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03-26-2006, 02:14 AM
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A Young Mystail Rat
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Join Date: Feb 2005
Server: Antonia Bayle
Posts: 6
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Quote:
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Originally Posted by DBurgdorf
If that's the case, are you using a non-English version of the game? I've heard that the German version, for example, won't display text files that exceed a certain length (such as the spell list files), though I've no idea why not.
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What a pitty.
I am using the german version, so that seems to declare the problem and there is no solution.
At least I know it know 
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04-13-2006, 10:04 AM
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A Griffon
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Join Date: Apr 2005
Server: Permafrost
Posts: 320
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The Info Center's been updated again.
The "Live Update" button now displays the LU22 patch notes. (LU22 is going live today, in case you hadn't already noticed.)
I also added more KoS collection quest info, including KoS collectable tome page locations, completed the T7 Qeynos writ list, and revised the "raid performance" display profile to allow things to be seen from a somewhat greater distance without seriously impacting performance.
-- Darryl
__________________
Creator of the various Milquetowst mods
(But no longer actively modding)
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04-22-2006, 05:57 AM
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A Coastal Crab
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Join Date: Jan 2005
Server: Najena
Posts: 1
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greetings~
I'm a player who comes from Taiwan in Najena server right now, and try to edit the note file with Chinese.
After I typed some testing words with Chinese into the note file, it always show [][][] kind characters in game.
So here's the question, how to show correct Chinese characters in the note files?
I've tried to edit with utf-8 but it made all chacters(and English) become [][][].
regards
Crlight
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04-25-2006, 10:45 AM
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A Young Mystail Rat
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Join Date: Apr 2006
Server: Antonia Bayle
Posts: 2
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I downloaded the file but I can't get it to work at all.
I have (from the download) inside my UI directory... the "infocenter" folder, as well as eq2ui_journals.xml and eq2ui_journals_infocenter.xml
I made a macro in game (by hitting O and making a macro there) that says "/show_window Journals.InfoCenter" but when I hit it, absolutely nothing happens.. I don't get a blank window like some people have been saying, I just get nothing at all. I tried messing with what letters were capitalized and no change...
I've seen you say a couple of things about creating a mainHUD file or something, but I don't really know what that means.. I'm very new to this whole custom UI thing.
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04-25-2006, 11:55 AM
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A Grassland Beetle
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Join Date: Nov 2005
Server: Runnyeye
Posts: 64
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have you modified your eq2.ini file to point to your custom UI folder?
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04-26-2006, 11:25 AM
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A Young Mystail Rat
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Join Date: Apr 2006
Server: Antonia Bayle
Posts: 2
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Quote:
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Originally Posted by Garick
have you modified your eq2.ini file to point to your custom UI folder?
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No, I have not done that. I'm looking at my eq2.ini file right now and it says
"cl_ui_skinname EQ2MAP
cl_ui_subdir UI/"
What am I supposed to modify it to say?
Also, do I need to put the infocenter folder and the eq2ui_journals.xml and eq2ui_journals_infocenter.xml files into a folder together, or do I just put them in the UI folder?
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04-26-2006, 06:11 PM
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A Griffon
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Join Date: Apr 2005
Server: Permafrost
Posts: 320
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More updates....
I finally updated the L&L book locations list, so it tells you where to find the DoF and KoS L&L books.
I added walk-thrus for "A Calling in the Forest" and "Operation Green Hood" (the Nektropos Castle and Deathfist Citadel access quests, respectively), and for the "Everling Lockets" quest.
I updated the carnivorous house plant notes. (Thanks to Niami Denmother's write-up over at eq2.eqtraders.com for the info!)
I replaced the social command text buttons with real buttons.
Finally, I updated various XML files at Zonx's request to make reskinning the Info Center easier. First, the frames around the button stack and the text area are now defined just once, in the main file, rather than in each tab's subfile. Second, the buttons and scrollbars now reference styles defined in the main file, rather than referencing the default styles. This should make it possible to reskin the Info Center without touching any file other than eq2ui_journals_infocenter.xml.
-- Darryl
__________________
Creator of the various Milquetowst mods
(But no longer actively modding)
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04-26-2006, 06:15 PM
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A Griffon
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Join Date: Apr 2005
Server: Permafrost
Posts: 320
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Quote:
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Originally Posted by Meishi
I'm looking at my eq2.ini file right now and it says
"cl_ui_skinname EQ2MAP
cl_ui_subdir UI/"
Also, do I need to put the infocenter folder and the eq2ui_journals.xml and eq2ui_journals_infocenter.xml files into a folder together, or do I just put them in the UI folder?
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The two files and the "infocenter" folder should all be right in your "EQ2MAP" folder along with the EQ2MAP files and folders; they should *not* be in a subfolder. So long as they're there, you should be able to pull up the Info Center in the game.
You *do* have EQ2MAP working, I assume.
-- Darryl
__________________
Creator of the various Milquetowst mods
(But no longer actively modding)
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04-28-2006, 06:18 AM
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Zerk Ad'Libitum
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Join Date: May 2005
Server: Runnyeye
Posts: 41
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Noticed a missing spell
Love your infocenter man .. it rocks ..
you miss this fury spell though .
\aITEM 1382077144 -1073050912:[Barbarous Intimidation (Master I)]\/a
Have a good one
Brorim .
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04-28-2006, 06:22 AM
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Zerk Ad'Libitum
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Join Date: May 2005
Server: Runnyeye
Posts: 41
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Idea
Perhaps you could get Hoo'loo hat quest in there as well
Yours
Brorim ..
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04-28-2006, 06:25 AM
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Zerk Ad'Libitum
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Join Date: May 2005
Server: Runnyeye
Posts: 41
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oh and
Prismatic 2 and 3 ..
I'll shut up now 
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04-28-2006, 02:38 PM
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A Griffon
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Join Date: Apr 2005
Server: Test
Posts: 160
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Stiletto's HQ
Hi,
Just wanted to let ye know. I completed Stiletto's HQ on 060427 and the info you have for the ingredients to creating the shrowd of the manastone is incorrect.
your listing ---->
"After scribing the recipe you must create the shroud of the manastone with an Etched Hide Plate + Glimmering Tooth + Enchanted Linen of the Weavemaster + fuel. You can harvest the Glimmering Tooth from animal dens in Zek and Enchanted Lands. You must be artisan level 9 to create this item".
<----
You do not need an etched hide plate. You need a sullied medium quality badger pelt.
Just to let ye know.
Heppy 54 conj
btw.. I love this info center.. great work and great job... 
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04-29-2006, 10:04 AM
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A Griffon
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Join Date: Apr 2005
Server: Permafrost
Posts: 320
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Brorim:
Quote:
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Love your infocenter man .. it rocks ..
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Thanks!
Quote:
you miss this fury spell though .
\aITEM 1382077144 -1073050912:[Barbarous Intimidation (Master I)]\/a
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What level is that spell?
Quote:
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Perhaps you could get Hoo'loo hat quest in there as well
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While I don't want to overload the Info Center with *too* many quest walk-thrus, I certainly have no objection to adding walk-thrus for a few more especially important and/or involved quests. But remember that the highest-level character played by any member of my household is currently just 48. So I'm not personally familiar with most of the game's high-end content.
So, that having been said....
I assume the "Hoo'loo Hat Quest" is the quest that gets you your level 70 class-specific hat. But, well, it might be nice to know the actual name of the quest, if I'm to find a walk-thru at OGaming. :P
And those would be...?
Thanks for your input!
-- Darryl
__________________
Creator of the various Milquetowst mods
(But no longer actively modding)
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04-29-2006, 12:04 PM
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Zerk Ad'Libitum
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Join Date: May 2005
Server: Runnyeye
Posts: 41
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Fast responce
ill make a longer post later ..
copy the line i send you on the spell and paste it into eq2 and hit enter
if you wanna know without doing that its a lvl 64 spell  pulling in sepulcher right now so ill post a reply later
Yours Brorim
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04-29-2006, 06:00 PM
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Zerk Ad'Libitum
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Join Date: May 2005
Server: Runnyeye
Posts: 41
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Hat
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05-09-2006, 06:05 AM
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Premium Member
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Join Date: Mar 2005
Server: Freeport
Posts: 19
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Missing Paladin Spell
17: Offering of Armament
Increase a group member's melee mitigation at the cost of melee mitigation from the crusader. This spell can't be cast upon yourself.
THANKS for a great UI mod!
Rrys
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78 Fury/87 Sage/Skyfire/Singing Waters
Anakin Lives!
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05-13-2006, 07:56 AM
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A Forest Scavenger
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Join Date: Mar 2005
Posts: 15
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Scrolled through this thread, but I canīt find a solution for my problem.
Some pages donīt show up for me. For example, all of the spell-pages are missing, except of the funspells. The class-spells only show a empty window, but the txt-files in the folder contain all the spells.
Iīve got the infocenter up to date... 
Last edited by Morduccaj : 05-13-2006 at 12:27 PM.
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05-13-2006, 06:32 PM
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A Griffon
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Join Date: Apr 2005
Server: Permafrost
Posts: 320
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Quote:
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Originally Posted by Morduccaj
Some pages donīt show up for me. For example, all of the spell-pages are missing, except of the funspells. The class-spells only show a empty window, but the txt-files in the folder contain all the spells.
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Are you perhaps using the German version of the UI? Apparently that version doesn't properly "include" longer text files.
I'm not aware of any other issue relevant to the problem you described.
-- Darryl
__________________
Creator of the various Milquetowst mods
(But no longer actively modding)
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05-15-2006, 10:21 AM
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A Forest Scavenger
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Join Date: Mar 2005
Posts: 15
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Yeah, I should have mentioned that. Is there any hope for German users?
/edit: Damn, now I saw the first post on this site 
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05-15-2006, 11:04 PM
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A Griffon
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Join Date: Mar 2005
Server: Lucan DLere
Posts: 847
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Hey Darryl,
Great work as always on the infocenter! I've been using it all the time and a lot of people in my guild have it now too.
Here's one thing that should be changed in the harvesting tier 6 file:
ore (hard) - indium cluster +
I once told someone that the tier 6 ore was idirium and felt kind of silly.
Would you put the traits, enemy tactics, and racial traditions in somewhere? (if I'm just not missing it) We get these choices every even level starting from level 8.
The information on http://www.eq2arcanum.com/static/TraitsTalents.php and http://www.eq2arcanum.com/static/RacialTraditions.php looks fairly accurate up to level 50.
On the mounts page the price for the guild level 30 mounts (ghost horses and carpet) is 337500sp, 10p, 80g from TTH .
On the guild rewards page the level 40 nobility titles are Lord and Lady and for level 50 Baron and Baroness.
On the faction rewards page the titles from the Freeport Militia are Imaginifer, Tesserarius, and Optio.
I spent a little time and put minutes per raw into my own cookbook since sometimes it's useful to compare what makes the most efficient use of your raws. Minutes per combine isn't always a clear measure because some of the combines only have to be done to crude quality. I'll attach the files so please use them if you think they'd be useful for others.
Othesus - Dirge - Lucan DLere server
((Nick Marshall))
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05-23-2006, 01:16 PM
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A Brown Bear
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Join Date: Jan 2005
Server: Permafrost
Posts: 13
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I would like to add my name to the list of people that LOVE this mod. Thanks for all the hard work!
2 cosmetic changes: T5 Freeport Writs- The Writ "Nothing to Wash Out" from the Dismal Rage (Priests, North Freeport) is for Sootfoot Rockpickers not Sootfoot Peons as currently listed, and the writ from the Freeport Militia (Fighters, West Freeport) is for Bitterwind Pioneers and not Bitterwind Explorers as currently listed.
Thanks again!
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05-23-2006, 02:05 PM
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Slayer of clock cycles
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Join Date: Nov 2004
Server: Oasis
Posts: 3,464
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Quote:
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Originally Posted by Morduccaj
Yeah, I should have mentioned that. Is there any hope for German users?
/edit: Damn, now I saw the first post on this site 
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I don't know if this has been tried or not but open up one of the text files and save it in utf-8 if it's not already and see if that fixes it. I am at work atm so I can't test it. Just an idea that I thought might work if it hasn't been tried already.
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06-01-2006, 07:31 PM
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A Young Mystail Rat
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Join Date: Jan 2005
Server: Antonia Bayle
Posts: 7
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Previous Comments (when I posted in the wrong folder):
The fact that you're only getting a black window suggests that something's wrong with your installation.
(a) The "customUI" folder should be in the "UI" folder, along with the "Default" and "fonts" folders. (b) The "customUI" folder should contain the "eq2ui_journals.xml" and "eq2ui_journals_infocenter.xml" files, as well as the "infocenter" folder. (c) The "infocenter" folder should, in turn, contain a dozen files and a dozen subfolders.
If that *doesn't* match the way things are currently structured, well, there's your problem. If it *does* match, we'll have to investigate further.
Either way, just to keep the Powers That Be happy, please post any follow-up comments on the forum rather than here.
-- Darryl
Darryl,
First, thank you for directing me to the right spot. Here is what I have: Under the UI folder I have a folder called default, fonts, LAFFSV8 (which I don't use anymore), and CustomUI. Under CustomUI I have your files; 2 .xml files and one folder called infocenter. Under infocenter there are 12 folders and a handfuo of .xml files.
What I think I did to mess this up, when I first installed your UI, I think I installed it to the default folder, over writting one of the .xml files (eq1ui_journals_active.xml). I saw that was a duplicate filename and meant to back it up to a different folder before I overwrote it, but I believe I backed up the wrong file. Afterwards I figured out that I should have made a different folder under UI and tried to re-do the process correctly. But I am afraid that by messing up the default file I jacked things up a bit.
Does this sound plausable to you? How (please Dear GOD, without reinstalling EQII, lol) can I get that orginal default .xml file fixed?
Or does this not seem like the probably cause of the problem to you?
Thanks for the assistance,
Tiboan
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06-01-2006, 09:53 PM
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A Griffon
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Join Date: Mar 2005
Server: Lucan DLere
Posts: 847
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Hmm, it's not really possible to mess up your Default UI folder. The launcher checks all those files and fixes anything that doesn't match what the server has. What's in your eq2.ini file?
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06-02-2006, 12:14 AM
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A Young Mystail Rat
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Join Date: Jan 2005
Server: Antonia Bayle
Posts: 7
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Quote:
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Originally Posted by Othesus
Hmm, it's not really possible to mess up your Default UI folder. The launcher checks all those files and fixes anything that doesn't match what the server has. What's in your eq2.ini file?
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cl_ui_skinname CustomUI
cl_ui_subdir UI/
I have also tried this:
cl_ui_skinname CustomUI
cl_ui_subdir UI/CustomUI
I was a little uncertian about the skinname thing.... taking a closer look at it I wonder if it's suppose to be:
cl_ui_CustomUI
cl_ui_subdir UI/
Thanks,
Tib
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