As a favor for my sister, I put back on my mapmaking boots and cooked up a map for the T2 Freeport Guildhouse.
I'm really impressed with what other folks have been doing, mapwise. I don't know that I live up to those standards, but I'm happy to contribute. I'm also excited that we can do larger maps. It opens up the possibilities for making more detailed maps.
Name: fprt_guildhall_tier2_0
displayname: Guild Hall Tier 2 (Floor 1 & 2)
menugroup: DLere
zonerect: -62, -95, 64, 32
heightmin: -5
Source: images/maps/map_fprt_guildhall_tier2_0.dds
SourceRect: 0,0,512,512
Name: fprt_guildhall_tier2_1
displayname: Guild Hall Tier 2 (Basement)
menugroup: DLere
zonerect: -62, -95, 64, 32
heightmax: -5
Source: images/maps/map_fprt_guildhall_tier2_1.dds
SourceRect: 0,0,512,512
Code:
<ImageStyle Name="fprt_guildhall_tier2_0" displayname="Guild Hall Tier 2 (Floor 1 & 2)" menugroup="DLere" zonerect="-62, -95, 64, 32" heightmin="-5">
<ImageFrame Source="images/maps/map_fprt_guildhall_tier2_0.dds" SourceRect="0,0,512,512" />
</ImageStyle>
<ImageStyle Name="fprt_guildhall_tier2_1" displayname="Guild Hall Tier 2 (Basement)" menugroup="DLere" zonerect="-62, -95, 64, 32" heightmax="-5">
<ImageFrame Source="images/maps/map_fprt_guildhall_tier2_1.dds" SourceRect="0,0,512,512" />
</ImageStyle>