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  #1  
Unread 07-27-2008, 11:57 PM
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Default Spelling casting into queue?

Is it possible to put a spell in queue from the UI?

I know it is possible through the UI to cast a spell upon clicking. And that it is also possible to stop a current spell cast, clear the queue, and cast a spell. However, I've had no luck in pressing a button to cast a spell, when something else is already being cast.


Is this purposely not doable from the UI, or just a bug? Any insight?

Figured it out, see post #18
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Last edited by Drumstix42 : 09-13-2008 at 12:06 AM.
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  #2  
Unread 07-28-2008, 01:22 AM
gm9 gm9 is offline
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Strange. I know for certain that e.g. my clicky cures used to queue, but you are right, it does not seem to work anymore. Bah, I guess I'll have to change my click to cure code now to always cancel spellcast.

I wonder if this was changed on purpose, maybe in response to Aditu's automation mods that would hook onto what was currently casting and were pulled from this site upon SOE's request?
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Unread 07-28-2008, 02:50 AM
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I'm not sure. I never checked the functionality in the past to know that it worked then.

My click to cure on my group/player window have canceled casting to cure since the beginning, but i've had a few request to change it, since it was dangerous for a healer to cancel a heal

I guess we'll have to get some Dev insight on this one? I don't really see how queuing an ability can be bad, since you can only queue 1. /shrug
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Unread 07-28-2008, 03:18 AM
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My click to cures have toggle buttons to change between "cancel spellcast" and "queueing" modes, that's why I'm certain that queueing worked.

I have already asked for some dev insight, would be nice if this was not intentional.
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Unread 07-28-2008, 08:41 AM
Landiin Landiin is offline
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Yea henchman's qued spell did work. I havn't checked to see if it still does or not. Frankly I don't care either, things like this piss me off.. Hmm I must be in a mood today..:/ lol
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  #6  
Unread 08-04-2008, 01:23 PM
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Assuming you mean queuing a spell during a current spell cast and not queuing a spell during a recovery period... such a change would have only made my scripts work better, not worse. It'd be a poor scapegoat unless SoE did untested changes without at all understanding how the scripts worked.

I don't personally use /useabilityonplayer in a queued fashion that often in normal play. My little button mods are all set to cancel spells before casting another so I would have never noticed such a thing. I am actually curious about this now because one of my released mods would rely on that functionality still.
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