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Category: Miscellaneous[DragowulfUI] Auto Attack Timer
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Name: [DragowulfUI] Auto Attack Timer   Popular!
Author:
Date: 08-08-2009 07:50 PM
Size: 1.94 Kb
Version: V1.3 2009.08.08
Rate Addon: 5 out of 5 with 5 votes  
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Description
Game Update #52 Compatible


Description:
This custom window functions as an auto attack timer for your Primary, Secondary, and Ranged weapons. The main purpose of this window is to give the user visual aid in timing their auto attacks for maximum DPS output. Other functionalities include, but are not limited to: horizontal resizeability, vertical resizeability that allows the user to hide the Secondary bar if so chosen, the Secondary bar does not remain visible when the Primary/Secondary delays are both the same, the auto attack bars turn red while you're casting, and the auto attack bars become tinted when auto attack is changed/disabled during an auto attack.


Installation Notes:
- How To: Install A Custom UI
- eq2ui_custom_dragowulfui_autoattacktimer.xml goes in your CustomUI folder.
- If you do not have eq2ui_custom.xml, copy it from your EverQuest II/UI/Default folder and paste it in your CustomUI folder.
- Open the file with a text editor and replace all text with:
Code:
<?xml version="1.0" encoding="utf-8"?>
<Page IgnoreTab="false" ismodule="true" Name="Custom" PackSize="1,1" PackSizeProp="0002/0003,0002/0003" ScrollExtent="1024,768" Size="1024,768" Visible="false">
<include>eq2ui_custom_dragowulfui_autoattacktimer.xml</include>
</Page>
- If you already have eq2ui_custom.xml, open it with a text editor and add the following line:
Code:
<include>eq2ui_custom_dragowulfui_autoattacktimer.xml</include>
- It will then look something like this (make sure the line you're adding is the line under the second line of eq2ui_custom.xml and not on the last line of the .xml):
Code:
<?xml version="1.0" encoding="utf-8"?>
<Page IgnoreTab="false" ismodule="true" Name="Custom" PackSize="1,1" PackSizeProp="0002/0003,0002/0003" ScrollExtent="1024,768" Size="1024,768" Visible="false">
<include>eq2ui_custom_dragowulfui_autoattacktimer.xml</include>
</Page>
** WARNING: Please verify that you correctly followed the Installation Notes above, otherwise several issues will occur. **


Update Log:
V1.3 2009.08.08
- Added a new feature that turns the auto attack bars red while you're casting


V1.2 2009.08.07
- Fixed a bug that caused the window to still be visible upon switching between Melee/Ranged auto attacks and then suddenly turning auto attack off

V1.1 2009.08.06
- Changed the color of the bars

V1.0 2009.08.06
- Initial release
Archive List (Old Versions)
File Name
Version
Size
Author
Date
V1.2 2009.08.07
1.80 Kb
dragowulf
08-07-2009 04:31 PM
V1.1 2009.08.06
1.80 Kb
dragowulf
08-06-2009 04:43 AM
V1.0 2009.08.06
15.94 Kb
dragowulf
08-06-2009 03:11 AM
File Statistics
User Rating:
5 out of 5 with 5 votes
Downloads: 1567
Views: 7392
Favorites: 21
Uploaded By:
 
Last Modified: 08-09-2009 05:01 PM by dragowulf    

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Old 01-22-2010, 09:10 PM  
depeche179
A Coastal Crab

Server: Antonia Bayle
Forum posts: 0
File comments: 2
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Re: Problems getting UI to work

Quote:
Originally posted by depeche179
I don't know if it is vista causing the UI to not work or what the problem is... I followed the instructions and still no timer. Did the last update bug the UI? Any help would be appreciated. Thanks
Never mind I figured it out thanks now I am trying to figure out how it times the attacks.
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Old 01-22-2010, 08:37 PM  
depeche179
A Coastal Crab

Server: Antonia Bayle
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File comments: 2
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Problems getting UI to work

I don't know if it is vista causing the UI to not work or what the problem is... I followed the instructions and still no timer. Did the last update bug the UI? Any help would be appreciated. Thanks
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Old 12-15-2009, 11:49 AM  
bannister99
A Young Mystail Rat

Server: Unkown
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Your wrong Script.

But I did download yours as well . I messed around with Both. My setup somewhere, With where im Puting the coding ( if thats the right word) is wrong. Im missing something Basic, I think when reading the directions.

Haha I just want a Autoatack time for my Brig )
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Old 12-09-2009, 07:18 AM  
dragowulf
A Griffon
 
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Server: Nagafen
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Re: Cant get timer to work

Quote:
Originally posted by bannister99
snip
That's not my interface mod that you downloaded.
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Old 12-07-2009, 06:19 PM  
bannister99
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Cant get timer to work

Hello ok cant get Autoattack timer to work.
This is the 1st UI change i have made other then Eq2 maps.

Here is what I have done so far.

Placed new folder in

C:\Users\wil\AppData\LocalLow\Sony Online Entertainment\Installed Games\EverQuest II Streaming\UI

Named RazcUI

Inside this folder is EQ2ui_custom With this Programing

<?xml version="1.0" encoding="utf-8"?>
<Page IgnoreTab="false" ismodule="true" Name="Custom" PackSize="1,1" PackSizeProp="0002/0003,0002/0003" ScrollExtent="1024,768" Size="1024,768" Visible="false">
<include>Razc_Attack.xml</include>
</Page>

and Raz_attack with The Unziped of your Program

<?xml version="1.0" encoding="utf-8"?>
<Page OnShow="Data.Visible=WC_Frame.Visible" eq2usescomwndcontrols="true" Location="806,591" MaximumSize="361,50" MinimumSize="150,34" Name="Attack" ScrollExtent="361,50" Size="361,50" UserMovable="true" UserResizable="true" version="3.0">

<ProgressbarStyle Bar.Background="progress_fill" Name="progress_style"/>
<ImageStyle Name="progress_fill">
<ImageFrame Name="progress_fill" Source="images/window_elements_generic.dds" SourceRect="221,483,379,489"/>
</ImageStyle>

<Page Name="Data" Text="Razieh>Lint>Gaige" Visible="False">
<Image OnHide="Parent.Parent.CombatCheck.Visible=False" OnShow="Show_Window Custom.Attack" DynamicData="/GameData.Self.IsHated" Name="IsHated" />
<Page Name="Pswitch" OnHide="Parent.Parent.Rcheck.Visible=True" OnShow="Parent.Parent.Mcheck.Visible=True" DynamicData="/GameData.Self.TimeSinceAutoAttack" />
<Page Name="Sswitch" OnHide="Parent.Parent.Rcheck.Visible=True" OnShow="Parent.Parent.Mcheck.Visible=True" DynamicData="/GameData.Self.TimeSinceSecondaryAutoAttack" />
<Page Name="Rswitch" OnHide="Parent.Parent.Mcheck.Visible=True" OnShow="Parent.Parent.Rcheck.Visible=True" DynamicData="/GameData.Self.TimeSinceRangedAutoAttack" />
<Text DynamicData="/GameData.Stats.Primary_Delay" Name="Pdelay" />
<Text OnTextChanged="Parent.Parent.SecondaryCheck.Visible=True" DynamicData="/GameData.Stats.Secondary_Delay" Name="Sdelay" />
</Page>

<Page Name="Rcheck" OnShow="BtempP=Parent.Data.Pswitch.Visible
BtempS=Parent.Data.Sswitch.Visible
Parent.RToggle.Visible=BtempP || BtempS
Parent.CombatCheck.Visible=Parent.Data.IsHated.Visible
Visible=False" Visible="False" />
<Page Name="RToggle" Onhide="Parent.RFix.Visible=Parent.Data.Rswitch.Visible
Visible=True" Visible="True" />
<Page Name="RFix" OnShow="Parent.Ranged.Visible=True
Parent.Melee.Visible=False
Visible=False" Visible="False" />

<Page Name="Mcheck" OnShow="BtempP=Parent.Data.Pswitch.Visible
BtempS=Parent.Data.Sswitch.Visible
Parent.MToggle.Visible=BtempP || BtempS
Parent.CombatCheck.Visible=Parent.Data.IsHated.Visible
Visible=False" Visible="False" />
<Page Name="MToggle" OnShow="Parent.MFix.Visible=Parent.Data.Rswitch.Visible
Visible=False" Visible="False" />
<Page Name="MFix" OnHide="Parent.Ranged.Visible=False
Parent.Melee.Visible=True
Parent.Melee.Primary.Visible=True
Parent.SecondaryCheck.Visible=True
Visible=True" Visible="True" />
<Page Name="SecondaryCheck" OnShow="BtempS=(Parent.Data.Sdelay.Text) '>' (0)
Parent.Melee.Secondary.Visible=BtempS
Parent.DWCheck.Visible=Parent.Data.Visible
Visible=False" Visible="False" />
<Page Name="DWCheck" OnShow="BtempC=(Parent.Data.Sdelay.Text) '!=' (Parent.Data.Pdelay.Text)
BtempS=(Parent.Data.Sdelay.Text) '>' (0)
BtempA=(BtempC == True)
BtempB=(BtempS == True)
BtempF=(BtempA == BtempB)
Parent.Melee.Secondary.Visible=BtempF
Visible=False" Visible="False" />

<Page Name="CombatCheck" OnHide="BtempP=Parent.Data.Pswitch.Visible
BtempS=Parent.Data.Sswitch.Visible
BtempR=Parent.Data.Rswitch.Visible
Parent.OOC.Visible=BtempP || BtempS || BtempR
Visible=True" Visible="True" />
<Page Name="OOC" OnHide="Hide_Window Custom.Attack
Visible=True" Visible="True" />

<Page Location="6,0" Visible="True" AbsorbsInput="false" Name="Ranged" PackSize="Absolute,Absolute" size="349,50">
<Text AbsorbsInput="false" Font="/TextStyles.Large.LargeStyle" Margin="1,0,2,2" Name="MLabel" PackSize="absolute,fixed" ScrollExtent="349,20" ShadowStyle="/ShadowStylesNew.OutlineDrop.style" Size="350,20" TextAlignment="Center" TextColor="#F0D080">Ranged Auto Attack</Text>
<Progressbar Color="#ff7e00" Visible="False" AbsorbsInput="false" BackgroundColor="#000000" Location="3,23" Name="OOC" PackSize="absolute,fixed" PackSizeProp="0012/0001,0002/0003" Progress="1.00" ScrollExtent="343,8" Size="343,8" Style="progress_style"/>
<Progressbar Onshow="Parent.OOC.Visible=False" Onhide="Parent.OOC.Visible=True" AbsorbsInput="false" BackgroundColor="#000000" DynamicData="/GameData.Self.TimeSinceRangedAutoAttack" Location="3,23" Name="Bar" PackSize="absolute,fixed" PackSizeProp="0012/0001,0002/0003" Progress="0.500" ScrollExtent="343,8" Size="343,8" Style="progress_style"/>
<Image AbsorbsInput="false" Location="3,23" Name="Bkg" PackSize="absolute,fixed" PackSizeProp="0006/0001,0002/0003" ScrollExtent="343,8" Size="343,8" SourceRect="220,472,380,478" SourceResource="/images/window_elements_generic.dds"/>
<Page AbsorbsInput="false" Location="0,20" BackgroundOpacity="1.000" Name="Frame" PackLocation="top,left" PackLocationProp="0000/0001,0000/0001" PackSize="absolute,fixed" PackSizeProp="0000/0001,0002/0003" RStyleDefault="/rectlist.chat_bubble_frame" ScrollExtent="349,14" Size="349,14"/>
</Page>
<Page Name="Melee" AbsorbsInput="false" PackSize="Absolute,Absolute" size="349,50" Location="6,0" Visible="True">
<Page AbsorbsInput="false" Name="Primary" PackSize="Absolute,Absolute" size="349,50">
<Text AbsorbsInput="false" Font="/TextStyles.Large.LargeStyle" Margin="1,0,2,2" Name="MLabel" PackSize="absolute,fixed" ScrollExtent="349,20" ShadowStyle="/ShadowStylesNew.OutlineDrop.style" Size="350,20" TextAlignment="Center" TextColor="#F0D080">Melee Auto Attack</Text>
<Progressbar Color="#ff7e00" Visible="False" AbsorbsInput="false" BackgroundColor="#000000" Location="3,23" Name="OOC" PackSize="absolute,fixed" PackSizeProp="0012/0001,0002/0003" Progress="1.00" ScrollExtent="343,8" Size="343,8" Style="progress_style"/>
<Progressbar Onshow="Parent.OOC.Visible=False" Onhide="Parent.OOC.Visible=True" AbsorbsInput="false" BackgroundColor="#000000" DynamicData="/GameData.Self.TimeSinceAutoAttack" Location="3,23" Name="Bar" PackSize="absolute,fixed" PackSizeProp="0012/0001,0002/0003" Progress="0.500" ScrollExtent="343,8" Size="343,8" Style="progress_style"/>
<Image AbsorbsInput="false" Location="3,23" Name="Bkg" PackSize="absolute,fixed" PackSizeProp="0006/0001,0002/0003" ScrollExtent="343,8" Size="343,8" SourceRect="220,472,380,478" SourceResource="/images/window_elements_generic.dds"/>
<Page AbsorbsInput="false" Location="0,20" BackgroundOpacity="1.000" Name="Frame" PackLocation="top,left" PackLocationProp="0000/0001,0000/0001" PackSize="absolute,fixed" PackSizeProp="0000/0001,0002/0003" RStyleDefault="/rectlist.chat_bubble_frame" ScrollExtent="349,14" Size="349,14"/>
</Page>
<Page AbsorbsInput="false" Name="Secondary" PackSize="Absolute,Absolute" size="349,50">
<Progressbar Color="#ff7e00" Visible="False" AbsorbsInput="false" BackgroundColor="#000000" Location="3,36" Name="OOC" PackSize="absolute,fixed" PackSizeProp="0012/0001,0002/0003" Progress="1.00" ScrollExtent="343,8" Size="343,8" Style="progress_style"/>
<Progressbar Onshow="Parent.OOC.Visible=False" Onhide="Parent.OOC.Visible=True" AbsorbsInput="false" BackgroundColor="#000000" DynamicData="/GameData.Self.TimeSinceSecondaryAutoAttack" Location="3,36" Name="Bar" PackSize="absolute,fixed" PackSizeProp="0012/0001,0002/0003" Progress="0.500" ScrollExtent="343,8" Size="343,8" Style="progress_style"/>
<Image AbsorbsInput="false" Location="3,36" Name="Bkg" PackSize="absolute,fixed" PackSizeProp="0006/0001,0002/0003" ScrollExtent="343,8" Size="343,8" SourceRect="220,472,380,478" SourceResource="/images/window_elements_generic.dds"/>
<Page AbsorbsInput="false" Location="0,33" BackgroundOpacity="1.000" Name="Frame" PackLocation="top,left" PackLocationProp="0000/0001,0000/0001" PackSize="absolute,fixed" PackSizeProp="0000/0001,0002/0003" RStyleDefault="/rectlist.chat_bubble_frame" ScrollExtent="349,14" Size="349,14"/>
</Page>
</Page>

<Page Name="WC_Frame" Onshow="Parent.Data.Visible=True
Parent.SecondaryCheck.Visible=True" Onhide="Parent.Data.Visible=False
Parent.SecondaryCheck.Visible=True" RStyleDefault="/FrameStyles.single_pixel" PackSize="absolute,absolute" ScrollExtent="361,50" AbsorbsInput="false" Size="361,50" />
<Page AbsorbsInput="false" BackgroundOpacity="1.000" Name="WC_Backdrop" PackLocation="left,top" PackSize="absolute,absolute" ScrollExtent="361,50" Size="361,50" />

</Page>


I then created Eq2.ini

with

cl_ui_subdir UI/
cl_ui_skinname Razc


Please am i missing anything do I have to do anything ingame even to make it work.

Hope this all makes some sense .
Thanks in advance for your help )
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Old 11-20-2009, 02:35 PM  
dragowulf
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Server: Nagafen
Forum posts: 905
File comments: 246
Uploads: 20
Re: having issues

Quote:
Originally posted by felony
Hey guys looking to get this great option working.
I did as noted above for installation, Making a custom folder and copy paste the correct formula into a text document and reads as it should , Should the folder be in the directory or in the ui default folder?? Thanks
It should not be in the Default folder. It should look like: Everquest II/UI/-insert custom UI folder name here-
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Old 11-20-2009, 01:15 PM  
felony
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Server: Antonia Bayle
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having issues

Hey guys looking to get this great option working.
I did as noted above for installation, Making a custom folder and copy paste the correct formula into a text document and reads as it should , Should the folder be in the directory or in the ui default folder?? Thanks
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Old 11-13-2009, 09:58 PM  
dragowulf
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Server: Nagafen
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Quote:
Originally posted by adolf102
Awewsome mod!

Thanks a lot!
Now when I tried it I think it should be standard part of UI
I am glad you like it!
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Old 11-13-2009, 12:14 PM  
adolf102
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Awewsome mod!

Thanks a lot!
Now when I tried it I think it should be standard part of UI
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Old 10-24-2009, 05:04 PM  
dragowulf
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Server: Nagafen
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File comments: 246
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Re: ini file dont know how to crete the ini file

Quote:
Originally posted by Burke
using Vista...when i right click "new" i only get the option to make a new folder...not a new file. So, I can't figure out how to create the ini, so I cant put the custom ui inside, any idea's ?

Thanks
Open Notepad and do it that way.
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Old 10-23-2009, 08:33 PM  
Burke
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ini file dont know how to crete the ini file

using Vista...when i right click "new" i only get the option to make a new folder...not a new file. So, I can't figure out how to create the ini, so I cant put the custom ui inside, any idea's ?

Thanks
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Old 09-05-2009, 11:22 AM  
Taraun
A Brown Bear

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Re: Re: Cannot get it to work.

Quote:
Originally posted by dragowulf
Try getting into combat and auto attacking something, at this point the window should show up. In the past this has happened to many people believe it or not.
It doesn't. I have played for several hours with the mod installed. There are no windows it could be hidden behind, either, as all my windows have transparent backgrounds.

EDIT: Fixed. Named the eq2ui_custom.xml file incorrectly.

Last edited by Taraun : 09-11-2009 at 01:58 AM.
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Old 09-04-2009, 09:01 PM  
dragowulf
A Griffon
 
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Interface Author - Click to view interfaces

Server: Nagafen
Forum posts: 905
File comments: 246
Uploads: 20
Re: Cannot get it to work.

Quote:
Originally posted by Taraun
I cannot get this window to appear no matter what I try. I created the eq2ui_custom.xml file (and yes, it is an .xml file, not a .txt file) and added the code as directed, to no avail. I then tried copying the code from other mods' eq2ui_custom.xml files and replacing the <include></include> parameter with this mod, also to no avail (I don't use any of them, was just using their code in case what you had included was bad). Any ideas?
Try getting into combat and auto attacking something, at this point the window should show up. In the past this has happened to many people believe it or not.
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Old 09-04-2009, 06:04 PM  
Taraun
A Brown Bear

Server: Antonia Bayle
Forum posts: 14
File comments: 2
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Cannot get it to work.

I cannot get this window to appear no matter what I try. I created the eq2ui_custom.xml file (and yes, it is an .xml file, not a .txt file) and added the code as directed, to no avail. I then tried copying the code from other mods' eq2ui_custom.xml files and replacing the <include></include> parameter with this mod, also to no avail (I don't use any of them, was just using their code in case what you had included was bad). Any ideas?
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Old 08-28-2009, 02:15 AM  
dragowulf
A Griffon
 
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Server: Nagafen
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File comments: 246
Uploads: 20
Re: Cant get bar to load

Quote:
Originally posted by Anheg
I am not sure if im having all this trouble cause im running Vista 64 bit or I am just completely out of my league with this stuff. I am having trouble saving any files in Vista. Anyone else have vista that has loaded this combat bar. I been wortking on this for a few days now. I follow the instructions and when i go back to look at the custom file. There is an error message. When I try to Edit it its all there but i cant save it without saving it as a text file and renaming it .
When you save eq2ui_custom.xml, don't save it as a .txt file. Make sure the File Name has .xml at the end of it and under the "Save as type" dropdown make sure it says All Files.

The mod isn't specific for any Windows system. It should work with Windows XP, Vista, and 7.
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