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  #1  
Unread 07-04-2009, 11:07 AM
badzak94 badzak94 is offline
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Cool Is this possiable?(Floating Combat Numbers)

Hey i was wondering and i think i would be a cool idea. Is there someway to change the numbers floating above the mobs head that if it is say poison damage you can change the font and color of the numbers so you know it was poison damage?

ex
Bob hits a spider for 100 crushing damage
Bob hits a spider for 12 poison damage <--- this text floating above the mobs head would be a diff font and different color say green
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Unread 07-04-2009, 12:16 PM
lordebon lordebon is offline
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I doubt it, AFAIK there is no way for the floating numbers to know what type of damage they were.
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Unread 07-04-2009, 12:39 PM
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Drumstix42 Drumstix42 is offline
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"If" the chat window's output was parse'able, things like this would be possible. BUT, only if some kind of scripting language was also implemented into the game...
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Unread 07-05-2009, 09:24 PM
badzak94 badzak94 is offline
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what about jsut changing the font of all damage
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  #5  
Unread 07-06-2009, 12:06 AM
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dragowulf dragowulf is offline
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We can't change the font or color of poison if we don't know which damage is poison.
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  #6  
Unread 07-06-2009, 06:50 AM
gm9 gm9 is offline
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Quote:
Originally Posted by badzak94 View Post
what about jsut changing the font of all damage
You can do that. I'm not sure if you can distinguish at all between damage you receive but you can make a couple of distinctions between damage types you dish out.
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Unread 07-06-2009, 09:11 PM
badzak94 badzak94 is offline
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Quote:
Originally Posted by gm9 View Post
You can do that. I'm not sure if you can distinguish at all between damage you receive but you can make a couple of distinctions between damage types you dish out.
can you show me how?
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  #8  
Unread 07-07-2009, 04:49 AM
gm9 gm9 is offline
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eq2ui_proxyactor.xml -> CombatBubble page, change the font of the LowerText element in it to change all combat numbers or add some code OnShow to filter for whatever color you have configured for your incoming damage (game options) and change the font based on that then.
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  #9  
Unread 01-04-2010, 09:42 PM
pwieland pwieland is offline
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Quote:
Originally Posted by gm9 View Post
eq2ui_proxyactor.xml -> CombatBubble page, change the font of the LowerText element in it to change all combat numbers or add some code OnShow to filter for whatever color you have configured for your incoming damage (game options) and change the font based on that then.
Could you change this so that incoming damage appears to the right, and outgoing appears to the left, instead of it all being centered?
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