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11-03-2008, 08:35 PM
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A Young Mystail Rat
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Join Date: Jun 2005
Server: Antonia Bayle
Posts: 6
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ProfitUI Maintained Spell List
I would like to edit the maintained spell list to make the text and icon about the same size as the the detremental buff icons. How do I do this?
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11-04-2008, 03:06 AM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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there should be a UIbuilder tutorial stickied in the XML modding forum
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11-04-2008, 10:49 AM
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A Young Mystail Rat
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Join Date: Aug 2006
Server: Blackburrow
Posts: 5
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It would actually be a very nice option to have. I am going to look at your suggestion, but I am not very tech savy with this stuff and afraid of messing it up.
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11-07-2008, 03:48 PM
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A Young Mystail Rat
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Join Date: Jun 2005
Server: Antonia Bayle
Posts: 6
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Okay I DLed the tutorial and used UI Builder. I change the size of the icons from 30,30 to 15,15 for all 30 sub-frames. Then when I save it and load into EQ2 the window shows up but no data populates the window.
What am I doing wrong?
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11-07-2008, 04:58 PM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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The contents are populated via the DynamicData parameter which is distinct for each of the 30 icons. If you did for example copy and paste one icon to the other 29 then you would break it.
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11-07-2008, 05:24 PM
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A Young Mystail Rat
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Join Date: Jun 2005
Server: Antonia Bayle
Posts: 6
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Please be patient with my stupid questions, I am new at this. I am posting my questions here, because your UI is the only one I will ever use and I know if anyone can help me it would be you.
Now from your previous post you are saying I need to modify the actual Dynamic Data for each individual icon?
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11-07-2008, 05:32 PM
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A Young Mystail Rat
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Join Date: Jun 2005
Server: Antonia Bayle
Posts: 6
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What I have been doing is changing the size variable in the each block of code for each Icon. When I change Size="30,30" to Size="18,18" it seems to break the window when I load the game. I highlighted what I changed in red within the following code. Thanks
Code:
<Page DynamicData="/GameData.Maintained.Spell_2.Icon" Name="Frame2" ScrollExtent="250,32" Size="250,32">
<Text AbsorbsInput="false" DynamicData="/GameData.Maintained.Spell_2.AmountRemaining" DynamicDataFilter="FFFE" Font="/ProfitUI_Styles.Fonts.FontArial14T" Location="161,18" Name="AmountRemaining" ScrollExtent="50,15" ShadowStyle="/ShadowStyles.BlackOutlineNoShadow.Outline1" Size="50,15"/>
<Text AbsorbsInput="false" DynamicData="/GameData.Maintained.Spell_2.AmountRemaining" DynamicDataFilter="0001" Font="/ProfitUI_Styles.Fonts.FontArial14T" Location="152,18" Name="slash" ScrollExtent="19,15" ShadowStyle="/ShadowStyles.BlackOutlineNoShadow.Outline1" Size="19,15" Text="/" Visible="false"/>
<Text AbsorbsInput="false" DynamicData="/GameData.Maintained.Spell_2.Duration" Font="/ProfitUI_Styles.Fonts.FontArial14T" Location="32,18" Margin="1,0,0,0" Name="Time" ScrollExtent="120,15" ShadowStyle="/ShadowStyles.BlackOutlineNoShadow.Outline1" Size="120,15"/>
<Text AbsorbsInput="false" DynamicData="/GameData.Maintained.Spell_2.Target" Font="/ProfitUI_Styles.Fonts.FontArial14T" Location="32,8" Margin="1,0,0,0" Name="Target" ScrollExtent="218,15" ShadowStyle="/ShadowStyles.BlackOutlineNoShadow.Outline1" Size="218,15"/>
<Text AbsorbsInput="false" DynamicData="/GameData.Maintained.Spell_2.Name" Font="/ProfitUI_Styles.Fonts.FontArial14T" Location="32,-2" Margin="1,0,0,0" Name="Name" ScrollExtent="218,15" ShadowStyle="/ShadowStyles.BlackOutlineNoShadow.Outline1" Size="218,15" TextColor="#98ACC2"/>
<Icon ActionData="maintained_spell" BackgroundTint="#000000" DynamicData="/GameData.Maintained.Spell_2.Icon" IconStyle="/IconStyles.effect" MouseOverColor="#FFFF00" Name="Icon" PackLocation="NFN,NFN" PackLocationProp="0000/0001,0000/0001" ScrollExtent="30,30" Size="18,18" Visible="false"/>
</Page>
Last edited by Minenau : 11-07-2008 at 05:36 PM.
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11-07-2008, 05:33 PM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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I don't know, I just mentioned what might have gone wrong.
If you want post your code or an excerpt from it and we'll can take a look.
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11-07-2008, 05:44 PM
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A Young Mystail Rat
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Join Date: Jun 2005
Server: Antonia Bayle
Posts: 6
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I posted the code from "eq2ui_mainhud_maintained.xml" the code posted above I guess are all the settings for the second icon on the maintained spell window.
All I am trying to do bro is shrink the size of the icons on the maintained window so it will show more icons at once in less space.
Last edited by Minenau : 11-07-2008 at 05:58 PM.
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11-07-2008, 05:53 PM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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Ah sorry, you posted while I wrote my post and I didn't see yours. You must have changed something else in your window, the change above looks good, I cannot see how it would break anything.
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11-07-2008, 08:12 PM
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A Young Mystail Rat
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Join Date: Jun 2005
Server: Antonia Bayle
Posts: 6
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Nope all I did in Dreamweaver CS3 was Find: Size="30,30" then Replace: Size="18,18". This was all I changed. Am I missing something?
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11-08-2008, 06:49 AM
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A Brown Bear
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Join Date: Jun 2006
Server: Innothule
Posts: 14
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i wouldn't change that with DW because it tends to rewrite no only what you edited
i never used CS3, but worked with DW for several years now, and each version seemed to have some automated scripts within, that changes tagcodes on filesave
i encountered unwanted ones here and there
i'd suggest you better edit that line manually in notepad, once you identified it
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