Hey i was wondering and i think i would be a cool idea. Is there someway to change the numbers floating above the mobs head that if it is say poison damage you can change the font and color of the numbers so you know it was poison damage?
ex
Bob hits a spider for 100 crushing damage
Bob hits a spider for 12 poison damage <--- this text floating above the mobs head would be a diff font and different color say green
"If" the chat window's output was parse'able, things like this would be possible. BUT, only if some kind of scripting language was also implemented into the game...
You can do that. I'm not sure if you can distinguish at all between damage you receive but you can make a couple of distinctions between damage types you dish out.
You can do that. I'm not sure if you can distinguish at all between damage you receive but you can make a couple of distinctions between damage types you dish out.