Regn, you have some good ideas and I agree with your general sentiment which is less interface, not more. With EQII and other similar games, I often find myself "playing the interface" and not playing the game, especially in intense combat. EQNext may solve some of that. The 3D game world is much more interesting than a screen full of buttons and scrollbars.
In the case of the raid window, and by extension the group window, I think it may be a bit too severe to take out the archetype icons. When I'm looking at the raid window in combat, I rarely look at the names of the various raiders. Connecting name with class would be an extra thought process unless the exact same players were in the exact same positions every time. And how often does that happen? What I want to know is, what is the tank's health? Red icon. Does the priest have an arcane on them? Green icon. And in the case of a pickup group or raid where the players are not familiar with each other, the icon becomes even more valuable.
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