![]() |
New UI options on Test
If someone has patched and has more info that would rock, perhaps its already on the board and I missed it.
--------------- *** UI Files Updated *** eq2ui_buttonstyles.xml eq2ui_community.xml eq2ui_examine.xml eq2ui_gamedata.xml eq2ui_mainhud.xml eq2ui_mainhud_guild.xml eq2ui_mainhud_impliedtarget.xml eq2ui_mainhud_mainchat.xml eq2ui_mainhud_society.xml eq2ui_newcharscene.xml eq2ui_popup_bugreport.xml eq2ui_tradeskills.xml eq2ui_gamedata.xml eq2ui_progressbarStyles.xml eq2ui_mainhud_persona.xml images/VitVial_UI.tga *** Controls, Commands, and UI *** - You can now combine multiple chat windows into a single window with subject tabs by dragging one window onto another. The window being added needs to be no larger than the parent window. To separate the combined windows, drag one of the tabs to an open section of the screen. - The /clearchat command will clear the visible contents of the chat window. Your log file will be unaffected. - The way we calculate the AC value on the Persona window has been changed. The new number better reflects the overall defensive capabilities of your character, including armor, skills, stats, buffs, Parry, and Deflection. The defensive capabilities themselves have not changed, only the value that is displayed. For futher details, please refer to this post on our official forums. - You can now withdraw amounts of copper, silver, and gold that are larger than what you have in the bank as long as you don't exceed your total funds. For example, if you have 1 platinum, 0 gold, 10 silver, 20 copper in the bank, you can withdraw 90 silver. Afterward, you will have 0 platinum, 99 gold, 20 silver, 20 copper in the bank. - You can now make notes next to the names on your Friends and Ignore lists. - You can now add labels to your bags via the right click menu. - Fixed a bug causing items with multiple buff stats from being occluded from searches by special type in the Broker/Market window. - Dragging an equipped item onto an inventory bag should no longer bug the item. - Fixed an issue caused by pasting in text with a partial link and receiving text with broken links. - The examine window for recipe books now uses a single alphabetized column. - Added a "Recipes" button to the tradeskill progess window. - When completing a step of a quest, the Quest Journal text area should now expand to show what you've accomplished. - The current and total status columns in the society UI have been combined into a single "Status"' column. - Text entered following the /p command (for party) will be seen by your party members, just as with /g. - The following characters can be used on the chat line in place of the corresponding slash command: : = /emote ' = /say ! = /shout @ = /guildsay # = /raidsay $ = /auction % = /groupsay *** Vitality *** - Vitality is a feature which augments the amount of XP you receive as you adventure or craft items. - All characters gain a chunk of Vitality every hour, on the hour, and keep accumulating it until the maximum amount is saved up. It takes a week of real time to go from being completely empty to completely full. - Each time characters gain experience, they use up a portion of their Vitality and receive a bit more experience than usual. When the character runs out of Vitality, he or she no longer receives bonus experience. - There are two separate Vitality pools: one for adventure XP and one for tradeskill XP. Your Persona window now features a gauge next to each experience bar that shows how much Vitality you have left. - NOTE: The Vitality gauges going in with this update are using placeholder artwork. We will be improving the presentation before updating the live servers. |
Quote:
|
my chat windows already clear on their own.
|
|
4 Attachment(s)
Here are some for your enjoyment. I used the default UI.
|
Quote:
|
Here is a diff of the gamedata xml.
Looks like we get Vitality information, target of my target information, and more detailed group data, among other things. There's a lot of changed files, but that one seems the most interesting. |
How is this going to affect the current UI mods that changed things like the persona window and such, or the exp bar? Will I have to revert back to the default UI? ;_;
|
i would imagine the custom UI's would stay the same.at least with the data that isnt pushed by the servers.
The current persona mods would require the authors to insert the Vitality bars, assuming its not pushed, etc etc ________ JustBitch |
The majority of mods will still work just fine. The problems you'll have if you don't update the mods are:
1- You won't have all the functionality that the new default window has. 2- If you edit a "core" file (FrameStyles, MainHUD itself, etc.), then any new stuff they put in windows you -didn't- alter might not work, since it will make a call to a style that's not there. |
hmmm I probably don't care about vitality that much anyway :)
|
| All times are GMT -5. The time now is 09:50 PM. |
vBulletin® - Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
© MMOUI