OK, I'm pretty sure the answer to this question is "no," but since I've not done much at all with scripting, I'm hoping I'm wrong.
Is it possible to alter what a UI mod produces based on the content of a bit of dynamic data? Specifically, is there a way to alter what is printed in an exp bar mod depending upon whether the "bubble" exp number (the "blue bar" number) is less than or greater than 10?
Thanks!
-- Darryl (Milq)