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Unread 07-16-2008, 06:30 PM
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Default Command list with args?

Didn't someone post a seperated list somewhere that listed all the slash commands showing which commands required certain arguments, and another that was boolean commands?

I could have sworn someone did, but can't seem to find it.

I'm just trying to mess around with commands, looking for any un-documented tweaks, such as....

cl_memory_override
cl_textureshrink
r_gui_cachebuffers_max_unused_frames
r_gui_textures_max_unused_frames
r_max_sequence_texture_frames
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Unread 07-17-2008, 01:30 AM
gm9 gm9 is offline
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You mean this sticky http://www.eq2interface.com/forums/s...ead.php?t=982? Might do with some updating, but I have not seen anything newer being posted. See post #20 for parameters.

/cl_textureshrink takes values from 0 (full size) up to 3 I think. I don't recall having looked at the others.
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Last edited by gm9 : 08-01-2008 at 03:22 AM. Reason: grr, typo
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Unread 07-17-2008, 04:14 AM
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Ah, it was in that topic! I didn't think it was on the 1st page. Unforunately, that is the outdated list.

Thanks much though. Was going crazy thinking that post didn't exist.

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Unread 07-31-2008, 05:05 PM
rajirrah rajirrah is offline
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Just for your edification, if you type any key following a slash, then hit the tab key, it will display every possible command that starts with that letter.

For instance

/t <tab> will tell you every command that starts with a t

In case you really want to play around.

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Unread 07-31-2008, 05:39 PM
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Well I have known that for ages. But just knowing a command name doesn't help with what arguments are required for it to work, or the amount of arguments that the command will take.
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Unread 08-03-2008, 01:33 AM
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Found this post on the net randomly:


Code:
/attuned_inv_r <0-255> \
/attuned_inv_g <0-255> |- these control the R/G/B of the backdrop for attuned item icons
/attuned_inv_b <0-255> /

/bubble_fontsize # - controls the font size of chat bubbles, uses the same value range as the chat window font sizes

/cl_condensed_chat <1 or 0> - condenses chat from "Player says to channel, "text"" to "Player (channel) : "text"" or something like that

/con_version <0 or 1> - Switches con systems, 0 is the arrows system, 1 is frames

/current_drink - no argument, returns current drink
/current_food - no argument, returns current food

/empty_inv_r <0-255> \
/empty_inv_g <0-255> |- these control the R/G/B of empty item slots
/empty_inv_b <0-255> /

/filled_inv_r <0-255> \
/filled_inv_g <0-255> |- these control the R/G/B of the backdrop for plain items
/filled_inv_b <0-255> /

/flash_window <page.Window> - flashes the given window and circles arrows around it, keeps doing this until you relog.. example /flash_window mainhud.Player (case sensitive)

/get_coins - no argument, tells you your coin amounts in the chat window

/house_kick - never used it, but I'd assume it lets you kick people out of your house

/house_own_all - never used it, but I'd assume this claims ownership of all unclaimed items in a house

/nextpovsettings - toggles between first/third person view

/o_max_farplane <0-1000?> - same effect as the "Rendering Distance" slider in options, however it can be set as low as 0 which gives you a black screen (reduce comp stress while afk?), or around 20 for extreme lag situations.. setting this too low can be dangerous though :p

/r_flat_ambient <0 or 1> - setting this to 1 basically disables dynamic lighting on surfaces, giving a sort of crude night vision.. very handy at night (setting to 0 turns it back to normal)

/r_skydome_priority <0 or 1> - disables/enables rendering of the skydome.. when it's off, the sky is solid black but lighting is unaffected. useful in high-lag situations maybe

/unattuned_inv_r <0-255> \
/unattuned_inv_g <0-255> |- these control the R/G/B of the backdrop for unattuned item icons
/unattuned_inv_b <0-255> /

/unusable_inv_r <0-255> \
/unusable_inv_g <0-255> |- these control the R/G/B of the backdrop for items you can't use
/unusable_inv_b <0-255> /

/use_equipped_item <0-19> - uses the indicated equipped item, slots are:

0=Primary
1=Secondary
2=Head
3=Chest
4=Shoulders
5=Forearms
6=Hands
7=Legs
8=Feet
9=Left Ring
10=Right Ring
11=Earring
12=Neck
13=Left Wrist
14=Right Wrist
15=Range
16=Ammo
17=Waist
18=Activate (left)
19=Activate (right)
The last part is known around here already I think.
Dunno how much of it is still usable.
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Last edited by Drumstix42 : 08-03-2008 at 01:35 AM.
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