same stats, regardless of mercenary type you choose to use.
GUILDS
  • Status rewards from repeatable quests will now contribute to guild status for guilds above level 100.
ZONES AND POPULATION
  • Nektulos
    • Shady Swashbuckler XVIII is now willing to provide a replacement for a disassembled Star Key for those who have completed "The Maidens' Reception" quest, but does not have "A Star to Unlock" quest.

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1 Reply | 158 Views
[Live] Update Notes - November 23, 2021
Nov 22, 2021 - 8:36 PM - by Offical Forums
ITEMS
  • Senseable items are now more sensibly spelled.
QUESTS
  • The quest recipe "Notes on Useful Supplies for Baelfang" now calls for effulgent incense on the engraved desk, instead of effulgent candles.
ZONES

Vallon's Tower [Challenge]
Reduced HP on the following adds:
  • a vile warrior
  • a vile deathknight
  • a greater deathknight
Sullon's Spire [Challenge]
Reduce HP on the following adds:
  • a sullonite rage guard
  • a raging beholder
  • temporal reflecting mirror
Temple of Rallos Zek: Foundations of Stone [Challenge]
Reduced Overall damage on:
  • Statue of Rallos Zek
  • a greater warboar
  • Reduced the damage of Titanic Swipe by 30%

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0 Replies | 188 Views
[Live] Update Notes - November 9, 2021
Nov 08, 2021 - 8:21 PM - by Offical Forums
Echoes of Faydwer comes to Tarinax!

Journey into a magical forest realm filled with intrigue , enchantment and unlimited adventure! From the subterranean city of Ak’Anon where clockwork gnomes have forged a new utopia to the crumbling peaks of the Butcherblock Mountains, much has changed in this ancient, vibrant land. Especially in the magnificent tree top city of Kelethin, from which the Fae rule the deep foreboding forest of Faydark.

KALADIM
  • Dominant Empyrean items have been updated
  • Drops from Soren the Vindicator have been updated
  • The following weapons have been updated:
    • Feral Claws of Khati Sha
    • Inspirited Feral Claws of Khati Sha
    • Spiritual Claws of Khati Sha
    • Inspirited Spiritual Claws of Khati Sha
PVP COMBAT
  • Updated pvp scaling combat mitigation to the following values:
    • Assassin Gain 30% of the maximum possible combat mitigation against ability damage and 20% of the maximum possible combat mitigation against auto attack damage.
    • Beastlord Gain 40% of the maximum possible combat mitigation against ability damage and 40% of the maximum possible combat mitigation against auto attack damage.
    • Berserker Gain 45% of the maximum possible combat mitigation against ability damage and 70% of the maximum possible combat mitigation against auto attack damage.
    • Brigand Gain 60% of the maximum possible combat mitigation against ability damage and 35% of the maximum possible combat mitigation against auto attack damage.
    • Bruiser Gain 40% of the maximum possible combat mitigation against ability damage and 80% of the maximum possible combat mitigation against auto attack damage.
    • Channeler Gain 40% of the maximum possible combat mitigation against ability damage and 40% of the maximum possible combat mitigation against auto attack damage.
    • Coercer Gain 30% of the maximum possible combat mitigation against ability damage and 20% of the maximum possible combat mitigation against auto attack damage.
    • Conjuror Gain 60% of the maximum possible combat mitigation against ability damage and 45% of the maximum possible combat mitigation against auto attack damage.
    • Defiler Gain 90% of the maximum possible combat mitigation against ability damage and 70% of the maximum possible combat mitigation against auto attack damage.
    • Dirge Gain 60% of the maximum possible combat mitigation against ability damage and 55% of the maximum possible combat mitigation against auto attack damage.
    • Fury Gain 30% of the maximum possible combat mitigation against ability damage and 20% of the maximum possible combat mitigation against auto attack damage.
    • Guardian Gain 100% of the maximum possible combat mitigation against ability damage and 100% of the maximum possible combat mitigation against auto attack damage.
    • Illusionist Gain 30% of the maximum possible combat mitigation against ability damage and 20% of the maximum possible combat mitigation against auto attack damage.
    • Inquisitor Gain 30% of the maximum possible combat mitigation against ability damage and 50% of the maximum possible combat mitigation against auto attack damage.
    • Monk Gain 70% of the maximum possible combat mitigation against ability damage and 25% of the maximum possible combat mitigation against auto attack damage.
    • Mystic Gain 70% of the maximum possible combat mitigation against ability damage and 90% of the maximum possible combat mitigation against auto attack damage.
    • Necromancer Gain 40% of the maximum possible combat mitigation against ability damage and 30% of the maximum possible combat mitigation against auto attack damage.
    • Paladin Gain 55% of the maximum possible combat mitigation against ability damage and 55% of the maximum possible combat mitigation against auto attack damage.
    • Ranger Gain 25% of the maximum possible combat mitigation against ability damage and 25% of the maximum possible combat mitigation against auto attack damage.
    • Shadowknight Gain 35% of the maximum possible combat mitigation against ability damage and 35% of the maximum possible combat mitigation against auto attack damage.
    • Swashbuckler Gain 55% of the maximum possible combat mitigation against ability damage and 55% of the maximum possible combat mitigation against auto attack damage.
    • Templar Gain 40% of the maximum possible combat mitigation against ability damage and 20% of the maximum possible combat mitigation against auto attack damage.
    • Troubador Gain 20% of the maximum possible combat mitigation against ability damage and 20% of the maximum possible combat mitigation against auto attack damage.
    • Warden Gain 20% of the maximum possible combat mitigation against ability damage and 30% of the maximum possible combat mitigation against auto attack damage.
    • Warlock Gain 60% of the maximum possible combat mitigation against ability damage and 20% of the maximum possible combat mitigation against auto attack damage.
    • Wizard Gain 60% of the maximum possible combat mitigation against ability damage and 20% of the maximum possible combat mitigation against auto attack damage.

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0 Replies | 288 Views
[Live] Update Notes - October 26, 2021
Oct 25, 2021 - 7:22 PM - by Offical Forums
ALTERNATE ADVANCEMENTS
  • Fixed an issue with Heroic AAs that could cause AAs to reset on leveling up.
GENERAL
  • Fixed an issue with purchases from merchants that could cause a server crash.
  • The Vah Shir race can now be purchased separately from the Reign of Shadows expansion.
TIME-LOCKED SERVERS
  • Age of Discovery has been enabled on the Kaladim server, including the Beastlords class, Mercenaries.
ZONES AND POPULATION
Tallon’s Stronghold x4 Challenge
  • Tallon Zek
    • Reduced the HP of a greater avazek by 25%.
    • Reduced the HP of a diaku juggernaut by 25%.

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0 Replies | 311 Views
Title, Username, & Date Last Post Replies Views
[Live] Update Notes - October 12, 2021
10-25-2021 07:22 PM
10-25-2021 07:22 PM
by Offical Forums
0 314
[Live] Update Notes - October 12
10-11-2021 07:50 PM
10-11-2021 07:50 PM
by Offical Forums
0 436
[Live] Update Notes - September 28, 2021
09-27-2021 07:21 PM
09-27-2021 07:21 PM
by Offical Forums
0 532
[Live] Update Notes - September 14, 2021
09-13-2021 07:32 PM
09-13-2021 07:32 PM
by Offical Forums
0 704
[Live] Update Notes - August 25, 2021
08-24-2021 07:31 PM
08-24-2021 07:31 PM
by Offical Forums
0 916
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