Aditu's post above is quite interesting. I see now why Rothgar thinks that a bar counting down the delay is too much of a hack, I wouldn't have thought that the variance would be this big.
So given Aditu's data you will need a way to trigger a progressbar restart even if it has not yet reached zero. While you could do that OnShow of the combat bubbles that wouldn't take care of a dual-wield situation because you could not know whether the second value is from your second weapon or again from your first weapon with a big variance, right? Unless we are certain that the variance always affects both weapons in the same way, but unless they have exactly the same delay that would be unlikely. So unless there is something else that can be used as a trigger which I am not seeing I'd say we need Rothgar's data.
|