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02-16-2011, 03:40 PM
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A Griffon
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Join Date: Nov 2005
Server: Nagafen
Posts: 1,096
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DoV UI changes
In case any authors missed beta I zipped up all the files that were changed in the defaultui in Beta. I'm pretty sure I got them all.
The tradeskill ui change is not that big a deal but does require a little bit of recoding for it to work. (recipe list changed to composite, version changed to 2.0) There was a bug present when they took beta down that was not allowing the create button to function properly so it might be changed again when the expansion goes live.
The eq2ui_community.xml file had a block added to allow the calendar to function.
Itemscore is still in the eq2ui_gamedata.xml but is not populated by soe at this time until they update gear to show on it.
eq2ui loginscene.xml was of course updated.
Maps had new zones added to them.
Pet Window had click to cure and detrimentals added to it.
The quest journal has a new checkbox added that allows collections to auto add and will not function properly if that checkbox is not present.
Mail window changes the textbox in the sendpage for the recipients name to textboxplayername but when I did that to profit it crashed it.
Most of the other changes I noticed were cosmetic (weight no longer exists so was removed from everywhere, spell multiattack was added to persona window). Though I will note I did not go through the windows profit does not mod.
Silat
Last edited by TalTal : 02-16-2011 at 04:39 PM.
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02-16-2011, 05:35 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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Thanks for posting this. I slipped up and never patched in the last 2 weeks or so that Beta was still available.
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02-16-2011, 07:35 PM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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That's a lot of maps that will need to be added to EQ2MAP...
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02-16-2011, 07:46 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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Quote:
Itemscore is still in the eq2ui_gamedata.xml but is not populated by soe at this time until they update gear to show on it.
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Just an FYI, they are not moving forward with Itemscore on the new gear, so no worries for this change.
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02-16-2011, 08:11 PM
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A Griffon
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Join Date: Nov 2005
Server: Nagafen
Posts: 1,096
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Quote:
Originally Posted by Drumstix42
Just an FYI, they are not moving forward with Itemscore on the new gear, so no worries for this change.
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The last I read on it they had suspended it until older gear could be itemized as well. Which could very well be never lol.
Silat
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02-17-2011, 03:15 PM
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A Griffon
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Join Date: Oct 2009
Server: Unrest
Posts: 155
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Quote:
Originally Posted by TalTal
Pet Window had click to cure and detrimentals added to it.
Silat
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I didn't get to test DoV, so my question is did they also add this feature to the group window so I can see detrimental effects on my groups pets? Say if my wife's necro is tanking.
Also will these UI changes effect someone that doesn't have Dov installed?
Thanks,
Draven
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02-17-2011, 03:44 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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Normally UI changes like this affect all users, regardless of expansion.
As far as I know, the detriments are only visible for the pet user. It would get a bit clustered showing all of the group members pets' detriments.
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02-17-2011, 04:20 PM
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A Griffon
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Join Date: Oct 2009
Server: Unrest
Posts: 155
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Quote:
Originally Posted by Drumstix42
As far as I know, the detriments are only visible for the pet user. It would get a bit clustered showing all of the group members pets' detriments.
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I was more meaning will the click to cure be put on the pet part of the group window, kinda how it works for group members.
Thanks,
Draven
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02-17-2011, 04:55 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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There would be no point if you couldn't tell when they had detrimental counts (which is what I was saying above, there is no data for this).
There would first need to be a command to cast on a group members pet without targeting them. Currently the only way I know of is using the "/target_group_pet #" command, and then casting.
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02-17-2011, 05:10 PM
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A Griffon
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Join Date: Oct 2009
Server: Unrest
Posts: 155
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Greetings,
Thanks for the info, just wish they would add a way to find when a pet needs a cure, thru targeted pet or otherwise.
Thanks,
Draven
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