New UI options on Test
If someone has patched and has more info that would rock, perhaps its already on the board and I missed it.
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*** UI Files Updated ***
eq2ui_buttonstyles.xml
eq2ui_community.xml
eq2ui_examine.xml
eq2ui_gamedata.xml
eq2ui_mainhud.xml
eq2ui_mainhud_guild.xml
eq2ui_mainhud_impliedtarget.xml
eq2ui_mainhud_mainchat.xml
eq2ui_mainhud_society.xml
eq2ui_newcharscene.xml
eq2ui_popup_bugreport.xml
eq2ui_tradeskills.xml
eq2ui_gamedata.xml
eq2ui_progressbarStyles.xml
eq2ui_mainhud_persona.xml
images/VitVial_UI.tga
*** Controls, Commands, and UI ***
- You can now combine multiple chat windows into a single window with subject tabs by dragging one window onto another. The window being added needs to be no larger than the parent window. To separate the combined windows, drag one of the tabs to an open section of the screen.
- The /clearchat command will clear the visible contents of the chat window. Your log file will be unaffected.
- The way we calculate the AC value on the Persona window has been changed. The new number better reflects the overall defensive capabilities of your character, including armor, skills, stats, buffs, Parry, and Deflection. The defensive capabilities themselves have not changed, only the value that is displayed. For futher details, please refer to this post on our official forums.
- You can now withdraw amounts of copper, silver, and gold that are larger than what you have in the bank as long as you don't exceed your total funds. For example, if you have 1 platinum, 0 gold, 10 silver, 20 copper in the bank, you can withdraw 90 silver. Afterward, you will have 0 platinum, 99 gold, 20 silver, 20 copper in the bank.
- You can now make notes next to the names on your Friends and Ignore lists.
- You can now add labels to your bags via the right click menu.
- Fixed a bug causing items with multiple buff stats from being occluded from searches by special type in the Broker/Market window.
- Dragging an equipped item onto an inventory bag should no longer bug the item.
- Fixed an issue caused by pasting in text with a partial link and receiving text with broken links.
- The examine window for recipe books now uses a single alphabetized column.
- Added a "Recipes" button to the tradeskill progess window.
- When completing a step of a quest, the Quest Journal text area should now expand to show what you've accomplished.
- The current and total status columns in the society UI have been combined into a single "Status"' column.
- Text entered following the /p command (for party) will be seen by your party members, just as with /g.
- The following characters can be used on the chat line in place of the corresponding slash command:
: = /emote
' = /say
! = /shout
@ = /guildsay
# = /raidsay
$ = /auction
% = /groupsay
*** Vitality ***
- Vitality is a feature which augments the amount of XP you receive as you adventure or craft items.
- All characters gain a chunk of Vitality every hour, on the hour, and keep accumulating it until the maximum amount is saved up. It takes a week of real time to go from being completely empty to completely full.
- Each time characters gain experience, they use up a portion of their Vitality and receive a bit more experience than usual. When the character runs out of Vitality, he or she no longer receives bonus experience.
- There are two separate Vitality pools: one for adventure XP and one for tradeskill XP. Your Persona window now features a gauge next to each experience bar that shows how much Vitality you have left.
- NOTE: The Vitality gauges going in with this update are using placeholder artwork. We will be improving the presentation before updating the live servers.
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