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06-22-2009, 06:08 PM
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A Griffawn
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Join Date: Jun 2005
Server: Oasis
Posts: 70
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Upcoming changes to the UI
I just listened to an interview with Alan Crosby who stated that there were some major changes to the UI coming up. Does anyone have any idea what he is talking about? He talks about streamlining the interface, but no details.
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06-22-2009, 08:27 PM
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A Griffon
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Join Date: Mar 2007
Server: Unrest
Posts: 647
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well I sure hope its not anything like lua. I tried warhammer for a whole week and ditched it based on the crap UI's found for it and the fact it used lua. Dark Ages of Camelot also used this and if you think working with XML is hard this LUA is got to be the crappiest thing I've seen especially when a lot of hacks were done to warhammer using that scripting system
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06-22-2009, 08:35 PM
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A Griffon
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Join Date: Nov 2005
Server: Nagafen
Posts: 1,096
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Link
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06-22-2009, 10:17 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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Well, I didn't hear anything about the UI in this video.
However, LUA would be an improvment to UI scripting. If they wanted to limit certain functions of the UI, they can do it. If other games fail to do so, then they're not implementing a very solid system.
Anyhow, I look forward to more big, much needed addition and changes to the game. EQ2 really doesn't need MORE content, as much as it needs updated and improved content
We don't wanna lose any more player base 
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06-22-2009, 10:39 PM
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A Griffawn
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Join Date: Jun 2005
Server: Oasis
Posts: 70
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Quote:
Originally Posted by Drumstix42
Well, I didn't hear anything about the UI in this video.
However, LUA would be an improvment to UI scripting. If they wanted to limit certain functions of the UI, they can do it. If other games fail to do so, then they're not implementing a very solid system.
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You might want to listen again. Specifically, he said "Right now we are looking at tightening up the user interface. That's one of our next big projects. Although, it is pretty tight, we want to stream line it even more."
I wonder if this has anything to do with the alternate default UI that Rothgar proposed.
http://www.eq2interface.com/forums/s...ad.php?t=12117
Oh, and what is LUA? God it has taken me years to figure out the current XML coding. Is that a new programming language?
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06-23-2009, 04:12 AM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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Quote:
Originally Posted by RickF7666
Oh, and what is LUA? God it has taken me years to figure out the current XML coding. Is that a new programming language?
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Not a new one, but a real one (see lua.org).
And a real possibility: http://www.eq2interface.com/forums/s...3&postcount=39
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06-24-2009, 10:38 PM
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A Griffawn
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Join Date: Jun 2005
Server: Oasis
Posts: 70
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Now I realize that generally updates are about adding more content, but personally I prefer updates that improve the game play. Whether that means adding things to the UI or revamping an old zone to bring it up to date with the newer zones. I would love to see Qeynos and Freeport given a major overhaul. They have become ghost towns on the Oasis server.
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06-24-2009, 10:52 PM
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A man among men
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Join Date: Dec 2004
Server: Nagafen
Posts: 934
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Well. They have different devs for different things. We have a PvP dev, class dev, programings devs, tradeskill devs, live event devs, graphics/engine dev, and so on. I doubt the class dev puts his resources into fixing the graphics engine...see where I'm going with this?
__________________
May Jesus Have Mercy On Us
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06-25-2009, 08:29 AM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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I still feel like the game is losing direction even so. In my perspective, it falls into the view of EQ1 and old content losing both it's place and usefulness in the world. Cities used to be pretty sweet, now they're mostly just filled with a bunch of non-used NPCs and lower level quest characters.
But to stay on topic for the UI, pixel shader 3 isn't really along the line of the topic
It's pretty obvious that the interface could do with more possibility in the way of scripting. The most we get from Live Update to the next, is more Dynamic Data (sometimes) and more functions. A lot of the time.... we are getting what we thought we should have.... a long time ago  (fixes, strange processing of current scripting). And I'm just talking UI modding. Yes, we get new windows and new features from time to time.
Without more expansion to the scripting system, or an implementation of a new one (ie, LUA)... I think the current UI will always be behind it's time.
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06-25-2009, 08:29 AM
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A Griffawn
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Join Date: Jun 2005
Server: Oasis
Posts: 70
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Okay, so do they have an old zone revamp dev? I would think that they must have cause they recently revamped Lavastorm.
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06-25-2009, 08:32 AM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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I think general design of the game, whoever does Live Events and organization of the world come together during Live Updates to update older zones.
I would say focus of the game is usually marginal to one area, while other things that are being fixed, or what have you, deals with like class balancing and spells, and encounters, etc.
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06-27-2009, 04:29 PM
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Bacon Eater
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Join Date: Feb 2004
Posts: 2,452
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About the UI changes. I just had a quick chat with Brenlo, they just plan on looking at the various UI elements and tweek them and possibly adopt some things interface authors here have created. Nothing like the auto heal macro's like profit but small things that make sense for every one.
Any more info I hear I'll be sure to share it
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