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Unread 07-10-2006, 02:03 PM
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DBurgdorf DBurgdorf is offline
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Join Date: Apr 2005
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Quote:
Originally Posted by Pyroman
Its really just a cosmetic adjustment....
Actually, I played with something like what you're doing, but found quite a few instances in which it gave screwy results.

(a) The "bubble" value never has a zero as a first digit, so if, for example, the exp amount is 50.3%, it displayed as "5 .3%" (with a space where the zero should have been).

(b) If the exp value is greater than 99.4%, so that the 99 has already been rounded, you end up seeing (for example) "109.8%" instead of "99.8%."

(c) If the exp value is about to hit *any* even tens amount, the display looks like it's 10% high; for example, 79.9% (where the main exp value of 79 has already been rounded to 80) displays as "89.9%."

In short, the inaccuracies were rather frequent, and in many cases far worse than just using an old XP bar mod and having to remember, for example, that "89.8%" is really just 88.8%.

-- Darryl
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