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Unread 10-27-2007, 11:28 AM
gm9 gm9 is offline
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At least in my UI you can move the IconBank just fine, I recently had a bug where I had moved it too high. No idea why, at least I can't remember (I know the structure of my target window is partially different than the others, maybe that's it).
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Unread 08-01-2012, 12:22 PM
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Hey all, I have recently been getting back into modding UI parts again to fit my own need... and well I came across this very problem the other day been trying to find ways around it tho... even using Profit's target windows the Iconbank is perminately attached to the bottom of the target frame and my general lack of knowledge has me baffled on how to move it to the top... I know this series of posts are quite old by some years now at this point... but has anyone figured out a work around for this? my goal is to practically turn the profit target window upside down frame bar on bottom icons up top
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Unread 08-01-2012, 02:27 PM
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Quote:
Originally Posted by Hantu View Post
Hey all, I have recently been getting back into modding UI parts again to fit my own need... and well I came across this very problem the other day been trying to find ways around it tho... even using Profit's target windows the Iconbank is perminately attached to the bottom of the target frame and my general lack of knowledge has me baffled on how to move it to the top... I know this series of posts are quite old by some years now at this point... but has anyone figured out a work around for this? my goal is to practically turn the profit target window upside down frame bar on bottom icons up top
You're reviving a thread last posted to in 2007 I am sure its not doable if someone hasn't done so since the creation of the thread.
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Unread 08-01-2012, 08:58 PM
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It's very possible to do. You just need to add events to either the element itself or the target/implied window. I'm pretty sure this was discussed else where, but I can't look for it atm.

But basics include adding OnHoverIn/OnHoverOut, OnSize, OnMove to force the location and/or size of the effects element so that it "behaves" according to the way you want.
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