Found this post on the net randomly:
Code:
/attuned_inv_r <0-255> \
/attuned_inv_g <0-255> |- these control the R/G/B of the backdrop for attuned item icons
/attuned_inv_b <0-255> /
/bubble_fontsize # - controls the font size of chat bubbles, uses the same value range as the chat window font sizes
/cl_condensed_chat <1 or 0> - condenses chat from "Player says to channel, "text"" to "Player (channel) : "text"" or something like that
/con_version <0 or 1> - Switches con systems, 0 is the arrows system, 1 is frames
/current_drink - no argument, returns current drink
/current_food - no argument, returns current food
/empty_inv_r <0-255> \
/empty_inv_g <0-255> |- these control the R/G/B of empty item slots
/empty_inv_b <0-255> /
/filled_inv_r <0-255> \
/filled_inv_g <0-255> |- these control the R/G/B of the backdrop for plain items
/filled_inv_b <0-255> /
/flash_window <page.Window> - flashes the given window and circles arrows around it, keeps doing this until you relog.. example /flash_window mainhud.Player (case sensitive)
/get_coins - no argument, tells you your coin amounts in the chat window
/house_kick - never used it, but I'd assume it lets you kick people out of your house
/house_own_all - never used it, but I'd assume this claims ownership of all unclaimed items in a house
/nextpovsettings - toggles between first/third person view
/o_max_farplane <0-1000?> - same effect as the "Rendering Distance" slider in options, however it can be set as low as 0 which gives you a black screen (reduce comp stress while afk?), or around 20 for extreme lag situations.. setting this too low can be dangerous though :p
/r_flat_ambient <0 or 1> - setting this to 1 basically disables dynamic lighting on surfaces, giving a sort of crude night vision.. very handy at night (setting to 0 turns it back to normal)
/r_skydome_priority <0 or 1> - disables/enables rendering of the skydome.. when it's off, the sky is solid black but lighting is unaffected. useful in high-lag situations maybe
/unattuned_inv_r <0-255> \
/unattuned_inv_g <0-255> |- these control the R/G/B of the backdrop for unattuned item icons
/unattuned_inv_b <0-255> /
/unusable_inv_r <0-255> \
/unusable_inv_g <0-255> |- these control the R/G/B of the backdrop for items you can't use
/unusable_inv_b <0-255> /
/use_equipped_item <0-19> - uses the indicated equipped item, slots are:
0=Primary
1=Secondary
2=Head
3=Chest
4=Shoulders
5=Forearms
6=Hands
7=Legs
8=Feet
9=Left Ring
10=Right Ring
11=Earring
12=Neck
13=Left Wrist
14=Right Wrist
15=Range
16=Ammo
17=Waist
18=Activate (left)
19=Activate (right)
The last part is known around here already I think.
Dunno how much of it is still usable.