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Unread 01-07-2005, 03:24 AM
blaz blaz is offline
A Crazed Gnoll
 
Join Date: Jan 2005
Server: Antonia Bayle
Posts: 22
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I'll explain why I believe what I said and why I know it:

Quote:
The maps for these zones are definitely there in the VPK files. They actually are in the NrVObm.vpk file, and have the following names:
I know what the format of the VPK files is and therefore know the maps, or at least files named as if they were maps, are there in NrVObm.vpk. You can confirm this yourself if you open the file in a hex editor, as in this case the files are not compressed and the filenames are in plain text.

Quote:
As for their being encrypted, it is probably true, as they certainly aren't regular DDS files.
I know they aren't regular DDS files because they don't start with the DDS token and the DirectX Texture Tool can't open them.

Quote:
The 418 VPK files contain a total of around 190,000 files of all kinds; basically the whole set of assets EQ2 uses. They are in a variety of formats, but sounds in particular are in WAV format, while the voiceover files come in MP3 format.
I know this because I have extracted the 191,000 files and examined most of them.

Quote:
VOC files, of which there are around 20,000, are actually data which describe a composition of simpler assets that together form a complex entity.
Finally, I know this because I have analyzed all 20,000 VOC files with a tool I wrote and know what data they contain. Also, the names of the VOC files give you a hint of what they actually are, as you can confirm if you look at the file list.
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