 |

09-25-2006, 05:55 PM
|
 |
A Griffon
|
|
Join Date: Apr 2005
Server: Permafrost
Posts: 320
|
|
Quote:
|
Originally Posted by Lodrelhai
I notice the latest version has deleted the TIWIKE section - is this a bad time to note that I've been overhauling the entire thing for an update?
|
I only deleted it because it had become horribly out of date. If you're putting together an updated version, I'd be happy to include it in the Info Center.
-- Darryl
__________________
Creator of the various Milquetowst mods
(But no longer actively modding)
|

10-06-2006, 08:27 AM
|
|
A Coastal Crab
|
|
Join Date: Jul 2005
Server: Antonia Bayle
Posts: 1
|
|
first, i'd just like to say i absolutely love this mod, but for me there is just 1 thing missing.
could there possibly be a section added for achievements, with a listing for exploration points and a listing for named mobs? i've searched all over the net for something like this, even something simple like an excel sheet but as yet haven't found anything.
i know it would be a lot of work, but it would be fantastic if it could be added
|

10-07-2006, 09:35 PM
|
 |
A Griffon
|
|
Join Date: Apr 2005
Server: Permafrost
Posts: 320
|
|
More updates!
I updated the "Game Update" notes to GU28, even though it really didn't seem (to me, anyway) that GU28 contained anything especially noteworthy, except perhaps for the auto-AFK option. :P
I restored the "Things I Wish I'd Known Earlier" files, since they've all been updated by "Lodrelhai." They can now be found as a submenu under the "Misc" tab, though, rather than under a unique "TIWIKE" tab.
I also moved the info on heroic opportunities to the "Misc" tab.
Finally, I added some extensive information to a new "Alchemy" tab. Most of the general info came from the eq2.eqtraders.com Web site, while the detailed lists of potions and poisons and their effects was compiled by my friend and guildmate, "Andreas."
-- Darryl (Milquetowst)
(And for the record, my character "Milquetowst" is actually now gone from Norrath. He was my most expendable character, and so he's been deleted in order to open up a slot for the fae swashbuckler I'm planning to create next month. May he rest in peace!)
__________________
Creator of the various Milquetowst mods
(But no longer actively modding)
|

10-07-2006, 09:37 PM
|
 |
A Griffon
|
|
Join Date: Apr 2005
Server: Permafrost
Posts: 320
|
|
Quote:
|
Originally Posted by aarddave
could there possibly be a section added for achievements, with a listing for exploration points and a listing for named mobs?
|
Um, do you have *any* idea how many "discovery experience" locations and named mobs there are in the game? I don't even want to contemplate the size of such a list, and certainly have no interest in trying to compile it myself. Sorry!
-- Darryl
__________________
Creator of the various Milquetowst mods
(But no longer actively modding)
|

10-08-2006, 11:51 AM
|
|
A Coastal Crab
|
|
Join Date: Oct 2006
Server: Antonia Bayle
Posts: 1
|
|
I'm truly clueless i guess. I cannot get it to do anything. By some miracle I got the EQmap mod to work, but not this. When I unzipped this into the EverquestII/UI folder there was the Default, EQ2MAP, Font and infocenter folders there.. along with eq2ui_journals.xml and eq2ui_journals.infocenter.xml.
I loaded up the game and typed /show_window Journals.Infocenter and... nothing. I am completely lost when it comes to these things.
|

10-08-2006, 12:08 PM
|
 |
A Griffon
|
|
Join Date: Apr 2005
Server: Permafrost
Posts: 320
|
|
Quote:
|
Originally Posted by hereiam
When I unzipped this into the EverquestII/UI folder there was the Default, EQ2MAP, Font and infocenter folders there.. along with eq2ui_journals.xml and eq2ui_journals.infocenter.xml.
|
You need to move the infocenter folder and the two XML files *into* the EQ2MAP folder.
-- Darryl
__________________
Creator of the various Milquetowst mods
(But no longer actively modding)
|

10-12-2006, 01:20 PM
|
|
A Young Mystail Rat
|
|
Join Date: Oct 2006
Server: Antonia Bayle
Posts: 3
|
|
*moved from the download page*
This is really a gerat mod, but I have some problems getting it to work.
/show_window Journals.InfoCenter
brings the window up, with tabs and all, but no info in them.
Previous posts have suggested that this might be due to the folders beeing wrong. This is how I have them
/UI/
eq2ui_journals.xml
eq2ui_journals_infocenter.xml
infocenter/
alchemy.xml
alchemy/
eq2ui_alchemy_box.xml
notes.txt
t1.txt
t2.txt
... and so on
And whatever/
means it is a folder, and everything under it is in that folder.
-----
I do have EQ2Maps, and when I move everything to that folder, as suggested above, the
/show_window Journals.InfoCenter
has no effect at all instead.
Do NOT have german or any other non-english language version...
Any idea what could be wrong?
|

10-12-2006, 01:59 PM
|
 |
A Grassland Beetle
|
|
Join Date: Jan 2006
Server: Crushbone
Posts: 63
|
|
By moving to the EQ2Maps folder, do you mean the ui folder under your main UI folder, or do you mean the EQ2Map Updater folder in (probably) your Programs directory? It sounds like your directories might be one off, or the ..ini file might be missing. Starting one directory higher, is your setup:
/Everquest II/UI/
eq2ui_journals.xml
eq2ui_journals_infocenter.xml
etc.
or is it
/Everquest II/UI/<custom ui folder>/
eq2ui_journals.xml
eq2ui_journals_infocenter.xml
etc.
If you don't have the custom ui folder set up, follow the instructions here for creating it and the .ini file in your Everquest II directory. The .ini file must be created or EQ2 will not know to look in the custom UI folder.
Last edited by Lodrelhai : 10-12-2006 at 02:03 PM.
|

10-15-2006, 07:36 AM
|
|
A Young Mystail Rat
|
|
Join Date: Oct 2006
Server: Antonia Bayle
Posts: 3
|
|
/Everquest II/UI/EQ2maps/
eq2ui_journals.xml
eq2ui_journals_infocenter.xml
/infocenter/
That is how I have them.
The .ini file is working for the EQ2maps, should I add something for the infocenter to work also?
|

10-16-2006, 03:45 AM
|
 |
A Grassland Beetle
|
|
Join Date: Jan 2006
Server: Crushbone
Posts: 63
|
|
That sounds correct. Only other thing I can possibly think of is to double-check the .ini file. It should have these two lines:
cl_ui_skinname EQ2maps
cl_ui_subdir UI/
Which should be there because you have EQ2maps. But my knowledge on fixing UI errors starts and ends with "double-check the directions."
|

10-21-2006, 03:30 PM
|
 |
A Griffon
|
|
Join Date: Mar 2005
Server: Lucan DLere
Posts: 847
|
|
Here are a few tier 3 Freeport writ changes from the revamped Nektulos zone:
27 -- "Dark Feeders" -- Mist Shrillers
26 -- (was Natural Disaster) "Ghoulish Grievance" -- Scrounging Ghouls
26 -- "The Woods Began to Move" -- Deadly Rumbleroots
|

10-22-2006, 04:39 PM
|
 |
A Brown Bear
|
|
Join Date: Jun 2005
Server: Antonia Bayle
Posts: 12
|
|
I really love the InfoCenter. I do have a request tho is there a way to put some kinda search function for the quests? So I don't have to go through it all? Where all I have to do is type the name of the quest and if its in the InfoCenter the search will find it?
|

10-22-2006, 09:20 PM
|
 |
A Griffon
|
|
Join Date: Apr 2005
Server: Permafrost
Posts: 320
|
|
Quote:
|
Originally Posted by LadyGrelka
Is there a way to put some kinda search function for the quests?
|
So far as I'm aware, such a feature would be impossible to implement. Sorry.
-- Darryl
__________________
Creator of the various Milquetowst mods
(But no longer actively modding)
|

10-22-2006, 10:34 PM
|
 |
A Brown Bear
|
|
Join Date: Jun 2005
Server: Antonia Bayle
Posts: 12
|
|
Quote:
|
Originally Posted by DBurgdorf
So far as I'm aware, such a feature would be impossible to implement. Sorry.
-- Darryl
|
I did not know that. ohh well
|

10-27-2006, 07:23 PM
|
|
gm10-1
|
|
Join Date: Feb 2006
Posts: 6,479
|
|
Missing Necro spell:
61: Displace Life **
Transfers health from the necromancer to target ally Other Master II choices are 63: Awaken Grave, 64: Abate Life, and 64: Torrential Pestilence.
|

11-06-2006, 01:35 AM
|
 |
A Griffon
|
|
Join Date: Apr 2005
Server: Permafrost
Posts: 320
|
|
The First of Many EoF-Related Updates....
It's update time again.
First, I went through and updated the spell lists.
Second, I moved collection quest info to a separate tab, and also gave each expansion's collection quests a page of their own.
Third, I added the major EoF zones to the hunting guide and to the harvest info pages.
Finally, I started adding (or at least blocking out space for) additional EoF data elsewhere throughout the Info Center.
There's obviously *LOTS* of EoF-related info that'll need to be added to the Info Center eventually. Some of it I don't even know about yet. Some of it I do know about, but haven't blocked out space for yet. Some of it I *have* blocked out space for. And some of it I've already added. But of course, since everything already added is based on second-hand info from Beta, it's all subject to change, anyway.
I expect that there'll be a *lot* of Info Center updates over the next few weeks, after EoF goes live.
-- Darryl
__________________
Creator of the various Milquetowst mods
(But no longer actively modding)
|

11-06-2006, 07:10 PM
|
 |
A Brown Bear
|
|
Join Date: Jun 2005
Server: Antonia Bayle
Posts: 12
|
|
I am having a bit of problem with naming my notes. Ok I got the notes themselves to work but when I went into this file eq2ui_notes_box.xml and changed this
<Button Location="2,24" Name="note02" OnPress="parent.parent.parent.Task.note01.visible=false
To this
<Button Location="2,24" Name="ProvisionerHarvestingInfo" OnPress="parent.parent.parent.Task.note01.visible=false
The game starts crashing but when I put it back to the default name the game works again. Am I doing something wrong? And if I am doing something wrong how can I do it write?
|

11-06-2006, 07:39 PM
|
 |
A Grassland Beetle
|
|
Join Date: Jan 2006
Server: Crushbone
Posts: 63
|
|
I take it you're trying to rename the note files as well as the button in your Notes section in-game?
Changing the name of the button in-game is easy. Open eq2ui_notes_box.xml and find the default name of the button you want to rename (in your example it would be Note # 2). Replace it with whatever you want the button to be named in-game.
Changing the name of the note text file is a little trickier. Here's how I've gotten it to work. There are a 2 xml files that must be editted.
First, of course, rename your note file (note02.txt in your example) to the name you want for it (ProvisionerHarvestingInfo.txt). Open the eq2ui_notes_box.xml file again, and do a find/replace, like in your example.
Quote:
<Button Location="2,24" Name="note02" OnPress="parent.parent.parent.Task.note01.visible=false
To this
<Button Location="2,24" Name="ProvisionerHarvestingInfo" OnPress="parent.parent.parent.Task.note01.visible=false
|
HOWEVER, you must swap note02 for ProvisionerHarvestingInfo in EVERY instance of note02. There will be 25 replacements.
Second xml file. Back up one folder to the infocenter folder, open notes.xml and do the same find/replace (note02 for ProvisionerHarvestingInfo). There will be two places to do it here.
Remember next time you update the infocenter to have a backup of the notes.xml, eq2ui_notes_box.xml, and note(#).txt files you have editted somewhere, and restore them after the new info-center is installed!
|

11-08-2006, 09:07 PM
|
|
A Dervish Cutthroat
|
|
Join Date: Aug 2006
Server: Antonia Bayle
Posts: 39
|
|
I noticed that scrolling down on any of the side bars, would go down very slowly if you use a mouse scroll bar, any way to make this go quicker? I looked around for clues in the xml files, but couldn't find anything
|

11-12-2006, 11:56 AM
|
|
A Grove Wisp
|
|
Join Date: Mar 2005
Server: Antonia Bayle
Posts: 28
|
|
http://eqiiforums.station.sony.com/e...d=19869#M19869
Might be a useful list to add  Oh, and the name is actually Mystic Moppet, not Moppet Master. It's that collection where you need [a lost soul] x_x
Last edited by madlordofmilk : 11-12-2006 at 12:41 PM.
|

11-15-2006, 11:17 AM
|
|
A Young Mystail Rat
|
|
Join Date: Oct 2006
Server: Antonia Bayle
Posts: 2
|
|
Infocenter isn't working for me since installing Echoes of Faydwer.
I had to load the dafault UI, but is there something else I need to do now to get Infocenter working?
|

11-15-2006, 11:26 AM
|
 |
A Griffon
|
|
Join Date: Apr 2005
Server: Crushbone
Posts: 185
|
|
Quote:
|
Originally Posted by Gojirax
Infocenter isn't working for me since installing Echoes of Faydwer.
I had to load the dafault UI, but is there something else I need to do now to get Infocenter working?
|
odd... infocenter works fine for me after the update... maybe it's another UI piece that's causing your issue...
__________________
sir ansfrid takahityo of mithaniel marr — paladin, amorer, and guild advisor for the <knightshift>
|

11-15-2006, 12:20 PM
|
|
A Young Mystail Rat
|
|
Join Date: Oct 2006
Server: Antonia Bayle
Posts: 2
|
|
I'm running the default UI atm. The only real mod I had running was an XP Bar mod (Now default) and EQ2Map.
I copied my default folder to a folder called JackDefault and edited my EQ2.ini to that folder this morning, should that be all I need to do?
|

11-16-2006, 03:30 PM
|
 |
Premium Member
|
|
Join Date: Mar 2005
Server: Freeport
Posts: 19
|
|
Monk Spell Name Correction
it is level 7 Cobra Circle, you have it listed as Cobra Strike.
Thanks for a great UI/
__________________
78 Fury/87 Sage/Skyfire/Singing Waters
Anakin Lives!
|

11-17-2006, 08:13 PM
|
|
A Grizzled Badger
|
|
Join Date: Mar 2005
Server: Kithicor
Posts: 47
|
|
As I'm trying to learn how to build UI, I like the info center, my first expiernce with it is in the Fetish Nightfall.
I'm using the default to learn off from. and have a copy of all the files from the default folder into my custom folder.
I have everything in place in the UI I'm trying to learn to build. But how can I access the info center. I know in Fetish Nightfall I could bring up the recipe window and click on the ? to bring it up.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT -5. The time now is 03:03 PM.
|
 |