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02-18-2010, 07:56 AM
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A Young Mystail Rat
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Join Date: Aug 2009
Server: Unkown
Posts: 4
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I have profit UI reborn and I updated it a couple times now but in game it still says your UI is incompatible update it. But I have
Any idea what I am doing wrong?
Thank you
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02-18-2010, 08:59 AM
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A Griffon
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Join Date: Nov 2005
Server: Nagafen
Posts: 1,096
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Quote:
I have profit UI reborn and I updated it a couple times now but in game it still says your UI is incompatible update it. But I have
Any idea what I am doing wrong?
Thank you
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It must be installing to the wrong directory...make sure the updater is pointing to where you installed eq2. Also make sure to run as admin on vista/win7.
Quote:
Here is the correct lines for _ProfitUI_Market_Favorites1.txt for the new rares to show in broker window.
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Yea, i made a cut and paste error lol. Fix going up now.
Silat
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02-18-2010, 09:27 AM
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A Young Mystail Rat
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Join Date: Feb 2010
Server: Unkown
Posts: 5
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Quote:
Originally Posted by Papabard
did you install from the cd? if so you now have a new install of the game possibly and its pointing to the wrong one.
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Yes I did install it from the CD. I have checked all I know to check. The eq2.ini is correct (cl_ui_skinname ProfitUI
cl_ui_subdir UI/). The ui folder is in the right place (C:\Program Files\Sony\EverQuest II\UI\ProfitUI). Finally the file paths is correct (C:\Program Files\Sony\EverQuest II). Any idea on how I can resolve the issue, point it to the right one if that is the problem.
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02-18-2010, 09:29 AM
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A Griffon
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Join Date: Nov 2005
Server: Nagafen
Posts: 1,096
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Quote:
Originally Posted by volko
Yes I did install it from the CD. I have checked all I know to check. The eq2.ini is correct (cl_ui_skinname ProfitUI
cl_ui_subdir UI/). The ui folder is in the right place (C:\Program Files\Sony\EverQuest II\UI\ProfitUI). Finally the file paths is correct (C:\Program Files\Sony\EverQuest II). Any idea on how I can resolve the issue, point it to the right one if that is the problem.
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What OS are you using...is it Vista/win7?
Silat
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02-18-2010, 09:30 AM
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A Griffon
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Join Date: Nov 2005
Server: Nagafen
Posts: 1,096
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Also, it seems that the raid window being borked is a SOE issue. Drumsui is having the same problem. As GM9 suggested they probably modified the dynamic data. I have sent a PM to Rothgar. Hopefully we'll hear something soon.
Silat
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02-18-2010, 10:48 AM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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Quote:
Originally Posted by TalTal
As GM9 suggested they probably modified the dynamic data.
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There is no dynamic data for the raid window, is there?
Also don't make me come out of retirement for this, lol. The whole essence of eq2 UI modding is things being unnecessarily complicated and you wasting hours trying to find ways around the quirks.
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02-18-2010, 11:20 AM
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A Mist Grinnin
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Join Date: Jun 2006
Server: Everfrost
Posts: 75
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No Login Data
I updated to the latest version today that only dealt with journals, persona and market but now, when I go to log in with the login data screen, it's blank. The file is still there with all the correct data and eq2.ini still points to the correct directory, etc. It seems the file is just not being looked at. Did the directory for it change or something?
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02-18-2010, 11:25 AM
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A Griffon
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Join Date: Nov 2005
Server: Nagafen
Posts: 1,096
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Quote:
Originally Posted by gm9
There is no dynamic data for the raid window, is there?
Also don't make me come out of retirement for this, lol. The whole essence of eq2 UI modding is things being unnecessarily complicated and you wasting hours trying to find ways around the quirks.
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lol. If this gets you out of retirement I will consider it a job well done by SOE .
Silat
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02-18-2010, 11:36 AM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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It's more stuff like that which made me glad to leave in the end.
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02-18-2010, 12:19 PM
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A Griffon
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Join Date: Mar 2007
Server: Unrest
Posts: 647
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Quote:
Originally Posted by Suziekew
I updated to the latest version today that only dealt with journals, persona and market but now, when I go to log in with the login data screen, it's blank. The file is still there with all the correct data and eq2.ini still points to the correct directory, etc. It seems the file is just not being looked at. Did the directory for it change or something?
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My login data screen works fine. If you're referring to the quick login which holds char and pw etc.
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02-18-2010, 12:37 PM
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A Grizzled Badger
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Join Date: May 2009
Server: Everfrost
Posts: 46
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I found this in another thread, not sure it will help but might point in the right direction.
"Battlegrounds....
--------------------------------------------------------------------------------
I love this mod for healing, but in battlegrounds it would be of no use for the simple fact that ever character has the _servername after there character name.
This is done so people from different servers, but with the same name are not counted as one person or something like that from the test forums.
Is there anyway to get the server name for healing?"
This is from the Darq group/raid thread.
Mao.
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02-18-2010, 01:03 PM
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A Brown Bear
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Join Date: Mar 2006
Server: Antonia Bayle
Posts: 8
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Then ya have other update then me PB... Cos i just ran patcher and it broke my quick login list
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02-18-2010, 01:13 PM
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A Brown Bear
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Join Date: Mar 2006
Server: Antonia Bayle
Posts: 8
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Update: I fond fix for the login window. eq2ui_loginscene is linking the date file _ProfitUI_LoginData.txt.xml
after patching profitui.
tho the data is standing in _ProfitUI_LoginData.txt (so no XML file)
You can easly fix this by resaving _ProfitUI_LoginData.txt to _ProfitUI_LoginData.txt.xml
Login and all works fine
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02-18-2010, 01:22 PM
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A Griffon
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Join Date: Nov 2005
Server: Nagafen
Posts: 1,096
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Thanks for the update. Someone posted a fix for the login screen picture issue earlier and it must of had that error in it. It will get changed back to _ProfitUI_LoginData.txt in that file by default.
Silat
Last edited by TalTal : 02-18-2010 at 03:20 PM.
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02-18-2010, 03:15 PM
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A Griffon
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Join Date: Nov 2008
Server: Butcherblock
Posts: 101
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Broker Window
I updated the broker window drop down files to include the T9 stuff.
Corrected some directing issues where if you search for T9 rares it goes to T9 rares instead of T8.
added The new adornment and transmuting books to the drop down searches and removed the enigma book search (as they no longer exist).
I added the slot amounts on backpacks and strongboxes that were missing (the ones that I knew, still missing a couple).
added the Sumac display cases to the drop down searches.
I don't take credit for this stuff other than Master of copy & paste please give all props for this to the original creator
Toodles,
James
P.S. This is the first time I've added files to a message here so I hope it works. Just copy these 6 files into your profit UI folder overwriting the old ones.
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02-18-2010, 03:19 PM
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A Griffon
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Join Date: Nov 2005
Server: Nagafen
Posts: 1,096
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James,
Thanks much. I tried to get a quick update done on them...but I am not as masterful as you with cut and paste
Silat
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02-18-2010, 03:21 PM
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A Griffon
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Join Date: Nov 2008
Server: Butcherblock
Posts: 101
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your welcome
your welcome did I upload them correctly to the site or should I have stuck them all together in a zip?
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02-18-2010, 03:48 PM
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A Mist Grinnin
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Join Date: Jun 2005
Server: Oasis
Posts: 78
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Quote:
Originally Posted by TalTal
Thanks for the update. Someone posted a fix for the login screen picture issue earlier and it must of had that error in it. It will get changed back to _ProfitUI_LoginData.txt in that file by default.
Silat
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That was me, sorry for that. I didn't actually change anything in the file except the images it used. If someone could explain what changed, it'd be great so I don't have that problem again.
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02-18-2010, 04:50 PM
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A Coastal Crab
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Join Date: Mar 2006
Server: Antonia Bayle
Posts: 1
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Is anyone else having issues with the hot buttons not displaying when transmuting. All the progress lines and everything come up just no icons to click
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02-18-2010, 05:18 PM
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A Coastal Crab
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Join Date: Nov 2004
Server: Oasis
Posts: 1
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Adorning Skills
Quote:
Originally Posted by stondgoat
Is anyone else having issues with the hot buttons not displaying when transmuting. All the progress lines and everything come up just no icons to click
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You have to go buy your skills again from the adorning trainer. I had that problem and noticed that they were not in my knowledge book.
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02-18-2010, 06:29 PM
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A Griffon
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Join Date: Mar 2007
Server: Unrest
Posts: 647
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Just noticed Extreme 2010 uses a different way of calling things. Not sure if the quotes are what is messing up the profit window or not. But looks like most the call to Parent.Parent.Member1.Basic.Name.Localtext is the same.
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02-18-2010, 06:55 PM
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A Griffon
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Join Date: Mar 2005
Server: Permafrost
Posts: 256
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I discovered this problem for the first time today and devised a trick to fix it in my own raid window.
Essentially the problem is that they changed something in the script interpreter/compiler which no longer allows an XML element Name to equal "Name". I would guess the problem is when you reference "Basic.Name.LocalText", you're not referencing the Attribute LocalText of the Element Name of the Element Basic... you're trying to reference the Attribute LocalText of the Attribute Name of the Element Basic. There's no such thing as an Attribute of an Attribute in XML, so the reference fails and is interpreted as a literal string.
Since you can no longer reference this Element from the outside, the data must be placed outside. In my case, I added an OnTextChanged event handler to the Name element and populated an Attribute in Basic called NameText. Then all I had to do as change my references from "Basic.Name.LocalText" to "Basic.NameText".
Last edited by EQAditu : 02-18-2010 at 06:57 PM.
Reason: Added some color and formatting because the content is confusing
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02-18-2010, 06:59 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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Quote:
Originally Posted by EQAditu
I discovered this problem for the first time today and devised a trick to fix it in my own raid window.
Essentially the problem is that they changed something in the script interpreter/compiler which no longer allows an XML element Name to equal "Name". I would guess the problem is when you reference "Basic.Name.LocalText", you're not referencing the Attribute LocalText of the Element Name of the Element Basic... you're trying to reference the Attribute LocalText of the Attribute Name of the Element Basic. There's no such thing as an Attribute of an Attribute in XML, so the reference fails and is interpreted as a literal string.
Since you can no longer reference this Element from the outside, the data must be placed outside. In my case, I added an OnTextChanged event handler to the Name element and populated an Attribute in Basic called NameText. Then all I had to do as change my references from "Basic.Name.LocalText" to "Basic.NameText".
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Good stuff. I was trying to think of a way to do this, but did not know WHY it wasn't working...
Thanks !
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02-18-2010, 07:17 PM
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A Griffon
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Join Date: Nov 2005
Server: Nagafen
Posts: 1,096
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Shameless copy of EQAditu's idea for the raid window. Tests as functional on my PC. Direct all thanks to him!
Silat
Last edited by TalTal : 02-18-2010 at 11:23 PM.
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02-18-2010, 08:34 PM
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A Griffon
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Join Date: Mar 2007
Server: Unrest
Posts: 647
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Woot push live it works
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