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09-14-2006, 09:34 PM
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A Brown Bear
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Join Date: Sep 2006
Server: Antonia Bayle
Posts: 8
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Stealth Changer?
I have seen some ui makers say they have some kind of stealth changer in their mods. Is this similar to the way the hotbar changes in WOW when in stealth? (I do not play wow btw).
And if so I would request this be made a UI mod by itself, cause it is really the only thing I want at the moment.
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09-15-2006, 12:05 AM
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A Green Troll
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Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
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Hotbar settings can be saved to a text file and loaded with standard macro commands. No need for a specail mod, just search out the macros with google.
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09-15-2006, 01:14 AM
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A Brown Bear
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Join Date: Sep 2006
Server: Antonia Bayle
Posts: 8
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you telling me I can make it so that when in stealth hotbar 1 would change to hotbar 5? just by making a macro?.. that would be great
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09-15-2006, 01:45 AM
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A Green Troll
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Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
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Yep, that's possible.
Even better, you can make a macro to
/useability Stealth
/load_hotkeys C:/somefile.txt
To swap in a hokey list saved to your disk.
Don't recall off my head the exact syntax of the load and save commands. There was an issue with it not dealing with empty buttons. Not sure if that was ever fixed.
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09-15-2006, 02:52 AM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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The empty button issue is still there, unfortunately.
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09-15-2006, 03:13 AM
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A Green Troll
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Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
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Nearly the right syntax... the actual commands are
/savehotkeys pathtolocalfile
/loadhotkeys pathtolocalfile
The path accepts drive designations H:/foo/bar/hotkeys1.txt
IIRC root of your C drive is assumed if just a file name is given.
The problem with empty keys is that no entries for blanks are included in the file, so reloading the set shifts everything in that bank left to fill empty spaces. So if your set looks like this...
1= empty, 2=attack, 3=ranged, 4=empty, 5=yell
Saving and reloading will result in the following
1=attack, 2=ranged, 3=yell
Just fill the blanks with some useless macro before saving and it should work fine.
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09-15-2006, 08:16 AM
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A Brown Bear
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Join Date: Sep 2006
Server: Antonia Bayle
Posts: 8
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Ok so that is possible, but I would have to write macros for every skill that takes me into stealth and every skill that I make in stealth. The later to bring me back to the original hotbar. This will of course get me into another problem. No timers on the skills anymore.
So to note. Is there possible to add timers to macro's?
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09-15-2006, 08:27 AM
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Fetish Core author
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Join Date: Jun 2005
Server: Crushbone
Posts: 2,667
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No,
Theres no timer/pause function in macros in EQ2.
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09-15-2006, 09:05 AM
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A Brown Bear
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Join Date: Sep 2006
Server: Antonia Bayle
Posts: 8
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I know that, let me rephrase.. There is no way to see if the skill I used is useable again. A reuse timer, I know there is no way to pause a macro, what I am asking if it is possible to add a reuse timer to the macro icon... something visible
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09-15-2006, 10:06 AM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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Not with macro code, but you could of course mod a transparent timer window and control it via the macro - say your macro starts an ability with a 45s recast and then opens the timer window, setting it to count down that amount of time. Think of mother's timer window just with a different design.
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09-15-2006, 01:41 PM
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A Brown Bear
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Join Date: Sep 2006
Server: Antonia Bayle
Posts: 8
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That sounds like a doable posibility.. Anyone that could make that, or help me make that?
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