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11-23-2010, 07:43 PM
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A Grizzled Badger
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Join Date: May 2005
Server: Crushbone
Posts: 46
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[added] The Palace of Roehn Theer / Royal Palace of Erudin
Thought I'd give a shot at making a map this past weekend so I threw this together. I've been unable to get into Roehn Theer's room but that's easy enough to add on as a separate part (as I was going to do anyway)
As such for being a map newbie the map is off just slightly. But I figured since it was within the width of the arrow that shows you on the map, that this would be tolerable.
So I'll post this here and when I get Theer's room done I'll add it.
Code below, JPG attached, and the DDS are inside the zip file (wouldn't let me add more then 8 files)
*EDIT* Updated with Roehn's Room added and zonerect tweaked
*EDIT* Textured Roehn's Room
~ Xeblikaa
Code below for Palace of Roehn Theer
Code:
<ImageStyle Name="exp06_dun_erudin_raid_0" displayname="Palace of Roehn Theer (Level 1)" menugroup="Odus" zonerect="-282, -163, 229, 221" heightmax="80">
<ImageFrame Source="images/maps/map_exp06_dun_PoRT_0.dds" SourceRect="0,0,684,512" />
</ImageStyle>
<ImageStyle Name="exp06_dun_erudin_raid_1" displayname="Palace of Roehn Theer (Level 2)" menugroup="Odus" zonerect="-283, -163, 230, 221" heightmin="80" heightmax="170">
<ImageFrame Source="images/maps/map_exp06_dun_PoRT_1.dds" SourceRect="0,0,684,512" />
</ImageStyle>
<ImageStyle Name="exp06_dun_erudin_raid_2" displayname="Palace of Roehn Theer (Level 3)" menugroup="Odus" zonerect="-282, -163, 229, 221" heightmin="170" heightmax="250">
<ImageFrame Source="images/maps/map_exp06_dun_PoRT_2.dds" SourceRect="0,0,684,512" />
</ImageStyle>
<ImageStyle Name="exp06_dun_erudin_raid_3" displayname="Palace of Roehn Theer (Level 4)" menugroup="Odus" zonerect="-282, -163, 229, 221" heightmin="250" heightmax="380">
<ImageFrame Source="images/maps/map_exp06_dun_PoRT_3.dds" SourceRect="0,0,684,512" />
</ImageStyle>
<ImageStyle Name="exp06_dun_erudin_raid_4" displayname="Palace of Roehn Theer (Level 5)" menugroup="Odus" zonerect="-285, -165, 229, 222" heightmin="380" >
<ImageFrame Source="images/maps/map_exp06_dun_PoRT_4.dds" SourceRect="0,0,684,512" />
</ImageStyle>
<ImageStyle Name="exp06_dun_erudin_raid_5" displayname="Palace of Roehn Theer (Roehn)" menugroup="Odus" zonerect="80, -146, 500, 168" availablepriority="-1" heightmin="226" heightmax="270">
<ImageFrame Source="images/maps/map_exp06_dun_PoRT_5.dds" SourceRect="0,0,684,512" />
</ImageStyle>
Code below for Royal Palace of Erudin
Code:
<ImageStyle Name="exp06_dun_erudin_palace_0" displayname="Royal Palace of Erudin (Level 1)" menugroup="Odus" zonerect="-282, -163, 229, 221" heightmax="80">
<ImageFrame Source="images/maps/map_exp06_dun_PoRT_0.dds" SourceRect="0,0,684,512" />
</ImageStyle>
<ImageStyle Name="exp06_dun_erudin_palace_1" displayname="Royal Palace of Erudin (Level 2)" menugroup="Odus" zonerect="-283, -163, 230, 221" heightmin="80" heightmax="170">
<ImageFrame Source="images/maps/map_exp06_dun_PoRT_1.dds" SourceRect="0,0,684,512" />
</ImageStyle>
<ImageStyle Name="exp06_dun_erudin_palace_2" displayname="Royal Palace of Erudin (Level 3)" menugroup="Odus" zonerect="-282, -163, 229, 221" heightmin="170" heightmax="250">
<ImageFrame Source="images/maps/map_exp06_dun_PoRT_2.dds" SourceRect="0,0,684,512" />
</ImageStyle>
<ImageStyle Name="exp06_dun_erudin_palace_3" displayname="Royal Palace of Erudin (Level 4)" menugroup="Odus" zonerect="-282, -163, 229, 221" heightmin="250" heightmax="380">
<ImageFrame Source="images/maps/map_exp06_dun_PoRT_3.dds" SourceRect="0,0,684,512" />
</ImageStyle>
<ImageStyle Name="exp06_dun_erudin_palace_4" displayname="Royal Palace of Erudin (Level 5)" menugroup="Odus" zonerect="-285, -165, 229, 222" heightmin="380" >
<ImageFrame Source="images/maps/map_exp06_dun_PoRT_4.dds" SourceRect="0,0,684,512" />
</ImageStyle>
Last edited by cooldeath : 12-08-2010 at 04:04 PM.
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11-24-2010, 02:09 AM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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Looks good mate. When I (or someone else) gets a chance, we can probably help you adjust the zonerect to get it closer to the lines if needed.
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11-24-2010, 01:59 PM
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A Grizzled Badger
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Join Date: May 2005
Server: Crushbone
Posts: 46
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Thanks, I tried to adjust it but it kept throwing off the rest of the map by a little bit, so I left it as is. The only reason I even noticed it being off was that in the tutorial it said to go to the farthest extents and check the lines. It's not really noticeable otherwise.
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11-24-2010, 06:36 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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In cases like that, you can always manually edit lines on the graphical side if wanted. Either manual editing, or scaling the whole image on only 1 axis slightly.
But regardless, it's not a big ideal.
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11-29-2010, 05:11 PM
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A Grizzled Badger
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Join Date: May 2005
Server: Crushbone
Posts: 46
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Zonerec fixed, I didn't notice any other problems, so this is good to go.
Textures work in progress.
Last edited by cooldeath : 12-02-2010 at 09:55 PM.
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12-08-2010, 12:43 AM
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A Grizzled Badger
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Join Date: May 2005
Server: Crushbone
Posts: 46
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I didn't properly get enough locs for the zone to properly texture the whole thing the way I want to, so I'm going to have to put this one on hold. This being the first map I did, I originally didn't have plans to texture it. Roehn Theer's Room has been textured though and I will update that.
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12-08-2010, 02:42 AM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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Is this on hold or is it done? It could go live untextured as far as I'm concerned. If it's done do me a favor and upload the dds files to the first post individually please (you can drop the jpg's). Thanks.
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12-08-2010, 07:26 AM
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A Grizzled Badger
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Join Date: May 2005
Server: Crushbone
Posts: 46
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It can be used as is. DDS have been uploaded separately.
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12-08-2010, 12:30 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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That can be duplicated to work in the group instance as well. It won't need the 5th file for Roehn Theer's room though, since you can't get in there.
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12-08-2010, 03:54 PM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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Quote:
Originally Posted by Drumstix42
That can be duplicated to work in the group instance as well. It won't need the 5th file for Roehn Theer's room though, since you can't get in there.
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I'll need internal and actual zone names for that.
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12-08-2010, 04:07 PM
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A Grizzled Badger
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Join Date: May 2005
Server: Crushbone
Posts: 46
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Posted code for Royal Palace in first post. Tested it as well.
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12-10-2010, 02:43 PM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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added both
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12-10-2010, 03:17 PM
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A Griffon
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Join Date: Nov 2004
Server: Runnyeye
Posts: 122
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gm9, i dont seem to be able to download any of the new maps you added.
I am getting a bunch of errors along the lines of:
Quote:
Vasty Deep: The Vestigial Cella - Bottom (Icons) Error
Error downloading File:
map_POI_exp06_dun_vastydeep03_1.xml.gz
The remote server returned an error: (404) Not Found.
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__________________
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12-10-2010, 03:44 PM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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New maps should be downloading, the errors were just relating to the POI files for them. Seems Dolby didn't fix everything on the new server that needed fixing, we'll work it out. In the meantime I simply removed those files from the list of files the updater downloads so those errors will not appear. Since we do not have POIs for the maps yet they do not matter, anyway.
update: all fixed
Last edited by gm9 : 12-10-2010 at 04:09 PM.
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