Thank you. I'm glad that I was not dismissed.
Raid window
I must have not known or forgotten that the raid window could be resized to get the desired dimensions. I will keep that in mind from now on, and take advantage of it. Thank you. And Darq makes a fair point. I've not had much use for class icons myself, but I can see how they can be valuable, even for myself.
Another thing that I had in mind for the raid window was that when a player had been targeted, that player's cell would get a little brighter or darker, or get a thin border around it, so that it would feel like a button that had been toggled.
Note: I'm not content with the design, but it works to illustrate what I had in mind.
With this it becomes easier to notice who the target is, and it also feels like the target is connected to oneself in a way that one does not feel any doubt. One does not have to glance over to the target window to confirm, or presume the target.
Just putting the idea out there.
Player window
My ignorance caused me to state that the player window was irrelevant. I was on my Shadowknight earlier today, pulled up to twenty mobs, and put my back up against a corner. Surrounded by mobs whose health bars stacked on mine, I quickly found it difficult to see my own health bar in the blob of models, particles, numbers and text. It was not very pleasant when that happened.
I do, however, think that the player window becomes irrelevant if a group or raid window is present. For the same reason that when I am by myself I do not need the group or raid window. These things should sort of overlap each other to avoid cluttering the screen with UI elements. Two or more health bars is redundant.
When it comes to bags. Pardon me. Joints was a bad way of referring to what I meant. What I meant with joints was that when you move one bag closer to another bag, and they get in proximity with each other (5-10 px), they will align with each other horizontally and vertically. Like placing a square object next to another square object in Photoshop, it aligns it for you. And if these bags could be locked to each other then if you move one bag the other bags will follow. This might not be something that can be done with scripting, but I thought I would mention it.
At any rate, I feel that I have learned something new by posting here, and that I have much yet to learn.