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08-18-2010, 07:18 PM
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A Young Mystail Rat
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Join Date: Aug 2006
Server: Antonia Bayle
Posts: 4
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I'm having a hard time with my start menu (*) - it's positioned on the left, upper corner and i can't move it... has anyone figured this one out ?
i've tried Papabard's suggestion:
Quote:
<Window Name="StartMenu" alignment="3" alignment_offset="0,37" backdrop_mo_o="1" backdrop_n_o="1" foreground_mo_o="1" foreground_n_o="1" frame_mo_o="1" frame_n_o="1" locked="true" size="192,720" window_style="1" />
varibles will vary but you're lookin for the startmenu item delete that line. This will fix the start menu from looking all crappy without having to delete your other window locations.
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...by removing that content from C:\ProgramData\Sony Online Entertainment\Installed Games\EverQuest II\"<server>_<character>_eq2_uisettings.xml" file, but once i logon, it's partially recreated in that .xml and the startmenu stays at the upper,left corner... (tbh, idk if that line is for the "profit ui icon(s) button(s)" or for the start menu itself...)
Any ideias ?
EDIT: I've taken a screenshot so to make it more clear.
(*) i'm refering to the "drop down box" start menu (/togglestartmenu), where you have all the options: Claim; Marketplace; help; camp; etc,etc.
Last edited by Keeper75 : 08-18-2010 at 07:37 PM.
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08-18-2010, 07:31 PM
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A Griffon
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Join Date: Mar 2007
Server: Unrest
Posts: 647
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Quote:
Originally Posted by Keeper75
I'm having a hard time with my start menu (*) - it's positioned on the left, upper corner and i can't move it... has anyone figured this one out ?
i've tried Papabard's suggestion:
...by removing that content from C:\ProgramData\Sony Online Entertainment\Installed Games\EverQuest II\"<server>_<character>_eq2_uisettings.xml" file, but once i logon, it's partially recreated in that .xml and the startmenu stays at the upper,left corner... (tbh, idk if that line is for the "profit ui icon(s) button(s)" or for the start menu itself...)
Any ideias ?
(*) i'm refering to the "drop down box" start menu (/togglestartmenu), where you have all the options: Claim; Marketplace; help; camp; etc,etc.
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Theres no way at this time to move it from the left hand side. Its hardcoded so to speak now. This GU totally screwed over mods and the way we had things. I for one am currently just watching forums and hoping for fixes from either Rothgar or ui mod authors that allow me to feel comfortable in game again. Like not having an implied target when fighting totally sucks even though it should work.
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08-18-2010, 07:41 PM
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A Young Mystail Rat
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Join Date: Aug 2006
Server: Antonia Bayle
Posts: 4
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Quote:
Originally Posted by Papabard
Theres no way at this time to move it from the left hand side. Its hardcoded so to speak now. This GU totally screwed over mods and the way we had things. I for one am currently just watching forums and hoping for fixes from either Rothgar or ui mod authors that allow me to feel comfortable in game again. Like not having an implied target when fighting totally sucks even though it should work.
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oh..okay...
Let's hope that this gets fixed really soon...specially the implied target...with this start menu issue, i can live...but without the implied target it's going to be really painful...specially, when grouped or when raiding.
Last edited by Keeper75 : 08-18-2010 at 07:43 PM.
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08-18-2010, 07:54 PM
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A Young Mystail Rat
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Join Date: Dec 2004
Server: Antonia Bayle
Posts: 6
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Hmm both my implied target and targets target works fine and have done so without any change, maybe its becouse i run in windowed mode.
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08-18-2010, 08:04 PM
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A Berserk Golem
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Join Date: Nov 2004
Server: Antonia Bayle
Posts: 59
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My implied target works fine. both up top and in the little 3 bar. I manually edited the eq2ui_mainhud_impliedtarget window to remove the version="2.0" statement
And it works just fine now
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08-18-2010, 08:07 PM
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A Griffon
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Join Date: Nov 2005
Server: Nagafen
Posts: 1,096
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This completely fixes the implied target window and the three bar window for both pc's and npc's.
Silat
Moved attachments to this thread:
http://www.eq2interface.com/forums/s...ad.php?t=14657
Last edited by TalTal : 09-01-2010 at 02:02 PM.
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08-18-2010, 08:18 PM
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A Griffon
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Join Date: Mar 2007
Server: Unrest
Posts: 647
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well at least mobs do show up. NPC's being targeted though still doesn't at least from what I am seeing.
This is retarded as you said.
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08-18-2010, 08:39 PM
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A Sea Turtle
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Join Date: Mar 2005
Server: Antonia Bayle
Posts: 33
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how do u disable the welcome screen again.. i used to always hit the big close button and be done with it.. but now I just actually want to disable it.. i know its in the code.. just never done it before
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08-18-2010, 08:44 PM
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A Coastal Crab
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Join Date: Dec 2008
Server: Antonia Bayle
Posts: 1
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Ugh, what's up with the low-res, grainy-looking ability icons like the ones in target and implied target windows? Anyway to fix this?
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08-18-2010, 09:10 PM
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A Griffon
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Join Date: Nov 2005
Server: Nagafen
Posts: 1,096
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The icons look the same for me on default or profit. I don't think they can be changed. If I am wrong I am sure someone will correct me.
Silat
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08-18-2010, 09:11 PM
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A Griffon
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Join Date: Nov 2005
Server: Nagafen
Posts: 1,096
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Quote:
Originally Posted by Papabard
well at least mobs do show up. NPC's being targeted though still doesn't at least from what I am seeing.
This is retarded as you said.
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I am able to see everything now in implied. I am unsure of what the error was or what would fix it though so it could still happen on different setups for all I know.
Silat
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08-18-2010, 10:18 PM
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A Griffon
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Join Date: Nov 2005
Server: Nagafen
Posts: 1,096
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This seems to have fixed the group window issue for me. Test it and let me know.
Silat
Moved attachments to this thread:
http://www.eq2interface.com/forums/s...ad.php?t=14657
Last edited by TalTal : 09-01-2010 at 02:07 PM.
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08-18-2010, 10:37 PM
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A Forest Scavenger
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Join Date: Dec 2004
Server: Antonia Bayle
Posts: 18
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Thank you for all your hard work on this Silat.
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08-18-2010, 10:53 PM
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A Griffon
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Join Date: Mar 2007
Server: Unrest
Posts: 647
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Quote:
Originally Posted by TalTal
This seems to have fixed the group window issue for me. Test it and let me know.
Silat
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Can you add the fix to the compact version as well please. Thanks
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08-18-2010, 11:05 PM
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A Griffon
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Join Date: Nov 2005
Server: Nagafen
Posts: 1,096
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Quote:
Originally Posted by Papabard
Can you add the fix to the compact version as well please. Thanks
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Here is the compact one. Let me know if it works. On a side note, holy crap the buttons and detrimentals on that are microscopic.
Done for the evening. Will work on more tomorrow.
Silat
Moved attachments to this thread:
http://www.eq2interface.com/forums/s...ad.php?t=14657
Last edited by TalTal : 09-01-2010 at 02:11 PM.
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08-18-2010, 11:16 PM
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A Grove Wisp
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Join Date: Apr 2005
Server: Permafrost
Posts: 29
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The group window is working...but i am still having issue's with the implied target.
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08-18-2010, 11:42 PM
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A Crazed Gnoll
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Join Date: Mar 2005
Server: Antonia Bayle
Posts: 24
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Group window and Implied Target Window are working for me with the fixes you posted. Thanks so much for geting these fixes out so fast...you are doing a great job keeping profit functioning.
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08-19-2010, 12:01 AM
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A Young Mystail Rat
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Join Date: May 2005
Server: Antonia Bayle
Posts: 4
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im having issuse with anything locking.. my hotbars,windows..some will lock and others wont.. any one else havin this problem?
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08-19-2010, 01:47 AM
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A Griffon
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Join Date: Jul 2006
Server: Unrest
Posts: 849
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Ran tonight with the files off the updater. Only two real problems. One is that the group window comes up fine, but when you leave the group or it disbands the window doesn't go down automatically.
The other is with the new experience window. It's probably caused by the new UI code, but it affects Profit. The XP window starts off as a full-screen-width bar the first time you log in. You can unlock it and resize it, but the moment it touches the upper-left corner it simply resizes itself to the full screen width again (which covers up the rest of the top-bar windows). It's possible to get it to stay narrow, but it takes careful maneuvering to get it against the target window, then slid up and resized wider by dragging the left edge. If you don't do it exactly right it keeps snapping back to full-screen width until you pull it away from the edges.
I like the look of the new UI for beginners, but it really feels like it was done with no real thought for the impact on any UI mod that doesn't look and work like the default does (ie. most of them, that's why we use them).
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08-19-2010, 03:04 AM
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A Griffon
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Join Date: Jun 2005
Server: Splitpaw
Posts: 175
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just to let ya know when you move coin from bank to yourself it wont work,you have to sort of click in the food icon area on the Character window for the coin to work all the coin icons plat,gold,silver,copper are effected .Works fine from self to bank just not other way .
Last edited by Ixoa : 08-19-2010 at 03:07 AM.
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08-19-2010, 03:35 AM
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A Brown Bear
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Join Date: Apr 2005
Server: Nagafen
Posts: 13
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Anyone has a working 1920x1080 profile? Mine has broke with this GU, all is moved and the original 1920x1200 don't work for me either.
Thanks in advance
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08-19-2010, 05:13 AM
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A Griffon
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Join Date: Nov 2005
Server: Nagafen
Posts: 1,096
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Quote:
Originally Posted by tknarr
Ran tonight with the files off the updater. Only two real problems. One is that the group window comes up fine, but when you leave the group or it disbands the window doesn't go down automatically.
The other is with the new experience window. It's probably caused by the new UI code, but it affects Profit. The XP window starts off as a full-screen-width bar the first time you log in. You can unlock it and resize it, but the moment it touches the upper-left corner it simply resizes itself to the full screen width again (which covers up the rest of the top-bar windows). It's possible to get it to stay narrow, but it takes careful maneuvering to get it against the target window, then slid up and resized wider by dragging the left edge. If you don't do it exactly right it keeps snapping back to full-screen width until you pull it away from the edges.
I like the look of the new UI for beginners, but it really feels like it was done with no real thought for the impact on any UI mod that doesn't look and work like the default does (ie. most of them, that's why we use them).
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Nothing can be done about the snap behavior of the xp bar. I positioned mine 1px down from the top and it stops the snap.
There is a group window posted a few posts up that fixes the leave group problem and it is probably just not on the updater yet.
Silat
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08-19-2010, 06:59 AM
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A Crazed Gnoll
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Join Date: Mar 2005
Server: Unrest
Posts: 24
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Easy fix for EXp bar location and it works.
Unlock window and move it to middle of screen
Rt clk and minimize
Slide right side to alittle smaller than the space it useto be
Rt clk on bar and window settings
clk button for default location
resize bar to take up space it did before
rt clk and lock window
Shd stay now relog to test
Mine has worked this way so far on all toons ive loaded
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08-19-2010, 09:07 AM
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A Crazed Gnoll
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Join Date: Jun 2006
Server: Antonia Bayle
Posts: 23
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Quote:
Originally Posted by Eshimia
Ugh, what's up with the low-res, grainy-looking ability icons like the ones in target and implied target windows? Anyway to fix this?
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Actually, I'm thinking that SoE is scaling the icon graphics differently now... My wife and I both noticed that our hotbar icons are really grainy looking too. I think we both use slightly smaller than default icon sizes on our bars.
Also,
Does anyone know if theres an easy way I can change the dressing room and the red-background pop-ups (like when you mouse over a mailbox), to be blue background to match the UI?
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08-19-2010, 09:32 AM
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A Griffon
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Join Date: Nov 2005
Server: Nagafen
Posts: 1,096
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When the server comes back up I'll see what I can do for the dressing room and popups.
Silat
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