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Unread 05-02-2007, 05:21 PM
scesw scesw is offline
A Young Mystail Rat
 
Join Date: Mar 2005
Server: Antonia Bayle
Posts: 5
Default Hotbutton Referencing?

I've modded a few of the UIs to fit my personal playstyle but haven't felt that anything was major enough to actually post yet. Mainly just moving text, numbers, changing fonts, stuff like that.

Now, I'm ready for the first big step to creating the UI I desperately want. But, for it to work I need to figure out how to reference the Hotbutton info.

In other words, how would I write code that would create a button with the same icon, tooltip and /usea as the first spell/ability in hotbar #1?
Mind you, I want to create the button in a different window... say the pet window.

The idea is that I could put whatever spell I want in the hotbar, close the hotbar and have that spell be on my pet or group window where I want it.

This shouldn't be too difficult as it's just reading in info and displaying buttons that already exist. My best guess is that it is dynamic game info, but I just can't seem to figure out where to find it.

When I get the custom UI working, I'll post it and my guess is that it will be pretty sweet. This is assuming that someone else doesn't see this post and say, "Doh! Why didn't I think of that?"

Many thanks for all of the work ya'll have done to make our gaming experience easier and more friendly!

- SCESW
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