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-   -   [added] Freeport Guildhouse, Tier 2 (https://www.eq2interface.com/forums/showthread.php?t=12748)

SaintPeter 04-14-2009 02:17 PM

[added] Freeport Guildhouse, Tier 2
 
4 Attachment(s)
As a favor for my sister, I put back on my mapmaking boots and cooked up a map for the T2 Freeport Guildhouse.

I'm really impressed with what other folks have been doing, mapwise. I don't know that I live up to those standards, but I'm happy to contribute. I'm also excited that we can do larger maps. It opens up the possibilities for making more detailed maps.

Name: fprt_guildhall_tier2_0
displayname: Guild Hall Tier 2 (Floor 1 & 2)
menugroup: DLere
zonerect: -62, -95, 64, 32
heightmin: -5
Source: images/maps/map_fprt_guildhall_tier2_0.dds
SourceRect: 0,0,512,512

Name: fprt_guildhall_tier2_1
displayname: Guild Hall Tier 2 (Basement)
menugroup: DLere
zonerect: -62, -95, 64, 32
heightmax: -5
Source: images/maps/map_fprt_guildhall_tier2_1.dds
SourceRect: 0,0,512,512

Code:

<ImageStyle Name="fprt_guildhall_tier2_0" displayname="Guild Hall Tier 2  (Floor 1 & 2)" menugroup="DLere" zonerect="-62, -95, 64, 32" heightmin="-5">
<ImageFrame Source="images/maps/map_fprt_guildhall_tier2_0.dds" SourceRect="0,0,512,512" />
</ImageStyle>
<ImageStyle Name="fprt_guildhall_tier2_1" displayname="Guild Hall Tier 2 (Basement)" menugroup="DLere" zonerect="-62, -95, 64, 32" heightmax="-5">
 <ImageFrame Source="images/maps/map_fprt_guildhall_tier2_1.dds" SourceRect="0,0,512,512" />
</ImageStyle>


gm9 04-14-2009 02:56 PM

Nice, this is now live.

lordebon 04-14-2009 05:42 PM

Woah, a blast from the past. Glad to see you back bud.

SaintPeter 04-14-2009 07:32 PM

I'm not really back . . . just helping out my little sister who was complaining that there were not maps for a couple of zones.

I've got my fingers in a Befallen map right now.

lordebon 04-14-2009 08:37 PM

Quote:

Originally Posted by SaintPeter (Post 82541)
I'm not really back . . . just helping out my little sister who was complaining that there were not maps for a couple of zones.

I've got my fingers in a Befallen map right now.

Ah, well glad to see you back while making those maps, even if you're not back for good ;)

Dolby 04-14-2009 09:40 PM

Hey SaintPeter, great looking map and nice to see you man :)

Drumstix42 04-14-2009 09:42 PM

Glad to see some of these "voids" being filled :rolleyes:
Good work.

Ev!L ErN!E 04-27-2009 09:16 PM

How do you install this?
I see nthe update on the auto updater, but its not working ingame, so I assume you need to manually install it?

Drumstix42 04-27-2009 09:18 PM

You shouldn't need to. It's been live in action for a bit now.

Ev!L ErN!E 04-29-2009 01:31 PM

Quote:

Originally Posted by Drumstix42 (Post 83026)
You shouldn't need to. It's been live in action for a bit now.

my guild hall maps don't work.... so I thought it was a manual install or something, any ideas why only guild hall maps don't work for me then?

SaintPeter 04-29-2009 02:22 PM

Note that I don't believe the maps work in the _tour versions of the instance.

That's all I've got.

You can try deleting your ui/yourui/eq2map/core_mapstyles.xml and letting the updater re-download it.

Also, when you say it doesn't show it, do you mean that the map is BLANK, or that it shows the "Your map could be here" text?

gm9 04-29-2009 02:33 PM

Quote:

Originally Posted by SaintPeter (Post 83071)
Note that I don't believe the maps work in the _tour versions of the instance.

We could add it for fprt_guildhall_tier2_tour also I suppose, would be the same zonerect, no?

SaintPeter 04-29-2009 02:37 PM

Yup, should be the same.

gm9 04-29-2009 03:00 PM

Ok, I added the _tour instances for all guildhalls.


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