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Unread 02-06-2009, 07:09 PM
Landiin Landiin is offline
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Quote:
Originally Posted by SOE-Rothgar View Post
Yeah, I considered that we could have separate functions for lua commands, and then I decided that it would be much easier to add a new property to UIWidget "UseLuaScript" and if that property is set to true then all functions would be processed using the lua interpreter.
Yea that's even a better idea.

Quote:
Originally Posted by SOE-Rothgar View Post
The lua environment would be implemented on a window basis, so while each event would have its own stack space, you could declare global variables on a window level and they'd persist between function calls. So you wouldnt have to store data in widgets.
I would think you would implement it at root level. While lua isn't a OO language out of the box there are packages out that adds OO to the lua language. Ether way I'm looking forwards to it.
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