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issue with implied target?
I have downloaded a few mod's that had implied target on them as i realy want this as a bigger bar so its easyer to see NONE of them have worked i have edited the mainhud.xml to include the filename and the eq2ui.xml i have even copy'ed the file over to my mod folder and enlarged the window and componants myself but still nothing.
is this window somthing we can or cant edit ? anyone had any luck ? Velisia |
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Haven't varified if mine works. Alt-T does bring up the window, but so far I haven't seen it popup on its own. Think I need to load the default UI to see how its supposed to behave. Wondering if maybe it only works when a group member is the primary target?
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YAY /me blows Ger big sloppy kiss
i tryed to edit a copy of the origanal myself since i have done some work on the GUI im getting the hang of it but i had exactly the same problem with the one i did as i had with your one i downloaded. im not realy sure why it dosnt work i didnt change any of the actual workings of the bar only the size its strange but i am glad im not the only one pulling my hair out over this problem. :) Velisia |
Ok, that's kinda what I thought. So its basically impossible to test the window without grouping someone.
hmm... I bet it works if my pet is attacking something and I target him. At least it better :p |
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the implied target window I posted in pre-beta forum works, used it quite a bit last night. Its not 100% where I want it to be, and its mostly stolen from other more intelligent modders.
I deleted my eq2ui_mainhud.xml and copied the new one back over in its place and added in the <includes> that I needed, for me thats just the ammo window. |
mine wasnot working at all untill even with the <includes> stuff in the main hud file ..... but when I typed in the magic words /show_windowMainHUD.ImpliedTarget (that info I found in here somplace) It poped up at the top of the screen and I moved it where I wanted it to be, But it stayed there all the time with just GROUP written in there and the taget window was poping off and on like its surposed to.... weird stuff lol
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Okay, got the from-scratch working. I'll be updating the official release shortly. (Just have to rezip it and screenshot the implied target window)
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For anyone wondering why the IMplied Target doesn't show when you log, is because it's not supposed to show up until you acctually have an implied target.
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Makes sense I guess..
I bet I have broken mine now then hehe :rolleyes: |
I had issues with Taco-mans Implied target mod.
He worked out what my problem was & it's working fine now. Maybe what he suggested will help others. http://www.eq2interface.com/forums/s...ead.php?t=1261 |
Tested mine and it works. A few things ya gotta know about this stupid window:
1) It doesn't function when you target anything not in your group. 2) It doesn't function when you target your pet, EVEN when the pet is attacking. 3) Normal behavior atm is for the window to be hidden untill you target a PC in your group that is targeting something else. 4) Alt+T toggles both the Target and ImpliedTarget windows, weather there's any targets or not. If you happen to have 1 up and not the other, Alt+T will close the open window and open the closed one. This can leave both windows in a bugged state where neither opens when it should. |
Think its going to be possible to make 1 target window that has the implied target appear under the main target when there is one.
Would be cool for 1 window instead of a few |
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