EQ2Interface.com
Search Downloads


Go Back   EQ2Interface > Featured Projects > ProfitUI

Closed Thread
Thread Tools Search this Thread Display Modes
  #401  
Unread 05-04-2006, 04:35 AM
Droiyan7's Avatar
Droiyan7 Droiyan7 is offline
A Sea Turtle
 
Join Date: May 2005
Server: Unrest
Posts: 33
Wink Thanks

Quote:
Originally Posted by gm9
Thx for the feedback runamonk and Droiyan7. These fonts and alignment issues are really strange. I *think* Graig Warder's fix was only for having Smooth and Small fonts at the same time, at least it correctly aligned those on my system (but showing the standard fonts, not the custom ProfitUI fonts - another enigma. Maybe moving the fonts from _profit_styles.xml to eq2ui_fonts.xml might help, I never tried that so far...).
I'll try out your file for the alignment problem.
Thanks for your ardor, it will be helpful for improve our UI

Quote:
Originally Posted by gm9
Do you also have the issue with the startbutton percentage numbers being cut off at the right (see my post above)?
It seems work fine on me.(see screenshots)

M...I edit rendering distance slider to 4 level(250,500,750,1000) and complex shader to 7 level(0,25,50,75,100,125,150), it might be affect.
Attached Thumbnails
Click image for larger version

Name:	eq2_000004.png
Views:	454
Size:	336.0 KB
ID:	4896  Click image for larger version

Name:	eq2_000005.png
Views:	441
Size:	334.9 KB
ID:	4897  
Attached Files
File Type: zip eq2ui_mainhud_startbutton.zip (2.8 KB, 363 views)
__________________
Player: Droiyan7(Lee, June-Ho), Korean Male Student

Character: IspinSharle of 'WURI' Guild
Unrest Server, Human Female Paladin

Last edited by Droiyan7 : 05-04-2006 at 04:41 AM. Reason: Add info
  #402  
Unread 05-04-2006, 05:30 AM
gm9 gm9 is offline
gm10-1
Premium Member
EQ2Interface Super Mod
Featured
 
Join Date: Feb 2006
Posts: 6,479
Default

With respect to the startbutton I was referring to the music sliders, maybe you didn't notice them yet. See this post with screenshots.

I'm wondering: What advantage does it have for the sliders to use only a limited number of levels?
__________________
P R O F I T U I ∙ R E B O R N [Auto-Updater] | [Portal] | [F.A.Q.] | [Support Forums]
~ Retired ~
If it does not work, you likely installed it incorrectly. Always try a clean install before reporting bugs.
  #403  
Unread 05-04-2006, 08:08 AM
Droiyan7's Avatar
Droiyan7 Droiyan7 is offline
A Sea Turtle
 
Join Date: May 2005
Server: Unrest
Posts: 33
Lightbulb

Quote:
Originally Posted by gm9
With respect to the startbutton I was referring to the music sliders, maybe you didn't notice them yet. See this post with screenshots.
I noticed them, but I didn't noticed what is 'numbers being cut off' referring
That issue appear on me too(see screenshot)

Quote:
Originally Posted by gm9
I'm wondering: What advantage does it have for the sliders to use only a limited number of levels?
Simple leads comfortable

Original rendering distance slider has almost 100 levels and complex shader has 301 levels, but that give no meaning. And I think 150~300 complex shader is too have to play, so also no meaning.(except screenshot mod )

Maybe my mod is oversimplification, but that levels are enough for me
Attached Thumbnails
Click image for larger version

Name:	eq2_000006.png
Views:	438
Size:	258.3 KB
ID:	4899  
__________________
Player: Droiyan7(Lee, June-Ho), Korean Male Student

Character: IspinSharle of 'WURI' Guild
Unrest Server, Human Female Paladin

Last edited by Droiyan7 : 05-04-2006 at 11:38 AM.
  #404  
Unread 05-04-2006, 11:09 AM
qwerty qwerty is offline
A Young Mystail Rat
 
Join Date: Nov 2004
Server: Antonia Bayle
Posts: 2
Default

Hi there,

I'm new to this UI after abandoning goldi, but i'm loving this one, i've got it working a treat now, although i would have some suggestions

a) the eq2ui_mainhud_memorized.xml unless i set AlwaysOnBottom="false" in that file then the bar at the bottom of the screen with the current int/wis stats etc. always is behind the widescreen letterbox and i can't ever access it.

b) the "My Class + level " stuff when browsing the market doesnt work for me at all, i click it, nothing changes, but if i click the TS one for tradeskill then that seems to work ok, i'm a 62 conj and it just laves it on 0-70 with no class change

c) The music level stuff seems to "forget" it's settings. I set them to say 100%, 80%, 40% then when i quit, reaload they're all at 0% again?

What's the 2nd button on pet control supposed to do? i see attack then the 2nd button, which just sends pet in to attack again?

Appart from those 3 minor bugs it's great, i love it, keep up the good work

Last edited by qwerty : 05-04-2006 at 11:41 AM.
  #405  
Unread 05-04-2006, 11:44 AM
gm9 gm9 is offline
gm10-1
Premium Member
EQ2Interface Super Mod
Featured
 
Join Date: Feb 2006
Posts: 6,479
Default

a) is working as intended (I always wanted to say that ). If alwaysonbottom=true is not set, you risk covering other windows. ProfitUI is not meant to be used with the letterbox enabled. The bottom bar can be unlocked and extended upwards to create it's own letterbox area (transparent or black). However, it's true that we don't have a similar top letterbox effect. EDIT: Btw, the letterbox is working fine for me and is behind the bottom bar...

b) Hmm, I'll check the code for conjurors. It's working on my toons. Both buttons are supposed to set your adv/ts class and a level range up to 10 levels below your level.

c) is working as intended - or rather as far as I bothered to implement it so far. As written in the changelog, it's only a visual thing. The correct volume settings are remembered, just not shown. Same applies to the other sliders of the startbutton.

2nd pet attack button is useful after recalling your pet, as it resets the protect me/self settings.

We don't have a documentation for the UI, but I try to document all relevant changes in the changelog on the main info thread. Just reading through there should give you an idea about several functions of the UI (at least those that were recently added, there's loads more originally put in by Profit).
__________________
P R O F I T U I ∙ R E B O R N [Auto-Updater] | [Portal] | [F.A.Q.] | [Support Forums]
~ Retired ~
If it does not work, you likely installed it incorrectly. Always try a clean install before reporting bugs.

Last edited by gm9 : 05-05-2006 at 06:09 PM. Reason: adding findings on letterbox + bottom bar interaction
  #406  
Unread 05-04-2006, 02:28 PM
Latent Latent is offline
A Brown Bear
 
Join Date: Oct 2005
Server: Antonia Bayle
Posts: 12
Default

GM9,

Regarding the bottom bar, is there someway to permanatly set it too 'off'. I dont use it, and as it stands now I have to manually shut it off everytime I log in.

Is there some easy true/false setting I can change someplace in an xml file?

Thanks.
  #407  
Unread 05-04-2006, 02:31 PM
Anarissa's Avatar
Anarissa Anarissa is offline
A Grizzled Badger
 
Join Date: Jul 2005
Server: Befallen
Posts: 47
Default Curious Question

I've posted on Mother's forum for the add on, figured I'd post here too, see if anyone else is having any issues. I use the EQ2Map Spoiler project that Mother put together, it worked fine until I upgraded to 2.4, wondered if anyone else was having any issues with it. If not, or if no one else is trying it with Profit, I'll refrain from any other questions here.

I just figured if anyone ( ie: gm9 ) is using it, they may be able to give a little help! Thanks for listening, and remember, the only stupid question is the one you never asked!!
  #408  
Unread 05-04-2006, 03:53 PM
gm9 gm9 is offline
gm10-1
Premium Member
EQ2Interface Super Mod
Featured
 
Join Date: Feb 2006
Posts: 6,479
Default

qwerty, I checked and the conj my class/lvl is not working due to a typo. I'll put a fix out soon.

Latent, of course there's a way . Go to window settings and set frame & titlebar to "none". (I'll have to make the checkbox in the PCC do this, it was originally for another purpose.) EDIT: Actually I had already changed the PCC and it just doesn't work. Apparently you have to set window states manually for it to save.

Anarissa, thanks for pointing out that mod, hadn't seen it yet. I quickly installed it and it's working fine for me. I saw your post on Mother's thread. You can't just delete eq2ui_mainhud.xml and replace it with mother's version, since you will break ProfitUI functionality. I don't know if that's why the Map Spoiler doesn't work for you, though.
__________________
P R O F I T U I ∙ R E B O R N [Auto-Updater] | [Portal] | [F.A.Q.] | [Support Forums]
~ Retired ~
If it does not work, you likely installed it incorrectly. Always try a clean install before reporting bugs.

Last edited by gm9 : 05-05-2006 at 01:43 PM. Reason: added info on PCC+bottom bar interaction
  #409  
Unread 05-05-2006, 08:10 AM
hiroprotagonist hiroprotagonist is offline
A Griffawn
 
Join Date: Dec 2004
Server: Everfrost
Posts: 74
Default

To install:
You will need to add the line
Code:

<include>eq2ui_mainhud_mapspoiler.xml</include>


to your eq2ui_mainhud.xml file just below the line that says
Code:

<include>eq2ui_mainhud_map.xml</include>

Oft forgotten, is this what ya forgot on Mothers? As Gm9 said, ya cant just overwrite, but if you forget the include ya get the whole blue on black thing going.
  #410  
Unread 05-05-2006, 08:56 PM
Xamtin Xamtin is offline
Premium Member
Premium Member
 
Join Date: Dec 2004
Server: Permafrost
Posts: 10
Default

This is the best looking UI that I have seen to date for EQ2. I love the layout of the 1280x1024 .ini but I am too lazy to duplicate it in 1600x1200. I'm a balding ol' gnome looking for someone who may already have a nice 1600x1200 layout they are willing to post up

Xamtin
  #411  
Unread 05-05-2006, 10:07 PM
Anarissa's Avatar
Anarissa Anarissa is offline
A Grizzled Badger
 
Join Date: Jul 2005
Server: Befallen
Posts: 47
Default Thanks!

Thanks people, as I posted on Mothers forum, I solved the problem in a different way, but it's working now,and that's all that matters! If you could figure a way to incorporate it into future editions gm9, I would be eternally grateful.
  #412  
Unread 05-06-2006, 02:42 AM
Xamtin Xamtin is offline
Premium Member
Premium Member
 
Join Date: Dec 2004
Server: Permafrost
Posts: 10
Default

OK, I chugged some coffee tonight and spent a few hours setting up a nice 1600x1200 layout. This is a great UI...keep up the awesome work.

Xamtin
  #413  
Unread 05-06-2006, 03:35 AM
Wiking Wiking is offline
A Weald Wolf
 
Join Date: Oct 2004
Server: Antonia Bayle
Posts: 82
Default Few questions :)

What is that red 0/4 and at the end 17 numbers?

Thanks for the hard work keeping this "The only UI worth using" up tp date...

I really miss the the old paperdoll char image when I pressed I, I also miss the alt+I and all my bags open. Is there a way to get this back?




And something else. Do anyone know what happend to Profit himself
Attached Thumbnails
Click image for larger version

Name:	EQ2_000085.jpg
Views:	420
Size:	9.2 KB
ID:	4904  
__________________
Safe travel
Sturm Wordsworth


---

Last edited by Wiking : 05-06-2006 at 04:20 AM.
  #414  
Unread 05-06-2006, 06:18 AM
Droiyan7's Avatar
Droiyan7 Droiyan7 is offline
A Sea Turtle
 
Join Date: May 2005
Server: Unrest
Posts: 33
Default

Quote:
Originally Posted by Wiking
What is that red 0/4 and at the end 17 numbers?
0/4 ---> Current available AA, Total AA
17 ---> Current online Guild Members
__________________
Player: Droiyan7(Lee, June-Ho), Korean Male Student

Character: IspinSharle of 'WURI' Guild
Unrest Server, Human Female Paladin
  #415  
Unread 05-06-2006, 08:14 AM
Wiking Wiking is offline
A Weald Wolf
 
Join Date: Oct 2004
Server: Antonia Bayle
Posts: 82
Default

Quote:
Originally Posted by Droiyan7
0/4 ---> Current available AA, Total AA
17 ---> Current online Guild Members
ahhhh thanks that makes sence
__________________
Safe travel
Sturm Wordsworth


---
  #416  
Unread 05-06-2006, 11:58 PM
Droiyan7's Avatar
Droiyan7 Droiyan7 is offline
A Sea Turtle
 
Join Date: May 2005
Server: Unrest
Posts: 33
Exclamation Target buff alignment issue

Thanks to solve covered target name issue.

But, implied target buff with con_1 seems still bugged
(con_0 and target buff show same alignment, but implied target buff with con_1 persist different alignment)

In addition, 'Frame and Titlebar' mode show only 18 buffs
Attached Thumbnails
Click image for larger version

Name:	eq2_0000071.png
Views:	398
Size:	119.8 KB
ID:	4905  Click image for larger version

Name:	eq2_0000081.png
Views:	380
Size:	80.3 KB
ID:	4906  
__________________
Player: Droiyan7(Lee, June-Ho), Korean Male Student

Character: IspinSharle of 'WURI' Guild
Unrest Server, Human Female Paladin

Last edited by Droiyan7 : 05-07-2006 at 12:00 AM.
  #417  
Unread 05-07-2006, 05:44 PM
gm9 gm9 is offline
gm10-1
Premium Member
EQ2Interface Super Mod
Featured
 
Join Date: Feb 2006
Posts: 6,479
Default

Hopefully fixed in ProfitUI 2.4.1, up on the main thread.

I'll post this as a new download soon and add a changelog. Most important: I hope to have resolved all font and alignment issues. Incidentally the dotted XP font looks better now.

EDIT: Xamtin, want to share your setup for 1600x1200 so we can include it in the release?
__________________
P R O F I T U I ∙ R E B O R N [Auto-Updater] | [Portal] | [F.A.Q.] | [Support Forums]
~ Retired ~
If it does not work, you likely installed it incorrectly. Always try a clean install before reporting bugs.

Last edited by gm9 : 05-07-2006 at 05:52 PM.
  #418  
Unread 05-07-2006, 07:41 PM
Xamtin Xamtin is offline
Premium Member
Premium Member
 
Join Date: Dec 2004
Server: Permafrost
Posts: 10
Default

I'll be happy to share my 1600x1200 layout; I hope everyone likes it as I moved a few of the pieces in the lower right around. I'm open to any ideas and want to keep the overall feel and intent of the UI intact; I'm never going back...this is just an amazing UI.

I'll PM you about getting the file to you.

Xamtin
  #419  
Unread 05-07-2006, 07:42 PM
Hunnar's Avatar
Hunnar Hunnar is offline
A Grove Wisp
 
Join Date: Jun 2005
Server: Butcherblock
Posts: 26
Question Where's the update?

Quote:
Originally Posted by gm9
Hopefully fixed in ProfitUI 2.4.1, up on the main thread.

I'll post this as a new download soon and add a changelog. Most important: I hope to have resolved all font and alignment issues. Incidentally the dotted XP font looks better now.

EDIT: Xamtin, want to share your setup for 1600x1200 so we can include it in the release?

I must be missing something or I've been staring at my monitor too long, but I can't find the download link for this new version. Am I just overlooking it?
__________________
Hunnar
Dwarven Guardian

  #420  
Unread 05-07-2006, 08:17 PM
Droiyan7's Avatar
Droiyan7 Droiyan7 is offline
A Sea Turtle
 
Join Date: May 2005
Server: Unrest
Posts: 33
Talking

Quote:
Originally Posted by Hunnar
I must be missing something or I've been staring at my monitor too long, but I can't find the download link for this new version. Am I just overlooking it?
Maybe it sneak and wait to the changelog
__________________
Player: Droiyan7(Lee, June-Ho), Korean Male Student

Character: IspinSharle of 'WURI' Guild
Unrest Server, Human Female Paladin
  #421  
Unread 05-08-2006, 01:33 AM
RainQueen96 RainQueen96 is offline
A Crazed Gnoll
 
Join Date: Jan 2005
Server: Antonia Bayle
Posts: 20
Default Minor targeting issue

One thing I noticed a while ago with this UI, but kept forgetting to mention... when you have an NPC who is initially not attackable, but then becomes attackable, due to hailing, a scripted event etc., the target window does not update to show their health/power but continues to show in the italic 'non attackable' font. See the screenshot for an example. This isn't a huge issue, just wondered if it was possible to fix it.

  #422  
Unread 05-08-2006, 01:34 AM
gm9 gm9 is offline
gm10-1
Premium Member
EQ2Interface Super Mod
Featured
 
Join Date: Feb 2006
Posts: 6,479
Default

hmm, Hunnar, guess you've been staring at the monitor too long, the file for ProfitUI 2.4.1 is there now *runs and hides*

And RainQueen96, I know that behaviour. It happens because the UI does not know that it has to change the window setup. I guess I could update the target window once you start autoattacking.
__________________
P R O F I T U I ∙ R E B O R N [Auto-Updater] | [Portal] | [F.A.Q.] | [Support Forums]
~ Retired ~
If it does not work, you likely installed it incorrectly. Always try a clean install before reporting bugs.

Last edited by gm9 : 05-08-2006 at 01:39 AM.
  #423  
Unread 05-08-2006, 11:31 AM
MoonDeville's Avatar
MoonDeville MoonDeville is offline
A Dervish Cutthroat
 
Join Date: Jan 2006
Server: Lucan DLere
Posts: 39
Default

Hello Profit Modders and Fans. Great work you are doing here. I have a question. I have stripped various peices of this UI and tweaked them rather heavily. I wish to continue to reconfigure them to not only release them for this UI but others as well. Am I allowed to just go ahead and do that. Giving proper credit of course. I'm about done consolidateing several packages and was just wondering if this sort of UI sampleing was alowed? Thanks and I hope this is allowed.

MD!
  #424  
Unread 05-08-2006, 12:29 PM
Garick's Avatar
Garick Garick is offline
A Grassland Beetle
 
Join Date: Nov 2005
Server: Runnyeye
Posts: 64
Default

there are several packages listed in the compilation section so I would say, go for it, as long as you do give credit to the original authors.
  #425  
Unread 05-08-2006, 03:51 PM
gm9 gm9 is offline
gm10-1
Premium Member
EQ2Interface Super Mod
Featured
 
Join Date: Feb 2006
Posts: 6,479
Default

As long as you make your work available for free here no eq2interface, I don't think any author would see a problem with that. Just give credit where due. In particular, anyone can use anything I released. Just like ProfitUI contains a few interface pieces by other people as well.
__________________
P R O F I T U I ∙ R E B O R N [Auto-Updater] | [Portal] | [F.A.Q.] | [Support Forums]
~ Retired ~
If it does not work, you likely installed it incorrectly. Always try a clean install before reporting bugs.
Closed Thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 06:58 AM.


Our Network
EQInterface | EQ2Interface | WoWInterface | LoTROInterface | ESOUI | MMOUI