10-04-2009, 07:38 PM
A Griffon
Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
[added] Emperor's Athenaeum
A work in progress. I'm currently doing the textures and such.
This is the first map I've ever worked on before.
*edit* Emperor's Athenaeum (spelling is hard to do!
)
Last edited by Drumstix42 : 10-04-2009 at 08:18 PM .
10-04-2009, 08:21 PM
Fetish Core author
Join Date: Jun 2005
Server: Crushbone
Posts: 2,667
Looking good so far.
__________________
10-05-2009, 01:30 AM
A Griffon
Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
Here is the updated Photoshop version.
Need to test it in-game.
Thoughts?
I need to put it on the map template before finalizing it, but the packed one seems too small. Should I just stretch it out bigger. Does someone have a bigger template file since maps scroll now anyway?
10-05-2009, 01:44 AM
A Griffon
Join Date: Apr 2005
Server: Splitpaw
Posts: 151
this looks very nice, can't wait to see it ingame
10-05-2009, 04:03 AM
gm10-1
Join Date: Feb 2006
Posts: 6,479
Awesome
EDIT: Uploaded two map templates in 1600 x 1200 for you, had created them a while ago but never uploaded for some reason.
Version 1 - default
Version 2 - borderless
Last edited by gm9 : 10-05-2009 at 04:25 AM .
10-05-2009, 04:13 AM
A Griffon
Join Date: Jun 2005
Server: Splitpaw
Posts: 175
Quote:
Originally Posted by
gm9
Awesome
and some very nice
10-05-2009, 11:17 AM
A Griffon
Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
Quote:
Originally Posted by
gm9
Thanks much, on both parts
I'm horrible at graphic creation, but I enjoy editing a bit and can usually get by. 13.4meg PSD file
Last edited by Drumstix42 : 10-05-2009 at 11:20 AM .
10-05-2009, 01:08 PM
A Griffon
Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
Okay, here is the final version:
Code:
<ImageStyle Name="exp04_dun_charasis_west" displayname="Emperor's Athenaeum" menugroup="Kunark" zonerect="-333, -137, 15, 124">
<ImageFrame Source="images/maps/map_exp04_dun_charasis_west.dds" SourceRect="0,0,1600,1200" />
</ImageStyle>
It looks great in-game.
Should I scale it down? It looks great, but I also realize the DDS file is ~900kb.
The original SVG output was saved @ 2000x1720
Attached Thumbnails
Attached Files
Last edited by Drumstix42 : 10-05-2009 at 01:55 PM .
10-05-2009, 01:32 PM
gm10-1
Join Date: Feb 2006
Posts: 6,479
There are two dirty smudges to the of the room in the middle, might want to remove them if we do this high resolution.
10-05-2009, 01:47 PM
A Griffon
Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
Quote:
Originally Posted by
gm9
There are two dirty smudges to the of the room in the middle, might want to remove them if we do this high resolution.
Thanks. Tunnel vision can sometimes let the small things slip.
Updated DDS and JPEG attachments above.
10-12-2009, 05:59 PM
A Griffon
Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
Anyone get a chance to test this out? I been away for a few days and out lof the loop. Thanks
10-15-2009, 05:00 AM
gm10-1
Join Date: Feb 2006
Posts: 6,479
Well I added this to EQ2MAP now anyway. Good work.
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