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  #1  
Unread 04-02-2021, 06:03 PM
alugilac alugilac is offline
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Default Crash running DarqUI Unified.exe

For some reason when I try to run the DarqUI Unified.exe it crashes.

I have tried both non admin, and admin.

It asks where my eq2 folder is, it points to the correct place, it creates the folder, and then crashes.

I have verified that I have the .NET installed in the requirements section.

Any ideas why this is happening?

-------------------------------------------
Code:
ee the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at DarqUI_Unified.QS_Ops.Quick_Start(Boolean redisplay, Boolean suppressnocharwarning)
   at DarqUI_Unified.FileOps.Check_STG()
   at DarqUI_Unified.FileOps.Load_UI()
   at DarqUI_Unified.Form1.Initialize_Form1()
   at System.EventHandler.Invoke(Object sender, EventArgs e)
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4300.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
DarqUI Unified
    Assembly Version: 3.1.2.6
    Win32 Version: 3.1.2.6
    CodeBase: file:///E:/games/EverQuest%20II/UI/DarqUI%20Unified.exe
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 10.0.0.0
    Win32 Version: 14.8.4084.0 built by: NET48REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4300.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4320.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4270.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4084.0 built by: NET48REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4084.0 built by: NET48REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Runtime.Remoting
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4084.0 built by: NET48REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
Accessibility
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4084.0 built by: NET48REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Xml.Linq
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4084.0 built by: NET48REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
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  #2  
Unread 04-02-2021, 06:42 PM
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Darqwood Darqwood is offline
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Is this your first time using DarqUI, or have you run it successfully in the past?


.
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  #3  
Unread 04-03-2021, 12:54 PM
alugilac alugilac is offline
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Quote:
Originally Posted by Darqwood View Post
Is this your first time using DarqUI, or have you run it successfully in the past?


.
First time, never ran it before. The DarqUI_Notifty.exe works perfectly.
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  #4  
Unread 04-03-2021, 02:23 PM
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Darqwood Darqwood is offline
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In your main EverQuest II folder, find the \logincache folder and temporarily rename it as XXlogincache. (It may be named logincache-us, logincache-eu, etc. If you have more than one, rename all of them in the same way.)

Now log in to the game from the LaunchPad without selecting a character -- just log in to Character Select. Then try running the utility again. Does it complete the setup?


.
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  #5  
Unread 04-04-2021, 04:00 PM
alugilac alugilac is offline
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Quote:
Originally Posted by Darqwood View Post
In your main EverQuest II folder, find the \logincache folder and temporarily rename it as XXlogincache. (It may be named logincache-us, logincache-eu, etc. If you have more than one, rename all of them in the same way.)

Now log in to the game from the LaunchPad without selecting a character -- just log in to Character Select. Then try running the utility again. Does it complete the setup?


.
Followed the instructions, still crashes at the same point.
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  #6  
Unread 04-04-2021, 06:07 PM
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Darqwood Darqwood is offline
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Join Date: Aug 2005
Posts: 849
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There should be a file in the \DarqUI_v3 folder called utilitylog.txt. Open that (don't post it here) and scroll down near the bottom. Do you see any lines that indicate an error?


.
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  #7  
Unread 04-04-2021, 08:01 PM
alugilac alugilac is offline
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Quote:
Originally Posted by Darqwood View Post
There should be a file in the \DarqUI_v3 folder called utilitylog.txt. Open that (don't post it here) and scroll down near the bottom. Do you see any lines that indicate an error?


.

Nothing in the log to indicate an error, but I believe I have found the issue. Its crashing when populating the character list, and only 9 of what would probably be 40 characters worth if xml files in my folder are being listed. If i hit refresh, it crashes again.

The link for "What to do if the character list looks wrong" says to do what we already did.

I will do some cleanup and see how it goes after that.
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  #8  
Unread 04-04-2021, 08:16 PM
alugilac alugilac is offline
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Quote:
Originally Posted by alugilac View Post
Nothing in the log to indicate an error, but I believe I have found the issue. Its crashing when populating the character list, and only 9 of what would probably be 40 characters worth if xml files in my folder are being listed. If i hit refresh, it crashes again.

The link for "What to do if the character list looks wrong" says to do what we already did.

I will do some cleanup and see how it goes after that.
Cleanup worked. No more crashing. It seems having 8 accounts worth of characters over the span of 10 years was a bit much.
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  #9  
Unread 04-04-2021, 09:20 PM
alugilac alugilac is offline
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I got everything working, and to be honest I am blown away at the quality of this UI. It has come a long way and the work you and anyone helping you has put into it is very obvious. I can not thank you enough for your efforts!

You have earned a new Patreon.
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  #10  
Unread 04-05-2021, 06:13 AM
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Darqwood Darqwood is offline
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That's very much appreciated, thank you. I'll see you on the Darq Side!


.
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