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09-15-2008, 02:05 AM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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I think he mistyped, setting the opacity to 0 is what you must to do have the background shine through.
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10-16-2008, 02:17 PM
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A Grove Wisp
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Join Date: Apr 2005
Server: Antonia Bayle
Posts: 29
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invalid or corrupted
I'm getting a "invalid or corrupted" error on several of your most recently updated mods. I've left comments on the ones I tried that I got the error with.
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09-29-2008, 06:54 AM
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A Grove Wisp
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Join Date: Apr 2005
Server: Antonia Bayle
Posts: 29
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[DrumsUI] Chat Window
Having trouble with this mod lately. No matter what I do, I can't move the windows. I can resize them, but I can't grab them. I get the cursor graphic that shows they can be moved, but it acts like I have click-through enabled for them, which I don't.
It's very frustrating. I've tried everything I can think of. Going to have to switch back to default for a bit. Bah.
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09-29-2008, 08:32 AM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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Quote:
Originally Posted by iesmeh
Having trouble with this mod lately. No matter what I do, I can't move the windows. I can resize them, but I can't grab them. I get the cursor graphic that shows they can be moved, but it acts like I have click-through enabled for them, which I don't.
It's very frustrating. I've tried everything I can think of. Going to have to switch back to default for a bit. Bah.
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There is a clickthrough setting in game options (Alt-O) specifically for the chat window which overrides the setting you make in WindowSettings. You probably have that option checked.
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01-22-2009, 05:13 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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I included this screenshot in the community topic thread about a new, alternate default UI. It's basically just using a lot of the DrumsUI pieces for a mock'd up layout.
I was curious if anyone would be interested in having layouts such as these included in a DrumsUI Full Release, when I do infact release a full set.
Screenshot:
http://www.eq2interface.com/forums/a...1&d=1232662235
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04-01-2009, 09:26 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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Updates for all DrumsUI window coming soon(tm) everyone 
I'm planning to get as many as I can out for tomorrow afternoon that are currently broken (not a lot) and add missing content + new features.
-Drum
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04-14-2009, 06:14 PM
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A Brown Bear
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Join Date: Aug 2007
Server: The Bazaar
Posts: 9
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Fluffy's Journal Mod
Cheers Mate!
Is it possible to use your journal mod and the one at http://eq2.fluffy.dk/ to keep track of quests I have completed?
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04-14-2009, 09:37 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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Quote:
Originally Posted by Tyrionn
Cheers Mate!
Is it possible to use your journal mod and the one at http://eq2.fluffy.dk/ to keep track of quests I have completed?
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What's the benefit of using this over looking in the "Completed" journal tab?
I'm not familiar with the quest list.
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04-20-2009, 10:43 AM
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A Brown Bear
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Join Date: Aug 2007
Server: The Bazaar
Posts: 9
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Quick Question
First - I love all your modifications! I have gone from Prophet to Fetish, and now yours (all of em). Yours are clean, neat and minimal. Perfect.
I also like a journal mod found here - http://eq2.fluffy.dk/
The one above keeps a list of the quests done for each zone, and lists the ones not done. I know, a bit obsessive 
__________________
I can stare at a knot in a piece of wood
until it frightens me. *************************
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04-20-2009, 01:02 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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Ah ok. I could see where that would be useful. I'll see about ease of implementation, and try to contact the author to see if it is ok. I don't wanna just include it without asking first.
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04-20-2009, 04:27 PM
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A Brown Bear
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Join Date: Dec 2006
Server: Antonia Bayle
Posts: 13
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odd error message
upon opening info center and clicking on peacock quest button the following error message coems up in chat the program works fine just started getting this odd message
[DEVL]Usage: add_trade_item <vpos> <dest slot> <quantity>
any ideas ? like i said the info center works fine it opens the list of peacock series quests with all the info this just started today
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04-20-2009, 04:57 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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Aye. That is a known aesthetic glitch. The variables used in the code to display each page use a variable "add" in it, and the game thinks the window is issueing a command. It causes no harm, I just didn't notice it when first released.
It'll be properly changed next major release, which will hopefully be soon and included all up-to-date info.
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04-25-2009, 11:11 AM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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New tradeskill window update:
- Updated with new code.
- "Recipes" checkbox now keeps the window in side-by-side mode
- Clicking the "clear" button with also refresh the recipe list
- Only the one durability/progress bar now exists at the top
- The player's power now displays on the creation page
- The "components" window is now skipped if all items are found (this includes hitting the repeat button)
- When the recipe list is always shown, the "create" button will disappear when crafting so that you can't accidentally bug the window
- Still no known way to set focus to event buttons with recipe list always shown
** Note that several functions with the recipe list set to always show will take focus off tradeskill event buttons. They must be pressed with the mouse rather than keyboard to re-activate focus. Manually pressing the "Repeat" button will retain focus (unknown reasons).
If you disable the recipe list while crafting, focus will be automatic (hard coding by SOE).
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05-19-2009, 12:15 PM
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A Young Mystail Rat
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Join Date: Feb 2005
Server: Antonia Bayle
Posts: 3
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Could we possibly get a version of the Quest journal without the Infocenter tabs please.
Though the active quest journal overlay buttons for quick searching is great thats all I tend to really need.
Thanks so much
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05-20-2009, 09:52 PM
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Super Custom Member
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Join Date: Jan 2005
Server: Befallen
Posts: 19
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Also might want to add a button for the new http://eq2.zam.com/ site.
__________________
___________
Customprofile
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05-20-2009, 10:13 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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You can delete all the infocenter files that come with the zip, and the window should work fine. If you really don't want those tabs visible. I'm sure I could come up with an alternative download or something. It would be pretty low on my priority list. I've just been busy the past two weeks. Have gotten almost no play time in
Anywho. The old allakhazam link should still forward to ZAM, but I'll update it nonetheless in future releases.
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05-22-2009, 05:01 PM
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A Young Mystail Rat
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Join Date: Sep 2008
Server: Antonia Bayle
Posts: 4
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Sorry, don't mean to cross-post. I replied to another user's issue with the
latest Bank Window regarding the fact Platinum is not moved.
I believe it is because Platinum is not calculated as a whole integer but rather
when put in a text field it is converted to scientific notation.
Please see my post here for details:
http://www.eq2interface.com/download...3347#cmnt13500
It shows a comparison between a working macro and the reason why I don't
think the current interface will allow Plat moves.
Edit: Posted a workaround as a reply in the thread I linked above
Last edited by MrSmite : 05-23-2009 at 01:30 AM.
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09-22-2009, 11:54 AM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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Readying the DrumsUI pieces for GU53. All should be ready for tomorrow.
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09-23-2009, 08:01 AM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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Sept 23rd, 2009 - Update:
-Journal (achievements, InfoCenter tabs now as add-on instead of included)
-Examine (updated search buttons, recipe examine, achievement examine)
-Zoning (DownloadingPage with dragon icon)
-Persona (Options tab: various checkboxes & dropdowns, Faction tab: dropdown size)
-Player (effective level, fixed Cure Arcane, no potions yet)
-Group (click to cure buttons tweaked, fixed Cure Arcane)
-Guild (updated XML for GU#53 code)
-Threat window (new upload)
Last edited by Drumstix42 : 09-23-2009 at 09:07 AM.
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09-24-2009, 12:58 AM
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A Young Mystail Rat
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Join Date: Sep 2007
Server: Everfrost
Posts: 6
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Lookin forward to a complete UI
This game could use another great UI, and it looks like you're the one who can do it.
Just put a complete package together and add an auto updater.
I know... sounds easier than it is. GL 
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09-24-2009, 01:37 AM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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I'm glad you think so  Since the beginning I've wanted to have a complete package but sometimes free time comes and goes. I think the time is close to me doing more pieces of the UI and adding more options to have a full release. I would like to keep the individual pieces up-to-date without dependencies because a lot of users like to mix-and-match.
An updater I wouldn't know how to do on my own though.
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09-27-2009, 12:35 PM
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A Griffon
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Join Date: Jun 2005
Server: Splitpaw
Posts: 175
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Quote:
Originally Posted by bryk2001
This game could use another great UI, and it looks like you're the one who can do it.
Just put a complete package together and add an auto updater.
I know... sounds easier than it is. GL 
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Totaly agree here your addons work well and look great would be a huge bonus for us all if a new complete UI was released since there are really only 3 and one of them is just ticking over now in my view anyways.
An auto updater would be usefull but not needed really Fetish doesnt use one and my girlfriend has no issues just downloading it and installing .

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09-27-2009, 01:37 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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While an updated isn't something I would worry about too much, I would like to research a decent installer! It can make it much easier to let the user decide what they install when it comes to various options, or alternate versions of certain windows.
Thanks for the support
I'm thinking of creating an in-game Options window specifically for the full UI so that extras can be customized in-game.
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09-27-2009, 09:28 AM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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-Updated Merchant window to include missing icons when buying various items (shards, etc)
-Updated StatBar StartButton window.
The Statbar mod now uses your character name in the settings file rather than class name. I'm hoping some users can test this out and see if it works well for them.
Afterward I'll add more/missing stats to the window. Thanks!
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09-30-2009, 10:43 AM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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-New Browser window has been uploaded and is awaiting approval.
Slim/sleek look like other windows.
Retains current website even when closing the window.
Homepage and set homepage buttons.
Minimize button to reduce window to a small box.
Small minimum size.
Enjoy 
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