EQ2Interface.com
Search Downloads


Go Back   EQ2Interface > Interface Discussion > Beta

 
 
Thread Tools Search this Thread Display Modes
Prev Previous Post   Next Post Next
  #9  
Unread 02-23-2005, 10:23 AM
Kosmos's Avatar
Kosmos Kosmos is offline
A Griffon
Interface Author - Click to view interfaces
 
Join Date: Dec 2004
Server: Lucan DLere
Posts: 581
Default

Quote:
Originally Posted by Laffs
Nice one much easier to work with,

By the looks that is the full list inc the defaults?
The 'recent' list that I posted last night is the commands including the labels that you see in the display options window when you are setting your choices.

The commands are 99% accurate. The 'values' and ranges I still have a few to test. For instance. the Spell Particles Close to Me. r_point_particle_near_plane value is giving me some problems.
It wants a negative value. and I'm having trouble formating the syntax in the code to accept the variable. I've tried =(-0.001) =(0.0) =-3.000 etc..etc..
I can't get that slider to move at all with my code.
Everything above that is tested and works. Everythign below that I still have to code. i didn't get work on the project at all last night.

This mod is going to be much more than what the average user wants.
I plan to attempt to make a couple of other mods for the casual end user that just wants a reliable jump in FPS when things get laggy.
For example a button you can hit when you head to town, then can unclick when you leave town.
Perpahps just maping a few of the big pretty features like shadows etc.. to single click/unlcik button for those people wold do the trick.
I may also attemp to create a slider type button that is maped to complex shader distance and stays on screen all the time.

At the moment I'm realy gonig to look at how the whole project is giong to work, I'm not happy with the method I'm using and would prefer to code these things correctly, rather than just forcing these changes on the OnPress event as I'm doing now. I think if I can get them coded correctly I will get past the double-click thing of the buttons.

Anyway, a bit of work to do, but it's a fun puzzle.
The main thing was figuring outthat it could be done, which before I didn't think any of this was even an option.

By the way.
You can type those commands ingame.
For example in your chat window
type

/r_performance 4

That would put you into balanced mode.

You will also notice that i took out the commands for the screen res and refhresh rate and triple buffer etc..
Those are on the previos table I put up.
I wanted to have only the specific commands that deal with the dislay options that change with the pre-defined profiles.
Reply With Quote
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 09:08 PM.


Our Network
EQInterface | EQ2Interface | WoWInterface | LoTROInterface | ESOUI | MMOUI