I see a lot of target window mods with the effects. I'm trying to gain a little insight as to how the Volume works with the target window. It seems to attach itself to the bottom of the V0 and V1 areas of the window. Similar to how the TierIndicator attaches itself to the top of the name label (or is this just my imagination?). It seems to sit just inside the frame area by a few pixels on the target windows I've seen, but doing the same they don't show up in game in my mod. It appears to have something to do with the way the frames (or the V0/V1 data?) are resized in game when you switch targets. I can't seem to find any info on how this section of the window works, or how to place it in/on/near/around the target window. Can someone give me a little more understanding on how this mysterious area of data works?
EDIT: Found out how it works: the Volume attaches itself to the bottom of the version area (and jumps back and forth as you change between v1 and v0). In order for the effects to show up properly, the effects have to be able to fit inside the area of the target window, and the window frame and background can not be smaller than the combined height of version area + volume area or it will cut the effects off. Took me AGES to figure that out hehehehe
Thanks!
Arre
