Quote:
Originally Posted by dionysrothaar
It resets by approximately 10% of the length. It resets correctly, when it is supposed to do so, but it has only reached a tenth of his length.
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That's the combatbubble lag issue.
Quote:
Originally Posted by dionysrothaar
Is came to my mind, that I also had a very similar problem with the original autoattack-calc-window, which is now part of the profitUI. It shows the value of the weapondelay always as ten times the real delay.
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The ProfitUI window, i.e. the one Jida asked for one page 1 of this thread (long ago) does not even show your weapon delay but the number of CAs you can cast between auto attacks.
Quote:
Originally Posted by nluerdarea
Raz maybe?
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Yes, samejima is razieh if you didn't know.
Quote:
Originally Posted by reins
Without the use of combat bubbles we need something that updates everytime an autoattack is made. Brainstorm on that.
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And every miss. Could be anything, maybe one of the weapon or auto-attack related DynamicData elements triggers OnShow for each attack/miss or triggers an effector. Would have to be tested.