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Unread 11-17-2009, 05:23 PM
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A Griffon
Interface Author - Click to view interfaces
 
Join Date: Mar 2005
Server: Permafrost
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Yeah, the first thing to come to mind was using int() on the player's location and then using the modulus of how many options there were. It was the first dynamic data I could think of that actually has a great amount of variety. Of course the player would have to move to get a new number.
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