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11-16-2006, 08:09 AM
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A Griffon
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Join Date: Apr 2005
Server: Test
Posts: 160
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bagstrip
Hi,
Is anyone working on the bagstrip? Or anyone tell me what to fix on it so I can use it?
Thanks 
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11-16-2006, 08:30 AM
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A man among men
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Join Date: Dec 2004
Server: Nagafen
Posts: 934
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The bags? Currently we cannot customize the bags because of the last update.
That pretty much sums it up.
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May Jesus Have Mercy On Us
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11-16-2006, 10:26 AM
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A Griffon
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Join Date: Apr 2005
Server: Test
Posts: 160
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Quote:
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Originally Posted by dragowulf
The bags? Currently we cannot customize the bags because of the last update.
That pretty much sums it up.
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No not the bags themselves, but a little ui that only showed the bags in a row. Had a few little buttons on it, one of which was for opening/closing all your bags at once. Here is the xml maybe someone can look at it and tell me what needs to be done to it, to fix it. I'm not sure who created it, it was part of a ui I was using till the author stoped updating back in july. Sage.
Thanks 
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11-16-2006, 10:50 AM
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A Green Troll
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Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
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That would be my code, and I'll be double-checking it today, but I do believe it still works with the rest of the Nightfall set.
I do not expect to be updating separate pieces any time soon, so if you got that as a separate piece... you may want to rip out any required files that came with it from Nightfall when its updated.
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11-16-2006, 11:00 AM
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A Young Mystail Rat
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Join Date: Dec 2004
Server: Antonia Bayle
Posts: 3
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Quote:
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Originally Posted by dragowulf
The bags? Currently we cannot customize the bags because of the last update.
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Is that true? you cant even trim them down so they dont have so much fluff around them?
Is there no way to remove the large border, the frame, and the title?
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11-16-2006, 12:28 PM
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A Griffon
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Join Date: Apr 2005
Server: Test
Posts: 160
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Quote:
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Originally Posted by Zonx
That would be my code, and I'll be double-checking it today, but I do believe it still works with the rest of the Nightfall set.
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Hi, well I've been keeping it in the ui's I've been using by moving all files it uses, but not had any luck getting it to work in the current ui I'm using. As I said the auther of Sage'sui does not seem to be logging in anymore at least not to update his ui, so after this ud29 I've had to switch and it is not working.
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11-16-2006, 12:50 PM
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Slayer of clock cycles
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Join Date: Nov 2004
Server: Oasis
Posts: 3,464
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Quote:
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Originally Posted by rontero
Is that true? you cant even trim them down so they dont have so much fluff around them?
Is there no way to remove the large border, the frame, and the title?
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Yes you can strip them down where there is less or if any frame/window fluff. But I haven't had any luck with sizing the cells and getting the window to from fit around it.
Last edited by Landiin : 11-16-2006 at 01:00 PM.
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11-16-2006, 01:21 PM
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A Griffon
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Join Date: Dec 2004
Server: Antonia Bayle
Posts: 250
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Well, here's a jumping off point. This is a 6-slot wide, 90% (38px vs. 42px) bag mod. No title, inset drag handle, inset close box.
** This only partially works!! ** (Don't download this unload you understand that it's not a release version).
It's not sizing properly vertically. I had to set the minimum size vertically to accomodate my 32 slot boxes. Regardless of container size they're all fixed at 6x6.
 Thusly, I'm using this as is, but it's a pain because if a container is less than 32 slots I've got MASSIVE dead space.
Maybe someone else can dedicate more time to this. I'm off to work and have no way to test while there. Good luck.
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11-16-2006, 01:49 PM
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A Griffon
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Join Date: Dec 2004
Server: Runnyeye
Posts: 1,404
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I went down the same lines as this a few days back and came to very much the same results.... And also had another idea on how to do it, I got as far as the vertical position / setting saving... But the drwback was the actual bag window would have a good percentage of dead space in it depending on how many slots the bag was the more slots the more deadspace..
Basicly my problem was the same as Landiin's managed to control the icon bank with min / max settings and get it to stay but the window itself ended up either too big or too small
Was using the Frame onshow and onhide to set the sizes for a 1x36 and normal 4x9
__________________
Laffs UI Mods
I can only please one person per day. Today is not your day. Tomorrow doesn't look to good either !
(Wicann on Runnyeye)
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11-16-2006, 08:10 PM
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A Green Troll
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Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
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Cell sizing works fine. The only real issue with the current bag window is...
Window height calculation assumes 4 colums, and without script access to individual cells, we can't over-ride this as we previously did.
I've already given SOE details on how to make bags fully and individually configurable in-game. Its on their list for next release 
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11-16-2006, 08:19 PM
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A Griffon
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Join Date: Dec 2004
Server: Runnyeye
Posts: 1,404
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Kool ....
So if there is resizing problems and stay put bugs in the next version soe brings out then its all your fault ? Hehehehe
Thats good to know your much easier to contact than SoE lol 
__________________
Laffs UI Mods
I can only please one person per day. Today is not your day. Tomorrow doesn't look to good either !
(Wicann on Runnyeye)
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11-16-2006, 09:45 PM
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A Griffon
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Join Date: Dec 2004
Server: Antonia Bayle
Posts: 250
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LOL
For arguments' sake, I'll start blaming Zonx now.
Quote:
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Originally Posted by Laffs
So if there is resizing problems and stay put bugs in the next version soe brings out then its all your fault ? Hehehehe 
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11-17-2006, 03:56 AM
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A Green Troll
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Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
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I didn't say anything about stayput and certainly am not taking credit (or responsibility) for SOE's code
Seriously though, we often notice the mistakes and forget the good stuff. The UI devs at SOE are brilliant, but like any large scale project, no one person does everything so mistakes happen in the shuffle.
Last edited by Zonx : 11-17-2006 at 03:58 AM.
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