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07-16-2008, 06:30 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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Command list with args?
Didn't someone post a seperated list somewhere that listed all the slash commands showing which commands required certain arguments, and another that was boolean commands?
I could have sworn someone did, but can't seem to find it.
I'm just trying to mess around with commands, looking for any un-documented tweaks, such as....
cl_memory_override
cl_textureshrink
r_gui_cachebuffers_max_unused_frames
r_gui_textures_max_unused_frames
r_max_sequence_texture_frames
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07-17-2008, 01:30 AM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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You mean this sticky http://www.eq2interface.com/forums/s...ead.php?t=982? Might do with some updating, but I have not seen anything newer being posted. See post #20 for parameters.
/cl_textureshrink takes values from 0 (full size) up to 3 I think. I don't recall having looked at the others.
Last edited by gm9 : 08-01-2008 at 03:22 AM.
Reason: grr, typo
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07-17-2008, 04:14 AM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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Ah, it was in that topic! I didn't think it was on the 1st page. Unforunately, that is the outdated list.
Thanks much though. Was going crazy thinking that post didn't exist.

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07-31-2008, 05:05 PM
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A Young Mystail Rat
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Join Date: Nov 2006
Server: Antonia Bayle
Posts: 2
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Just for your edification, if you type any key following a slash, then hit the tab key, it will display every possible command that starts with that letter.
For instance
/t <tab> will tell you every command that starts with a t
In case you really want to play around.

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07-31-2008, 05:39 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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Well I have known that for ages. But just knowing a command name doesn't help with what arguments are required for it to work, or the amount of arguments that the command will take.
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08-03-2008, 01:33 AM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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Found this post on the net randomly:
Code:
/attuned_inv_r <0-255> \
/attuned_inv_g <0-255> |- these control the R/G/B of the backdrop for attuned item icons
/attuned_inv_b <0-255> /
/bubble_fontsize # - controls the font size of chat bubbles, uses the same value range as the chat window font sizes
/cl_condensed_chat <1 or 0> - condenses chat from "Player says to channel, "text"" to "Player (channel) : "text"" or something like that
/con_version <0 or 1> - Switches con systems, 0 is the arrows system, 1 is frames
/current_drink - no argument, returns current drink
/current_food - no argument, returns current food
/empty_inv_r <0-255> \
/empty_inv_g <0-255> |- these control the R/G/B of empty item slots
/empty_inv_b <0-255> /
/filled_inv_r <0-255> \
/filled_inv_g <0-255> |- these control the R/G/B of the backdrop for plain items
/filled_inv_b <0-255> /
/flash_window <page.Window> - flashes the given window and circles arrows around it, keeps doing this until you relog.. example /flash_window mainhud.Player (case sensitive)
/get_coins - no argument, tells you your coin amounts in the chat window
/house_kick - never used it, but I'd assume it lets you kick people out of your house
/house_own_all - never used it, but I'd assume this claims ownership of all unclaimed items in a house
/nextpovsettings - toggles between first/third person view
/o_max_farplane <0-1000?> - same effect as the "Rendering Distance" slider in options, however it can be set as low as 0 which gives you a black screen (reduce comp stress while afk?), or around 20 for extreme lag situations.. setting this too low can be dangerous though :p
/r_flat_ambient <0 or 1> - setting this to 1 basically disables dynamic lighting on surfaces, giving a sort of crude night vision.. very handy at night (setting to 0 turns it back to normal)
/r_skydome_priority <0 or 1> - disables/enables rendering of the skydome.. when it's off, the sky is solid black but lighting is unaffected. useful in high-lag situations maybe
/unattuned_inv_r <0-255> \
/unattuned_inv_g <0-255> |- these control the R/G/B of the backdrop for unattuned item icons
/unattuned_inv_b <0-255> /
/unusable_inv_r <0-255> \
/unusable_inv_g <0-255> |- these control the R/G/B of the backdrop for items you can't use
/unusable_inv_b <0-255> /
/use_equipped_item <0-19> - uses the indicated equipped item, slots are:
0=Primary
1=Secondary
2=Head
3=Chest
4=Shoulders
5=Forearms
6=Hands
7=Legs
8=Feet
9=Left Ring
10=Right Ring
11=Earring
12=Neck
13=Left Wrist
14=Right Wrist
15=Range
16=Ammo
17=Waist
18=Activate (left)
19=Activate (right)
The last part is known around here already I think.
Dunno how much of it is still usable.
Last edited by Drumstix42 : 08-03-2008 at 01:35 AM.
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08-04-2008, 07:30 AM
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Slayer of clock cycles
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Join Date: Nov 2004
Server: Oasis
Posts: 3,464
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There is a post on the SOE forum somewhere that has a crap load of commands and their format. I looked for a it a little bit but didn't try to hard.
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08-04-2008, 07:44 AM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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Quote:
Originally Posted by Landiin
There is a post on the SOE forum somewhere that has a crap load of commands and their format. I looked for a it a little bit but didn't try to hard.
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take this one: http://forums.station.sony.com/eq2/p...opic_id=286524
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08-04-2008, 03:08 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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Mmm. I both have seen that and have it book marked. However, there's really nothing interesting out of those commands. They pretty much include only the commonly known commands.
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08-05-2008, 02:13 AM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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Ok, if you want uncommon commands, how about :
/r_ft_override_face 1
/r_ft_face <font name> Allows you to switch out all vector fonts during runtime without needing to dig into the XMLs. Bitmap fonts are unaffected. <font name> is the system's font name, not one you might have defined in the XML. Type the following to get back to the fonts defined in the XML: /r_ft_override_face 0 You may also need to deactivate "Use small sans serif font" which sometimes gets set automatically by the option above.
Other useful font options:
/r_ft_contrast # - configure the smooth fonts amount. I think 0.5 is default.
/r_ft_hinting #
/r_ft_kerning #
/r_ft_brightness # There are some more, you know how to find them. Some may crash your game.
Useful but you probably know it: /cl_log_input 0/1 - turn input logging off
You likely also know /r_performance # - parameters go from 0 to 7 with 0=Extreme Quality and 7=Custom But probably not these: /r_suggested_performance_CPU
/r_suggested_performance_GFX
/r_suggested_performance_RAM
/r_suggested_performance_overall They are read only and you need to read their values via script (values have identical meaning as the parameters for r_performance above. The suggestions are bad though, I think with a 8800 GTX it suggested very high performance mode.
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