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01-08-2005, 05:21 AM
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aka Mook
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Join Date: Jul 2004
Server: Nektulos
Posts: 1,451
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A helpful window
Thanks to Drumstix42 for pointing this out to me.
/show_window MainHUD.Character
A lot of it is broken, but there are a few VERY helpful pieces of information in this window that aren't available elsewhere.
Examples: (Under "Spell Effects")
hpregenppt, mpregenppt: Shows the exact values of the HP and Power regen values provided by your current food/drink!
Speed: Speed boost provided by your current speed spell.
Stealth, stealthspeed, seestealth: Rather handing for scouts comparing various versions of Sneak, including adept upgrades.
I'll be cutting it down to what's useful and making a stat strip out of it later, but in the meantime I thought I'd share. 
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If it ain't broke, it needs more features!
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01-08-2005, 06:48 AM
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A Griffon
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Join Date: Dec 2004
Server: Neriak
Posts: 273
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That window displays a bunch of inappropriate information for me. Says I have 8plat - I wish! Also says my character is a male Barbarian, which is not even close :P
I think it's a discontinued element that isn't supported by the game API anymore..
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01-08-2005, 07:03 AM
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aka Mook
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Join Date: Jul 2004
Server: Nektulos
Posts: 1,451
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Probably, but there's still some accurate and useful info in there.
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If it ain't broke, it needs more features!
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01-08-2005, 02:55 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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A lot of stuff updates in the Spell Effects scroll down box. There is no way to reearange stuff in that part, but it's fun to look out.
A few cool things I found that I hope get implemented are DPS, Speed, and some others.
I saw that Stealth, Stealthspeed, and SeeStealth got updated depending on what spell you were using. (I saw invis in there too, but I'm a scout, not a caster)
As for the plat showing 8, that was just the default localtext in the UIBuilder, I think it shows 8 because in the xml the name was spelled 'plat' instead of 'platinum'. So maybe an error, or just doesn't work :P But anyhow, all the stuff is hardcoded into the window, so I encourage anyone to open this window, and add some stuff to the dynamic data wish list. There is some good stuff !
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01-08-2005, 03:26 PM
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A Griffon
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Join Date: Jan 2005
Posts: 720
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"says my character is a male Barbarian"
You typed it in wrong.
If you do mainhud.character, no info will be right. mainhud.Character (the C needs to be capitalized) then it'll work.
I like the tradeskill percent as a permanent text object that's there. This window rocks. Wish I could have my Persona window auto-open it.
Quib
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01-08-2005, 04:44 PM
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A Griffon
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Join Date: Dec 2004
Server: Neriak
Posts: 273
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Oops, caps sensitivity, who'da thunk? Thanks
Some potentially useful information here - it would be nice to see some usage of this stuff on new (prettier) windows..
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01-08-2005, 04:48 PM
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A Griffon
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Join Date: Jan 2005
Posts: 720
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Oh, I forgot, since this is a basic window (not a custom one), would a button that does OnPress="Parent.Parent.Character.Visible=true" work? I haven't tested yet.
Quib
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01-08-2005, 04:52 PM
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aka Mook
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Join Date: Jul 2004
Server: Nektulos
Posts: 1,451
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Quote:
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Originally Posted by Quib
Oh, I forgot, since this is a basic window (not a custom one), would a button that does OnPress="Parent.Parent.Character.Visible=true" work? I haven't tested yet.
Quib
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Should work.
When I compress it down to a stat pane I'll have it with OnHide="visible=true" so it auto-shows.
__________________
If it ain't broke, it needs more features!
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01-08-2005, 06:58 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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You won't be able to get any info out of the Spell Effects scroll box Deathbane. The code in the UI is just one line that says SpellEffects I think. All the stuff that acctually shows up, is done by the server.
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01-08-2005, 08:12 PM
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A Griffon
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Join Date: Jan 2005
Posts: 720
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Here's my Quest Helper-sized Spell Effects window. The close button is functional, but escape won't close the window. Removing the titlebar (in window options) will scale the rest of the window to fill the removed space.
Was there any other special info in the basic character window that was unique to that window and worth having on display? I wasn't really interested besides the Spell Effects.
Quib
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01-08-2005, 08:38 PM
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A Griffon
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Join Date: Dec 2004
Server: Neriak
Posts: 273
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I'm assuming that the TS xp shown in there is not something that can be utilized, but it would be nice to add that to the XP bar onscreen.
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01-09-2005, 05:01 AM
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aka Mook
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Join Date: Jul 2004
Server: Nektulos
Posts: 1,451
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Quote:
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Originally Posted by Quib
Here's my Quest Helper-sized Spell Effects window. The close button is functional, but escape won't close the window. Removing the titlebar (in window options) will scale the rest of the window to fill the removed space.
Was there any other special info in the basic character window that was unique to that window and worth having on display? I wasn't really interested besides the Spell Effects.
Quib
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Cool, this is just about exactly what I was looking at making when I saw all the info was loaded as a block and I couldn't change the order. Still tweaking to see if I can do anything else with it but you've just moved it to the bottom of my list.  Thanks again, Quib.
__________________
If it ain't broke, it needs more features!
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03-24-2005, 12:59 PM
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A Griffon
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Join Date: Oct 2004
Posts: 101
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A request came up recently for movement speed info that I wanted to second. There are a few pieces of information off the spelleffects window that are MUCH more useful than the others. Is there any way to display some of these variables in a custom window elsewhere?
The ones I think most people would be interested in are:
manaregen, hpregen, attack speed and movement speed
Having these displayed in, say, the player window would be fantastic.
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03-24-2005, 05:58 PM
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aka Mook
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Join Date: Jul 2004
Server: Nektulos
Posts: 1,451
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Quote:
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Originally Posted by Lange
A request came up recently for movement speed info that I wanted to second. There are a few pieces of information off the spelleffects window that are MUCH more useful than the others. Is there any way to display some of these variables in a custom window elsewhere?
The ones I think most people would be interested in are:
manaregen, hpregen, attack speed and movement speed
Having these displayed in, say, the player window would be fantastic.
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Nope, sorry.
__________________
If it ain't broke, it needs more features!
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03-24-2005, 07:20 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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We've added most of this stuff to the DynamicData wishlist, so all we can do is /feedback, hope, and wait 
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