EQ2Interface.com
Search Downloads


Go Back   EQ2Interface > Developer Discussion > Wish List

 
 
Thread Tools Search this Thread Display Modes
Prev Previous Post   Next Post Next
  #3  
Unread 07-27-2008, 01:33 PM
ObsidianDragon ObsidianDragon is offline
A Berserk Golem
 
Join Date: Aug 2005
Server: Oasis
Posts: 57
Default

they don't add, because each is a separate check - the total avoidance is the chance that one of your avoidance methods will kick in on any given attack. the way to find it is to calculate the inverse, that is, the chance that all avoidance chances fail, then subtract it from 100%

total avoidance = 1 - ( (1 - base) * (1 - block) * (1 - parry) * (1 - deflection) )

in your example:
total avoidance = 1 - ( (1 - 0.238) * (1 - 0.174) * (1 - 0.080) * (1 - 0) ) = 0.42094096 rounds to 0.421
Reply With Quote
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 02:16 PM.


Our Network
EQInterface | EQ2Interface | WoWInterface | LoTROInterface | ESOUI | MMOUI