Previewing as you go
If you're mapping, even if you don't plan to do the final map, it can be REALLY handy to preview as you go. It's also really easy to set up to do a preview.
Get the tools you'll need
ActivePerl - Download "Standard Installation" from here:
http://www.activeperl.com/Perl.plex?hdr=1
InkScape v0.42 SVG Editor.
http://www.inkscape.org/
Mapper2 Perl Script
http://www.eq2interface.com/download...fo.php?id=3936
Getting Set Up
1) Download and install Activeperl and Inkscape using their default install options.
2) Create a 'Mapping' directory on your harddisk to store your tools and partial maps. For example, "C:\My_Maps\".
3) Unzip Mapper2 to your mapping directory.
4) Create a copy of mapper2.bat - Rename it to the name of the map you'll be working on.
5) Edit the new batch file to point to the right input and output directories.
Code:
perl c:\My_Maps\mapper2.pl "C:\Program Files\Sony\EverQuest II\logs\Guk\eq2log_Peter.txt" > c:\My_Maps\New_Map_Dir\New_Map_Name.svg
start c:\My_Maps\New_Map_Dir\New_Map_Name.svg
See that I am actually pulling my active log file straight from my EQ2 directory.
"Start" will launch the new .svg file with your registered SVG editor, in this case Inkscape.
6) Drag your new batch file onto your windows Quick Launch toolbar. This should create a shortcut to it.
Using your preview
Run your game in windowed mode. You may take a bit of a performance hit, but it will make your life easier. To preview, simply click the shortcut to the batch file. This will pull in your current set of data and start it up in the SVG editor. You'll be able to see everything you mapped thus far. Don't bother making changes to this file, since it will get overwritten every time you preview.