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02-03-2005, 09:40 AM
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A Brown Bear
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Join Date: Jan 2005
Server: Antonia Bayle
Posts: 8
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issue with implied target?
I have downloaded a few mod's that had implied target on them as i realy want this as a bigger bar so its easyer to see NONE of them have worked i have edited the mainhud.xml to include the filename and the eq2ui.xml i have even copy'ed the file over to my mod folder and enlarged the window and componants myself but still nothing.
is this window somthing we can or cant edit ?
anyone had any luck ?
Velisia
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02-03-2005, 09:42 AM
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Steward of the Faithful
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Join Date: Nov 2004
Server: Antonia Bayle
Posts: 580
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Quote:
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Originally Posted by velisia
I have downloaded a few mod's that had implied target on them as i realy want this as a bigger bar so its easyer to see NONE of them have worked i have edited the mainhud.xml to include the filename and the eq2ui.xml i have even copy'ed the file over to my mod folder and enlarged the window and componants myself but still nothing.
is this window somthing we can or cant edit ?
anyone had any luck ?
Velisia
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I'm still looking into why the bars on mine don't work. As soon as the servers come back up I'll be trying a from-scratch rewrite. I'll let you know if it works. (I'm hoping it does, not having the bars is bugging the heck out of me.)
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02-03-2005, 09:48 AM
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A Green Troll
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Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
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Haven't varified if mine works. Alt-T does bring up the window, but so far I haven't seen it popup on its own. Think I need to load the default UI to see how its supposed to behave. Wondering if maybe it only works when a group member is the primary target?
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02-03-2005, 09:52 AM
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Steward of the Faithful
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Join Date: Nov 2004
Server: Antonia Bayle
Posts: 580
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Quote:
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Originally Posted by Zonx
Haven't varified if mine works. Alt-T does bring up the window, but so far I haven't seen it popup on its own. Think I need to load the default UI to see how its supposed to behave. Wondering if maybe it only works when a group member is the primary target?
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It won't pop up if you're te implied target. From what I've seen, if you have a groupmember targetted and they target something it pops up. If you have something targetted and it targets a groupmember it pops up. I haven't seen it pop up when targetting a non-groupmember PC, or when targetting an NPC that has a non-groupmember targetted.
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02-03-2005, 09:53 AM
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A Brown Bear
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Join Date: Jan 2005
Server: Antonia Bayle
Posts: 8
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YAY /me blows Ger big sloppy kiss
i tryed to edit a copy of the origanal myself since i have done some work on the GUI im getting the hang of it but i had exactly the same problem with the one i did as i had with your one i downloaded.
im not realy sure why it dosnt work i didnt change any of the actual workings of the bar only the size its strange but i am glad im not the only one pulling my hair out over this problem.
Velisia
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02-03-2005, 10:16 AM
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A Green Troll
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Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
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Ok, that's kinda what I thought. So its basically impossible to test the window without grouping someone.
hmm... I bet it works if my pet is attacking something and I target him. At least it better 
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02-03-2005, 10:37 AM
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Steward of the Faithful
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Join Date: Nov 2004
Server: Antonia Bayle
Posts: 580
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Quote:
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Originally Posted by Zonx
{snip}
hmm... I bet it works if my pet is attacking something and I target him. At least it better 
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Just tested with my summoner. It doesn't. Time to find a friend to badger into hanging out long enough for me to group and camp many, many times hehe.
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02-03-2005, 10:57 AM
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A Griffon
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Join Date: Dec 2004
Server: Unrest
Posts: 306
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the implied target window I posted in pre-beta forum works, used it quite a bit last night. Its not 100% where I want it to be, and its mostly stolen from other more intelligent modders.
I deleted my eq2ui_mainhud.xml and copied the new one back over in its place and added in the <includes> that I needed, for me thats just the ammo window.
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02-03-2005, 11:55 AM
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A Griffon
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Join Date: Dec 2004
Server: Runnyeye
Posts: 1,404
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mine wasnot working at all untill even with the <includes> stuff in the main hud file ..... but when I typed in the magic words /show_windowMainHUD.ImpliedTarget (that info I found in here somplace) It poped up at the top of the screen and I moved it where I wanted it to be, But it stayed there all the time with just GROUP written in there and the taget window was poping off and on like its surposed to.... weird stuff lol
__________________
Laffs UI Mods
I can only please one person per day. Today is not your day. Tomorrow doesn't look to good either !
(Wicann on Runnyeye)
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02-03-2005, 12:05 PM
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Steward of the Faithful
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Join Date: Nov 2004
Server: Antonia Bayle
Posts: 580
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Okay, got the from-scratch working. I'll be updating the official release shortly. (Just have to rezip it and screenshot the implied target window)
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02-03-2005, 12:16 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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For anyone wondering why the IMplied Target doesn't show when you log, is because it's not supposed to show up until you acctually have an implied target.
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02-03-2005, 02:04 PM
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A Griffon
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Join Date: Dec 2004
Server: Runnyeye
Posts: 1,404
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Makes sense I guess..
I bet I have broken mine now then hehe 
__________________
Laffs UI Mods
I can only please one person per day. Today is not your day. Tomorrow doesn't look to good either !
(Wicann on Runnyeye)
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02-03-2005, 04:19 PM
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A Sea Turtle
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Join Date: Nov 2004
Posts: 34
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I had issues with Taco-mans Implied target mod.
He worked out what my problem was & it's working fine now.
Maybe what he suggested will help others.
http://www.eq2interface.com/forums/s...ead.php?t=1261
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02-03-2005, 07:32 PM
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A Green Troll
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Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
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Tested mine and it works. A few things ya gotta know about this stupid window:
1) It doesn't function when you target anything not in your group.
2) It doesn't function when you target your pet, EVEN when the pet is attacking.
3) Normal behavior atm is for the window to be hidden untill you target a PC in your group that is targeting something else.
4) Alt+T toggles both the Target and ImpliedTarget windows, weather there's any targets or not. If you happen to have 1 up and not the other, Alt+T will close the open window and open the closed one. This can leave both windows in a bugged state where neither opens when it should.
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02-03-2005, 07:59 PM
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A Brown Bear
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Join Date: Nov 2004
Server: Antonia Bayle
Posts: 9
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Think its going to be possible to make 1 target window that has the implied target appear under the main target when there is one.
Would be cool for 1 window instead of a few
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02-03-2005, 08:04 PM
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Steward of the Faithful
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Join Date: Nov 2004
Server: Antonia Bayle
Posts: 580
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Quote:
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Originally Posted by Nilty
Think its going to be possible to make 1 target window that has the implied target appear under the main target when there is one.
Would be cool for 1 window instead of a few
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I'm sure someone will correct me if I'm wrong, but I think that to do that you'd have to leave a bunch of "dead space" at the bottom of the target window for the not-always-present implied target data. My suggestion would be to put the two in the letterbox frame area above/below eachother. 
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