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-   -   Command list with args? (https://www.eq2interface.com/forums/showthread.php?t=11310)

Drumstix42 07-16-2008 06:30 PM

Command list with args?
 
Didn't someone post a seperated list somewhere that listed all the slash commands showing which commands required certain arguments, and another that was boolean commands?

I could have sworn someone did, but can't seem to find it.

I'm just trying to mess around with commands, looking for any un-documented tweaks, such as....

cl_memory_override
cl_textureshrink
r_gui_cachebuffers_max_unused_frames
r_gui_textures_max_unused_frames
r_max_sequence_texture_frames

gm9 07-17-2008 01:30 AM

You mean this sticky http://www.eq2interface.com/forums/s...ead.php?t=982? Might do with some updating, but I have not seen anything newer being posted. See post #20 for parameters.

/cl_textureshrink takes values from 0 (full size) up to 3 I think. I don't recall having looked at the others.

Drumstix42 07-17-2008 04:14 AM

Ah, it was in that topic! I didn't think it was on the 1st page. Unforunately, that is the outdated list.

Thanks much though. Was going crazy thinking that post didn't exist.

:o

rajirrah 07-31-2008 05:05 PM

Just for your edification, if you type any key following a slash, then hit the tab key, it will display every possible command that starts with that letter.

For instance

/t <tab> will tell you every command that starts with a t

In case you really want to play around.

;)

Drumstix42 07-31-2008 05:39 PM

Well I have known that for ages. But just knowing a command name doesn't help with what arguments are required for it to work, or the amount of arguments that the command will take.

Drumstix42 08-03-2008 01:33 AM

Found this post on the net randomly:


Code:

/attuned_inv_r <0-255> \
/attuned_inv_g <0-255> |- these control the R/G/B of the backdrop for attuned item icons
/attuned_inv_b <0-255> /

/bubble_fontsize # - controls the font size of chat bubbles, uses the same value range as the chat window font sizes

/cl_condensed_chat <1 or 0> - condenses chat from "Player says to channel, "text"" to "Player (channel) : "text"" or something like that

/con_version <0 or 1> - Switches con systems, 0 is the arrows system, 1 is frames

/current_drink - no argument, returns current drink
/current_food - no argument, returns current food

/empty_inv_r <0-255> \
/empty_inv_g <0-255> |- these control the R/G/B of empty item slots
/empty_inv_b <0-255> /

/filled_inv_r <0-255> \
/filled_inv_g <0-255> |- these control the R/G/B of the backdrop for plain items
/filled_inv_b <0-255> /

/flash_window <page.Window> - flashes the given window and circles arrows around it, keeps doing this until you relog.. example /flash_window mainhud.Player (case sensitive)

/get_coins - no argument, tells you your coin amounts in the chat window

/house_kick - never used it, but I'd assume it lets you kick people out of your house

/house_own_all - never used it, but I'd assume this claims ownership of all unclaimed items in a house

/nextpovsettings - toggles between first/third person view

/o_max_farplane <0-1000?> - same effect as the "Rendering Distance" slider in options, however it can be set as low as 0 which gives you a black screen (reduce comp stress while afk?), or around 20 for extreme lag situations.. setting this too low can be dangerous though :p

/r_flat_ambient <0 or 1> - setting this to 1 basically disables dynamic lighting on surfaces, giving a sort of crude night vision.. very handy at night (setting to 0 turns it back to normal)

/r_skydome_priority <0 or 1> - disables/enables rendering of the skydome.. when it's off, the sky is solid black but lighting is unaffected. useful in high-lag situations maybe

/unattuned_inv_r <0-255> \
/unattuned_inv_g <0-255> |- these control the R/G/B of the backdrop for unattuned item icons
/unattuned_inv_b <0-255> /

/unusable_inv_r <0-255> \
/unusable_inv_g <0-255> |- these control the R/G/B of the backdrop for items you can't use
/unusable_inv_b <0-255> /

/use_equipped_item <0-19> - uses the indicated equipped item, slots are:

0=Primary
1=Secondary
2=Head
3=Chest
4=Shoulders
5=Forearms
6=Hands
7=Legs
8=Feet
9=Left Ring
10=Right Ring
11=Earring
12=Neck
13=Left Wrist
14=Right Wrist
15=Range
16=Ammo
17=Waist
18=Activate (left)
19=Activate (right)

The last part is known around here already I think.
Dunno how much of it is still usable.

Landiin 08-04-2008 07:30 AM

There is a post on the SOE forum somewhere that has a crap load of commands and their format. I looked for a it a little bit but didn't try to hard.

gm9 08-04-2008 07:44 AM

Quote:

Originally Posted by Landiin (Post 74834)
There is a post on the SOE forum somewhere that has a crap load of commands and their format. I looked for a it a little bit but didn't try to hard.

take this one: http://forums.station.sony.com/eq2/p...opic_id=286524

Drumstix42 08-04-2008 03:08 PM

Mmm. I both have seen that and have it book marked. However, there's really nothing interesting out of those commands. They pretty much include only the commonly known commands.

gm9 08-05-2008 02:13 AM

Ok, if you want uncommon commands, how about:
/r_ft_override_face 1
/r_ft_face <font name>
Allows you to switch out all vector fonts during runtime without needing to dig into the XMLs. Bitmap fonts are unaffected. <font name> is the system's font name, not one you might have defined in the XML. Type the following to get back to the fonts defined in the XML:
/r_ft_override_face 0
You may also need to deactivate "Use small sans serif font" which sometimes gets set automatically by the option above.

Other useful font options:
/r_ft_contrast # - configure the smooth fonts amount. I think 0.5 is default.
/r_ft_hinting #
/r_ft_kerning #
/r_ft_brightness #
There are some more, you know how to find them. Some may crash your game.

Useful but you probably know it:
/cl_log_input 0/1 - turn input logging off
You likely also know
/r_performance # - parameters go from 0 to 7 with 0=Extreme Quality and 7=Custom
But probably not these:
/r_suggested_performance_CPU
/r_suggested_performance_GFX
/r_suggested_performance_RAM
/r_suggested_performance_overall
They are read only and you need to read their values via script (values have identical meaning as the parameters for r_performance above. The suggestions are bad though, I think with a 8800 GTX it suggested very high performance mode.


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