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A helpful window
Thanks to Drumstix42 for pointing this out to me.
/show_window MainHUD.Character A lot of it is broken, but there are a few VERY helpful pieces of information in this window that aren't available elsewhere. Examples: (Under "Spell Effects") hpregenppt, mpregenppt: Shows the exact values of the HP and Power regen values provided by your current food/drink! Speed: Speed boost provided by your current speed spell. Stealth, stealthspeed, seestealth: Rather handing for scouts comparing various versions of Sneak, including adept upgrades. I'll be cutting it down to what's useful and making a stat strip out of it later, but in the meantime I thought I'd share. :) |
That window displays a bunch of inappropriate information for me. Says I have 8plat - I wish! Also says my character is a male Barbarian, which is not even close :P
I think it's a discontinued element that isn't supported by the game API anymore.. |
Probably, but there's still some accurate and useful info in there.
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A lot of stuff updates in the Spell Effects scroll down box. There is no way to reearange stuff in that part, but it's fun to look out.
A few cool things I found that I hope get implemented are DPS, Speed, and some others. I saw that Stealth, Stealthspeed, and SeeStealth got updated depending on what spell you were using. (I saw invis in there too, but I'm a scout, not a caster) As for the plat showing 8, that was just the default localtext in the UIBuilder, I think it shows 8 because in the xml the name was spelled 'plat' instead of 'platinum'. So maybe an error, or just doesn't work :P But anyhow, all the stuff is hardcoded into the window, so I encourage anyone to open this window, and add some stuff to the dynamic data wish list. There is some good stuff ! |
"says my character is a male Barbarian"
You typed it in wrong. If you do mainhud.character, no info will be right. mainhud.Character (the C needs to be capitalized) then it'll work. I like the tradeskill percent as a permanent text object that's there. This window rocks. Wish I could have my Persona window auto-open it. Quib |
Oops, caps sensitivity, who'da thunk? Thanks :)
Some potentially useful information here - it would be nice to see some usage of this stuff on new (prettier) windows.. |
Oh, I forgot, since this is a basic window (not a custom one), would a button that does OnPress="Parent.Parent.Character.Visible=true" work? I haven't tested yet.
Quib |
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When I compress it down to a stat pane I'll have it with OnHide="visible=true" so it auto-shows. |
You won't be able to get any info out of the Spell Effects scroll box Deathbane. The code in the UI is just one line that says SpellEffects I think. All the stuff that acctually shows up, is done by the server.
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Here's my Quest Helper-sized Spell Effects window. The close button is functional, but escape won't close the window. Removing the titlebar (in window options) will scale the rest of the window to fill the removed space.
Was there any other special info in the basic character window that was unique to that window and worth having on display? I wasn't really interested besides the Spell Effects. Quib |
I'm assuming that the TS xp shown in there is not something that can be utilized, but it would be nice to add that to the XP bar onscreen.
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A request came up recently for movement speed info that I wanted to second. There are a few pieces of information off the spelleffects window that are MUCH more useful than the others. Is there any way to display some of these variables in a custom window elsewhere?
The ones I think most people would be interested in are: manaregen, hpregen, attack speed and movement speed Having these displayed in, say, the player window would be fantastic. |
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We've added most of this stuff to the DynamicData wishlist, so all we can do is /feedback, hope, and wait ;)
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