EQ2Interface.com
Search Downloads


Go Back   EQ2Interface > Featured Projects > EQ2MAP > EQ2MAP New maps

 
 
Thread Tools Search this Thread Display Modes
Prev Previous Post   Next Post Next
  #12  
Unread 12-27-2008, 02:50 PM
gm9 gm9 is offline
gm10-1
Premium Member
EQ2Interface Super Mod
Featured
 
Join Date: Feb 2006
Posts: 6,479
Default

Quote:
Originally Posted by drider1969 View Post
The diagonal for the image is 0,131 <-> 436,400.
No that's not what I meant, that appears to be the corners of the layer you used.

You need the /loc of some recognizable location in the zone, i.e. some corner in a wall or something like that. That's what you already have from you logs as you used it to draw the walls. And then you just need to get the pixel location of that same corner on the actual image you made. Plug those into taco-man's Zone Rect calculator and it will give you the correct zone rect.

EDIT: Also there's something wrong with your heightmin/heightmax values also. Think of your three maps as three horizontal slices out of the box that is the zone, e.g.:
(top map)
----------------- 10
(middle map)
----------------- 0
(bottom map)
In the example
  • (top map) would have heightmin=10,
  • (middle map) would have heightmin=0 and heightmax=10, and
  • (bottom map) would have heightmax=0.
That is to say there should only be two distinct values to cover the entire zone. With your values there is some "vacuum" left which isn't covered by any of your slices, and also there is some overlap.
__________________
P R O F I T U I ∙ R E B O R N [Auto-Updater] | [Portal] | [F.A.Q.] | [Support Forums]
~ Retired ~
If it does not work, you likely installed it incorrectly. Always try a clean install before reporting bugs.

Last edited by gm9 : 12-27-2008 at 03:14 PM.
Reply With Quote
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 10:53 PM.


Our Network
EQInterface | EQ2Interface | WoWInterface | LoTROInterface | ESOUI | MMOUI