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Unread 04-21-2011, 11:19 AM
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Quote:
Originally Posted by Landiin View Post
Unless something has change you can't address object the way you are trying to in the bolded code.

Once a window is created in display memory it becomes a child of _HUD. You do not need to worry about nodes like MainHud unless you are working with windows that are not in the display memory.

Basically the way the tree looks for windows that are in display memory is:

_HUD
|- Experience
|- Map

Hope this helps.
Ok but how do i go from the Journal tree to the MainHUD tree?

This doesnt work either.
OnTextChanged="Parent.Parent.AchievementCompleted.Top=Parent.Parent.Parent.MainH UD.Effects.Top+89
Parent.Parent.AchievementCompleted.Left=Parent.Parent.Parent.MainHUD.Effects.Lef t+90"

I need to go from the text field in the Journals/AchievementCompleted/TextField --> MainHUD.Effects. Now the problem I see is I cant use "Root" as a parent the same way i have been in other windows.

Basiclly I am telling the AchievementCompleted window when the text field changes set the top to what the effects window top is plus 89.

Thanks,
Draven
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  #2  
Unread 04-21-2011, 12:48 PM
gm9 gm9 is offline
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Quote:
Originally Posted by Draven_Caine View Post
Ok but how do i go from the Journal tree to the MainHUD tree?
Read what Landiin wrote, for your purposes there is no MainHUD tree, it's all in the same tree.
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  #3  
Unread 04-21-2011, 01:35 PM
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Still doesnt make sense for what I am trying to do.

After the UI is loaded, all windows are:
_hud
--Map
--AcheievementCompleted
--Effects
--Maintained

Is this correct, or no?

If this is the case I see how to do it if this is incorrect, I am still at square one.

Thanks,
Draven
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Unread 04-21-2011, 06:04 PM
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Example:

Inventory
|- Broker

MainHUD
|- Persona

When loaded into game Broker and Persona are both located under the same Parent page, instead of different ones. So you don't have to navigate up the tree as far. Only one parent level past a window's main page.
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  #5  
Unread 04-21-2011, 08:45 PM
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Oh awsome,
Thanks Druxskix that is much clearer.

I got it working so its like effects, OnscreenMessege and Acheievement are all under MainHUD (behaviour like).

Thanks again everyone,
Draven
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