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Old 01-15-2009, 03:38 PM
gm9 gm9 is offline
gm10-1
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Quote:
Originally Posted by Zoltaroth-SOE View Post
Ok I am finishing up this functionality today, but I wouldn't expect to see it until GU52. Basically I am giving you 3 new elements:

Self.TimeSinceAutoAttack
Self.TimeSinceSecondaryAutoAttack
Self.TimeSinceRangedAutoAttack

These will all have the following meaning:

Float Val => milliseconds since last auto attack around
Progress Value => Float Val / Weapon Delay

Does that sound about right to everyone?
Nice. If Float Val > Weapon Delay will you be capping it at Weapon Delay?

And regarding the progress bar would it not be better to have it count down instead of up?:

Progress Value => 1 - Float Val / Weapon Delay
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